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From the introduction, Pesce moves onto a history of computing and user interface beginning – where else – with Classical-Age Egypt. Pesce identifies these technologies as Microsoft Kinect, Keyhole (a forerunner of Google Maps), and the smartphone by way of Google Cardboard. The (Long) History of Augmented Reality.
You can learn more about Bill's business at www.centertec.com ]. We work with a lot of children, and the children and the teachers are very excited about learning about VR, experiencing VR. And when you just let them be free and they explore and they learn, it's amazing. Thanks for joining me. Bill: Thank you. Bill: Really?
You can learn more about Bill’s business at www.centertec.com ]. We work with a lot of children, and the children and the teachers are very excited about learning about VR, experiencing VR. And when you just let them be free and they explore and they learn, it’s amazing. Thanks for joining me. Bill: Really?
You can learn more about Bill’s business at www.centertec.com ]. We work with a lot of children, and the children and the teachers are very excited about learning about VR, experiencing VR. And when you just let them be free and they explore and they learn, it’s amazing. Thanks for joining me. Bill: Really?
Of course it also has telepresence, so you could be virtually present in a place like Egypt – not in real time, but in space and simulation. And a lot of companies – anybody who’s got vehicle-based businesses, machine businesses – there was a fantastic example, up South by Southwest.
Of course it also has telepresence, so you could be virtually present in a place like Egypt – not in real time, but in space and simulation. And a lot of companies – anybody who’s got vehicle-based businesses, machine businesses – there was a fantastic example, up South by Southwest.
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