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WEART, MAIZE Partner to Drive Immersive Training Adoption and Innovation

XR Today - Virtual Reality

Regarding the well-established virtual reality market, immersive training and learning tools are easily one of the largest XR opportunities for businesses worldwide outside of gaming and entertainment use cases. The duo deployed realistic digital training tools to MAIZEs deep client list.

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VR Entertainment Is Heading To The Backseat

VRScout

Holoride uses a technology called ‘elastic content’ to merge immersive experiences with the movement of your car. Credit: HTC Vive. According to an official press release, passengers would be able to access VR experiences through the HTC Vive Flow and Holoride’s VR platform. Credit: Holoride.

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Sony Shows Off ‘The Last of Us’ Immersive Attraction Concept That Should Be VR, But Sadly Isn’t

Road to VR

Sony unveiled a new location-based entertainment (LBE) concept based on The Last of Us game and TV franchise. The trailer gives us a few clues how the company hopes to do this, showing off a group of users carrying flashlights and weapons, the latter of which appear to be tracked by SteamVR base stations via HTC Vive tracking pucks.

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Holoride In-Car VR Entertainment Heading To Audi Vehicles

VRScout

Last month HTC Vive announced that it was partnering with in-car VR entertainment company Holoride to bring its new HTC Vive Flow to backseats everywhere. The system utilizes the aforementioned HTC Vive Flow to immerse passengers in their backseat VR experiences. resolution with a refresh rate of 75 Hz.

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Redefining the Future of Location-Based Entertainment With HTC VIVE Focus 3 and The Park Playground

ARPost

The development of mobile-based VR will usher in a new era for location-based entertainment (LBE). HTC VIVE and The Park Playground have partnered to bring mobile-led VR experiences to the public. The Journey to Innovation for Location-Based Entertainment. Furthermore, it boasts a 90Hz refresh rate. from 2021 to 2028.

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Hands-On With The New HTC Vive Flow VR Glasses

VRScout

HTC’s lightweight VR device is designed primarily for lifestyle and light entertainment. HTC today unveiled the Vive Flow, a portable VR glasses device. Unlike existing VR headsets such as the HTC Vive or Oculus Quest 2, the Vive Flow is aimed primarily at mental and physical wellness rather than AAA gaming or enterprise.

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Big XR News from Samsung, HTC VIVE, Google, Sony, Pico, NVIDIA

XR Today - Virtual Reality

However, as the second half of the decade begins, it is clear that the XR industry will see growth in various ways, namely, through the continued business and consumer adoption of RT3D immersive solutions. This collaboration is a significant development for the industry, as HTC has a rich history in the market.

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