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The development of mobile-based VR will usher in a new era for location-based entertainment (LBE). HTC VIVE and The Park Playground have partnered to bring mobile-led VR experiences to the public. The Journey to Innovation for Location-Based Entertainment. Our research and development teams have a close relationship.
HTC’s lightweight VR device is designed primarily for lifestyle and light entertainment. HTC today unveiled the Vive Flow, a portable VR glasses device. Unlike existing VR headsets such as the HTC Vive or Oculus Quest 2, the Vive Flow is aimed primarily at mental and physical wellness rather than AAA gaming or enterprise.
Google Invests $250 Million into HTC VIVE Following last months announcement of AndroidXR and this weeks teasers for Samsung’s Moohan, Google made a significant parallel move. The company entered into a definitive agreement with HTC VIVE, providing a substantial investment of $250 million to the leading XR firm.
Vive Flow, HTC’s compact VR headset, is targeted at travelers and consumers looking for casual VR experiences and media consumption. HTC says new software features include a ‘kiosk mode’ so content can be queued up and remotely triggered, which is ideal for trade shows or running training sessions, the company says.
Now, the one-time President of Sony Interactive Entertainment’s Worldwide Studios has bid farewell to the company. Shuhei Yoshida (aka ‘Shu’) has left Sony, closing a near 32-year chapter of his life with the company. Yoshida announced he was leaving Sony back in November, setting his retirement date for January 15th, 2025.
HTC is bringing physical therapy, occupational therapy, and pain management treatments to the metaverse. HTC VIVE is partnering with XRHealth to bring healthcare into the metaverse in the form of virtual medical rooms where patients can receive physical therapy, occupational therapy, and pain management treatments. Image Credit: HTC.
HTC is expanding its out-of-home VR entertainment reach with a new deal with gaming giant IGT that will see its Vive hardware and software power a new competitive VR initiative where players compete for real money stakes. SEE ALSO See Every Vive Demo in Action at Bandai Namco's VR ZONE.
Thanks to the support of HTC, Rob is experimenting with Vive Trackers , and is very eager to tell you everything about his experiments with them, in a series of two very detailed posts. The post finishes also with the little surprise of an interview with HTC’s Shen Ye. HTC Vive Trackers (Image by Rob Cole). Introduction.
HTC is now on its fourth batch in its $100 million accelerator program, which offers education, investment and mentorship to startups doing unique and and interesting things around VR and AR. Primitive is providing businesses with VR collaboration for distributed software teams.
Image by HTC Vive). HTC teases a new headset. HTC has started the usual marketing operation it does for the launch of every new device. We don’t have further details about it, and if you try to enhance the above image, you just get a “Nice try” trolling label coming to view (gg HTC for that). Other relevant news.
Oculus and HTC have already reduced the prices of their respective headsets, with the Oculus Rift now selling for $500 and HTC Vive for $600. While graphically-capable PCs are cheaper than ever thanks to new GPUs and software optimizations, you still need to pony up the cash for a min-spec system ( $699 for an OEM-built machine ).
HTC today announced its third batch of AR/VR startups backed by the company’s Vive X accelerator program. ” Started last year, Vive X is a $100 million fund for AR/VR companies that, according to HTC, provides “unparalleled access to expertise, resources, planning and an extensive network throughout the AR/VR industry.”
HTC XR solutions have been revolutionizing the extended reality landscape for some time now. Ever since the original launch of the first HTC VIVE headset in 2016, HTC has constantly strengthened its position in the enterprise market, proving that XR solutions can be intuitive, cost-effective, and versatile for a range of business use cases.
As one of Valve’s closest VR hardware partners, HTC and Valve worked together to produce the Vive headset, becoming the first to adopt Valve’s Lighthouse tracking solution. The post HTC: Valve is Still “very committed” to Making its Three Full VR Games appeared first on Road to VR.
From mid-2014 until early 2016, when the Rift DK2 development was essentially the only hardware option, software support in racing simulators was frankly a bit of a nightmare. Since then, the situation has improved, but each software solution featured here is still considered a work-in-progress. Photo courtesy Slightly Mad Studios.
HTC launched Vive Focus 3 back in late June, a high-end VR standalone with a price tag to match its ambitions as a device meant for businesses. As it is, here’s a quick rundown of the major updates HTC is bringing to Vive Focus 3: Better PC VR Streaming with WiFi 6E. Location-based Entertainment Mode.
HTC is going to launch its headset on May, 11th. HTC is keeping rising the hype for its new upcoming headset. Epic is in a great position to build the software part of the metaverse since it controls one of the most used game engines (so it has the tools), and one of the most used games of the world (so it has the users).
Exit Reality provides three of their ‘X Pod’ VR stations to the San Mateo-based entertainment center. The debut of their X Pod only furthers the companies position as one of the industries most committed providers of location-based VR entertainment. Exit Reality has also provided three of their convenient VR booths.
Despite serving as a perfect tool for enhancing and augmenting conventional thrill rides, VR technology has yet to find its footing in the world of theme park entertainment. Once visitors enter the queue, they’re given what is referred to as an “Emerald Mask,” a simplified head-mount for the HTC Vive. surround sound mix. .
Queen’s University will be partnering with SimforHealth, a European company experienced in developeding VR software, and HTC to create an 8,000 square foot clinical simulation space that will train prospective doctors and study the impact of VR on education in order to develop more useful content for future classes.
HTC VIVE has unveiled its new consumer flagship all-in-one, VIVE XR Elite. You can even stream content wirelessly from a compatible Android phone to VIVE XR Elite, which opens a whole new world of entertainment. VIVE XR Elite marks HTC VIVE's continued commitment towards corporate social responsibility. GST NZ$ 2,299 inc.
Virtual reality is commonly associated with the gaming industry, as major companies like Meta, HTC, Sony, and others are creating VR-based video games , which typically appeal to a younger audience. Children can use VR to play age-appropriate, fun, entertaining or educational games. How Children, Adults, and Seniors Benefit From VR.
FundamentalVR’s Teaching Space software gives young medical professionals hands-on experience crucial for developing mental muscle memory on important tools, such as modern ventilators. The Accenture VR Lifetime Achievement Award – Cher Wang, CEO and Chairwoman HTC.
Like virtually all sectors, the art and entertainment industry has been exposed to significant pressure in recent years. With lockdowns and pandemics changing the way people seek out entertainment and inspiration, companies have been left searching for new ways to engage their audience.
Borderlands 3 – Gearbox Software. DOOM Eternal – id Software. The Legend of Heroes: Trails of Cold Steel III – Nihon Falcom, Engine Software & PH3. Idle Champions of the Forgotten Realms – Codename Entertainment. Mount & Blade II: Bannerlord – TaleWorlds Entertainment.
Our team has been researching and developing open-source hardware and software to help our larger community of independent researchers, academics, DIY engineers, and businesses at every scale create products that bring us closer to solving society’s greatest challenges , from mental health to the future of work. Can you make us some examples?
“The embedded software platform allows us to continue to refine the experience and provide more unique customization at the individual level,” said DropLabs CEO Susan Paley in an official release. For devices lacking Bluetooth support, each pair comes with a low latency cable compatible with most standard 3.5mm headphone jacks.
Immersive experiences are in greater demand in all fields: for home entertainment, for training in various industries, and for retail and marketing. It currently supports the following devices and XR systems: SteamVR: HTC Vive and Windows MR headsets. VIRTUOSO SDK (VSDK): Making XR Development More Streamlined. Leap Motion.
Two OEMs are already onboard: Lenovo and ASUS are already working on devices whose software will be built on top of the Meta Horizon ecosystem. Software is where it earns the real money: it’s the console business model, where the sold games are going to earn that money that the company is investing in hardware.
More than 600 attendees from across 10+ enterprise and consumer verticals, will join a senior speaker line-up from some of the world’s most powerful technology companies and brands, including HTC Vive, General Electric, Paramount, ExxonMobil and more. Unquestionably the best conference of its kind I’ve been to.
While this past year may have seemed like a quiet one when compared to the more exciting releases featured in 2017 and 2016, these past 12 months have been crucial in the development of the immersive entertainment sector. Of course we can’t talk about standalone VR without bringing up the HTC Vive Focus. LOCATION-BASED VR.
With these emerging technologies, companies have begun experimenting with augmented dashboards, entertainment systems, and immersive wearables. Over the last few months, audiences have paid considerable attention to firms like holoride , a German automotive entertainment firm at the forefront of the sector.
Universal and The Virtual Reality Company (VRC) today announced Jurassic World VR Expedition , an out-of-home VR rescue adventure that puts you in the dense, dino-filled jungles familiar to the film franchise, is debuting on June 14th at more than 100 Dave & Buster’s entertainment centers. Image courtesy Universal, VRC.
Some of the leading companies like Meta Platforms, Pico Interactive, HTC VIVE, Lenovo, and Varjo Technologies, among others, have been leading global markets with their devices. Meta, Pico, HTC VIVE, and Varjo headsets all incorporate this new technology. The History of VR.
While HTC made a splash unveiling an upgraded Vive Pro off site, the big trend on the show floor was standalone VR headsets with “inside-out” tracking. Currently to manage a VR setup with a headset such as the HTC Vive, a computer or laptop is required. What’s inside-out tracking?
These days, cutting-edge systems take advantage of built-in AI software and spatial mapping capabilities, to deliver a more precise and accurate intersection between digital content and real-world environments. Instead, you’re looking at camera footage streamed on the display in front of your eyes in real time.
The concept captured the world’s attention after introducing VR headsets for gaming and entertainment. Flagship products such as the Meta Quest Pro, Pico 4 and Pico 4 Enterprise, and HTC VIVE Focus 3 and Flow devices have recently hit shelves, sparking interest in the emerging technology. VR Trends for 2022. Enhanced Headsets.
Its software toolkit Spatial Stories allows developers, designers or anyone without coding knowledge to build fully interactive XR content quickly and efficiently within an immersive environment, then export it to various platforms. Wewod is focused on delivering high-quality, location-based entertainment and educational VR content.
The funding round was led by Hiro Capital, a new game streaming-focused VC fund led by Inspired Entertainment co-founder Luke Alvarez, Games Workshop co-founder Ian Livingstone CBE, and Cherry Freeman, co-founder of LoveCrafts. Credo Ventures and Seedcamp are also participating in the Series A round alongside Hiro Capital.
FundamentalVR partnership with Novartis, delivering groundbreaking Ocular Gene Therapy VR Simulation Untold Games – Daily- act software: VR serious game for the evaluation and rehabilitation of the neuropsychological patients. OUT-OF-HOME VR ENTERTAINMENT OF THE YEAR. VR EDUCATION AND TRAINING OF THE YEAR. VR GAME OF THE YEAR.
VR esports are the latest rage, especially for location-based entertainment,” says Jan Goetgeluk, founder and CEO of Virtuix. They raised over $20M and have shipped more than 3,000 Omni systems to 500+ commercial entertainment venues around the world. Image Credit: Virtuix.
In the case of VR, we all remember the competition between HTC and Oculus in 2016, with HTC clearly winning the market until Oculus used Facebook’s money to slash the price of the Rift around 2017. Hero view of PSVR 2 (Image by Sony Interactive Entertainment). No one can compete now. Let me show you what are some of them.
Capital is said arrive through a combination of venture investments by Qualcomm Ventures in “leading XR companies” and a separate grant program for XR developers working in gaming, health and wellness, media, entertainment, education, and enterprise.
These are the responsibilities of everyone inside the company: David is the real brain behind this project: responsible for all of the EE, and a good chunk of the project’s software. When Simula was founded, most people thought that the future of VR/AR was in gaming and entertainment. Valve Index or HTC Vive controllers).
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