This site uses cookies to improve your experience. To help us insure we adhere to various privacy regulations, please select your country/region of residence. If you do not select a country, we will assume you are from the United States. Select your Cookie Settings or view our Privacy Policy and Terms of Use.
Cookie Settings
Cookies and similar technologies are used on this website for proper function of the website, for tracking performance analytics and for marketing purposes. We and some of our third-party providers may use cookie data for various purposes. Please review the cookie settings below and choose your preference.
Used for the proper function of the website
Used for monitoring website traffic and interactions
Cookie Settings
Cookies and similar technologies are used on this website for proper function of the website, for tracking performance analytics and for marketing purposes. We and some of our third-party providers may use cookie data for various purposes. Please review the cookie settings below and choose your preference.
Strictly Necessary: Used for the proper function of the website
Performance/Analytics: Used for monitoring website traffic and interactions
And it is made possible by VIRTUOSO , an open-source SDK created by Charles Rivers Analytics, which is now available for Epic Games’ Unreal Engine. Immersive experiences are in greater demand in all fields: for home entertainment, for training in various industries, and for retail and marketing. Oculus Rift and Oculus Quest.
Regarding the well-established virtual reality market, immersive training and learning tools are easily one of the largest XR opportunities for businesses worldwide outside of gaming and entertainment use cases. WEARTs TouchDIVER Pro product works across headsets, including Meta Quest, Pico, HTC, and Windows Mixed Reality compatibility.
Featuring over 200 speakers, the event will cover in detail some of the most important topics in the industry, such as: VR/AR in the age of pandemics; Museums of the future; VR for good; Immersive arts and design; AR Cloud; Training in the workplace; Location-based entertainment; VR tourism and hospitality; Social VR.
There are obvious applications in the world of entertainment. The possibilities are vast, with use cases in entertainment, medicine, work, education, and more. Will it be compatible with Unity and Unreal Engine for development? Yes, it will be compatible with both Unity and Unreal via the BrainFlow SDK.
See Also: Redefining the Future of Location-Based Entertainment With HTC VIVE Focus 3 and The Park Playground “Virtual reality is often perceived as being limited to the world of gaming. Thus, it’s likely that we will increasingly see the technology being used for location-based entertainment (LBE) in the coming years.
Now, developer Rocksteady has announced that it will soon launch the game on the HTC Vive and Oculus Rift. Built on Unreal Engine 4 and well optimized for PSVR, it’s also one of the system’s best looking games.
Image courtesy HTC. HTC have finally revealed the price and release date of the anticipated Vive Pro , opening preorders globally at Vive.com and other retailers. Magic Leap has launched the SDK for the device’s Lumin OS , with support for Unity and Unreal engines. Photo: Remedy Entertainment. Magic Leap announcements.
Since HTC Vive began shipping the Vive Tracker to developers earlier this year, we’ve seen everything from ceiling fans , fire hoses , and even cats tracked in VR. One of those developers is Master of Shapes , who unveiled their first Tracker demo at CES with HTC Vive.
The experience was built in 1:1 scale within Unreal Engine. Its launch is the first time it has been made available to the public, and it is the first experience the BBC has released for the HTC Vive. The experience is now available for both HTC Vive and Oculus Rift.
The game is due to launch for HTC Vive and Oculus Rift in early 2018. Archiact has been crafting immersive VR entertainment since 2013,” said Kurt Busch, Studio Head at Archiact. The game’s ‘Swarm A.I’ With Evasion , the team is using everything we’ve learned and weaving our experience into a truly genre-defining AAA title.
This year’s 70+ person judging panel included academic professors and researchers as well as representatives from Google, HTC, HP, Deloitte, NVIDIA, Apache, and others. Created by Fable and Oculus and powered by Unreal Engine, the film has been to Tribeca, the Chicago Film Festival and the Emmys. VR Lifetime Achievement.
Three veterans of first-person shooter games have formed Drifter Entertainment , a Seattle-based virtual reality game studio. Davis recently served as general manager for the Epic Games’ Unreal Engine 4. Above: Drifter Entertainment’s founders (left to right): Ray Davis, Kenneth Scott, and Brian Murphy.
HTC is set to reveal its new VIVE Mars CamTrack solution at the SIGGRAPH 2022 in Vancouver, Canada, where it will showcase the immersive production tool with Departure Lounge and Arcturus, it was revealed on Tuesday. HTC VIVE (@htcvive) August 8, 2022. One-click origin reset and simple calibration tools for cameras.
Immersive solutions manufacturer HTC VIVE teased its audiences on Wednesday with a photo of an upcoming headset on Twitter. HTC VIVE (@htcvive) October 6, 2022. HTC VIVE Metaverse Solutions, Ambitions. HTC VIVE Expands XR Interoperability, Use Cases. Go small or go home. pic.twitter.com/PUqqKn4V5E. — ”
The demonstration included the now familar Unreal Engine 3 powered citadel area, one which would become the setting for one of the most famous early VR applications of all time, Rift Coaster. The HTC Vive (DK1), SteamVR Controllers and Laser Basestations.
More info News worth a mention (Image by Holoride) Holoride files for insolvency Holoride , the company offering innovative VR entertainment for the automotive sector, has filed for insolvency after the lead investor of its upcoming round changed his mind at the last minute. I wonder if VR remains one of its most important use cases.
A combination of software was used to execute the endeavor, including Adobe Character Animator, Unreal Engine, and NewTeK NDI. Built entirely in-house at Nickelodeon’s Entertainment Lab, using a game engine allowed the ability to create real-time interactions and conversations. The creation of this experience took six months.
This week’s weekly roundup of HTC Vive titles contains a handful of virtual ‘escape the room’ experiences, some wacky mini-games, and even an education lab with a growing list of attractions. We also have a top list of the absolute best HTC Vive games — which is updated every few months with the latest and greatest options.
Its first VR concert tour springs from years of R&D that resulted in proprietary 9K cameras and software that can automate complex unreal engine-based VR concert visual effects (VFX) modules and run more than 100 headsets at a time. Beatday is another virtual concert I was able to try at the HTC Vive booth. The booth for Beatday.
VR has many use cases beyond entertainment and with HTC, RiVR's fire safety program aims to minimize training risks. I firmly believe XR devices must go beyond entertainment to ever truly become mainstream, so I was curious when HTC invited me to a VR fire safety training demonstration last month. Here's what we thought.
They’re not just ideal for intelligent gaming and entertainment. These gloves are also compatible with HTC VIVE, Meta Quest, and Pico Neo headsets, offering excellent versatility. Plus, the gloves are compatible with various software platforms, such as Unity and Unreal Engine. There’s even zero-loss on-body recording at 120 FPS.
Currently available for free on the HTC Vive and the Oculus Rift (sorry, mobile VR users), Blocks is a new app from Google that lets anyone create 3D objects without training. Referring to themselves as the “AngelList for the VR entertainment industry,” the company hopes that this proves starter fuel for eventual crowdsourcing of VR art.
He’s someone who has worked on games early in his career at Lucas Arts and has always been tied to the entertainment industry. He has been working with Unreal for 20 years and was part of the Paragon and Fortnite development teams. He was part of the design process for several of Unreal’s core features.
The Series A was led by Qualcomm Ventures, and also involved The VR Fund (contributors to The Wave’s round as well), Colopl Next, Capital Factory, HTC, and more. HTC FUNDS STEEL WOOL, SOLO. Earlier this year, Seattle-based Polyarc received an Epic Games Unreal Developer grant for an unannounced project, code named “Moss.”
The German auto manufacturer evaluates design features in virtual reality before building prototypes in actual reality, using the famous high-quality physics-based rendering power of Unreal for the game engine and using the HTC Vive for the VR hardware. A new, strategic partnership between Warner Bros.
Before his entrepreneurial work, Mahajan was an engineer at Epic Games on the Unreal Engine and Gears of War. Above: Phil Chen was a co-creator of the HTC Vive and is a partner at a Presence Capital. Chen was previously on the founding team that created the HTC Vive, the VR headset based on Valve’s SteamVR technology.
An environmental artist with a passion for Star Wars has realised the iconic location of Star Wars’ Mos Eisley space port in jaw-dropping detail via Unreal Engine 4. John Lewis is an Environmental Artist for Obsidian Entertainment , developers behind games such as Neverwinter Nights 2 and Fallout: New Vegas.
These are realistic places you can explore in your Oculus Rift or HTC Vive. You can either get immersive stuff by building on top of Unity or Unreal, but you’re stuck in a videogame world. But the tracking volume is still limited compared to other VR experiences made using graphic engines like Unity or Unreal.
High-precision 6DOF tracking, eye tracking, gesture inputs, with dedicated input controllers The SDK will support Unity , with Unreal coming Soon. Also, people in entertainment, medical, automotive, military training, and other enterprise sectors are interested in our glasses. The official computational unit runs Android.
This is a new cinematic VR series built in Unreal Engine 4 from phoenixmirror. Designed for the Oculus Rift and HTC Vive, it’s being worked on part time by co-creators, writers and directors, Barret Phillips and William Gerardi, writer Robbie Barnett, and producer and designer Stewart Garner.
When it’s finally your turn, an escort ushers you into a room with more staff, having you don a HTC Vive and asking if you prefer a female or male host for your trip — they are insistent you make a choice. It leverages Epic’s Unreal Engine 4 and is built to run natively on HTC’s Vive headset system.
Major immersive firms like Meta and HTC provide unique funding opportunities for various use cases. The internationally available programmes help scale XR solutions for arts & entertainment, industry, tourism, retail, and more. Major immersive firms support areas like Metaverse , training, and education content creation.
Leveraging Gamification for Increasing Patient Outcome s Emerging Metaverse services and integrated, immersive technologies grew alongside RT3D engines such as Unreal and Unity, two SDKs that developers commonly leverage for creating gaming content. “This really makes the patient experience not so scary anymore,” Chen remarked.
Portal Stories: VR is a free Portal 2 (2011) “mini story” recently released for the HTC Vive. See Also: Valve’s ‘The Lab’ is a Wondrous Playground Full of VR Toys on HTC Vive. The developers did a wonderful job of staying true to the look and feel of Portal using Unreal Engine, but the experience falls short.
Carmack also explained that allowing development partners to access the full Horizon OS for standard Quest hardware “could be done very cheaply and would open up a lot of speciality applications and location-based entertainment systems, but that would be a much lower key announcement.”
Companies such as HTC VIVE, Lenovo, Meta Platforms, Pico, and others have tapped Qualcomm’s solutions. Developers can also download its software developer kit (SDK) for Unity and Unreal Engine. The company is a major designer of immersive gaming experiences for media and entertainment.
With the world reeling from COVID-19, changes to consumer experience across numerous industries, from live sports and entertainment to education, are inevitable. Apple seems to be cornering the popular entertainment industry, with the acquisition of NextVR, as industry rivals such as Magic Leap focus on enterprise solutions.
Using the HTC Vive and a wall of silver rectangles, this installation was all about playing with points of reference and altering how your brain processes its surroundings. Using the built-in camera on the HTC Vive headset I was able to view myself back in reality, standing inside the Waterfront Tunnel space.
Revive is an application that allows select VR games exclusive to the Oculus Home platform to be played on a rival SteamVR-powered HTC Vive headset. For Valve and HTC’s Vive headset it’s Steam, for Oculus and the Rift it’s Oculus Home. What does Revive actually do under the hood? Who’s behind it?
Meta hihglights that its work with ASUS and Xbox tagerts gaming hardware, meanwhile Meta’s experiecne with Lenovo will help scale mixed reality devices for productivity, learning, and entertainment. Meta is a crucial parenting in the OpenXR update.
Responsible for some of the most impressive MR and VR headsets on the market, HTC VIVE could be a phenomenal partner for any company in the gaming landscape. The company was one of the first to make it easier for companies of all sizes to start creating entertaining experiences in AR.
Unlike full-body motion tracking systems like Perception Neuron, Rokoko and Xsens, AXIS is for real-time gaming and entertainment use. This addresses common issues like occlusion and space requirements of systems such as HTC Vive,” Chng told TechCrunch. Everything is on the body, with proprietary inside-out tracking capability.
As the publisher of Unreal Engine 4, Epic Games is at the forefront of developers creating new worlds in VR, and we recently sat down with the man driving their VR efforts: Nick Whiting, Epic’s Technical Director of VR/AR. If we send you one, would you noodle about with it after hours and see if you can get Unreal Engine running in it”?
Over the last couple years, we have gained a lot of experience with them and their Unreal Engine. The news comes as XR gaming company holoride debuted a solution for immersive entertainment with rival German auto firm Audi of the Volkswagen Group last week. With Epic, we have found the best possible partner.
We organize all of the trending information in your field so you don't have to. Join 3,000+ users and stay up to date on the latest articles your peers are reading.
You know about us, now we want to get to know you!
Let's personalize your content
Let's get even more personalized
We recognize your account from another site in our network, please click 'Send Email' below to continue with verifying your account and setting a password.
Let's personalize your content