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Holovis Uses Giant Robot Arms for Intense VR Motion Simulated Experiences

Road to VR

This ‘new generation’ KUKA Coaster was revealed at the end of 2015, but KUKA has been active in the entertainment sector for well over a decade; their ‘robocoaster’ arms have been in service at Legoland parks since 2003. The first entertainment installation is also expected at the end of the year in Dubai. image courtesy Holovis.

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New VR Glove Uses Muscle-Like Chambers To Simulate Touch

UploadVR Between Realities podcast

In theory, the gloves could paired with other technologies like a Leap Motion sensor to simulate a wide range of activities. Jointly, these technologies may someday be used to immerse you entirely in a virtual world, whether for entertainment, gaming or more practical purposes like situational training.

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VR Bound Announces Nominees For Inaugural 2017 VR Awards

VRScout

Colaianni says “Our mission of being an inclusive awards body for the immersive sector spans far beyond just entertainment.” Along with categories that you would expect, such as gaming and entertainment, I was excited to see a category for VR education and training. Leap MotionLeap Motion.

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Enterprise VR: How VRgineers is Creating the Ultimate HMD for Simulation

Peter Graham

It’s not easy convincing the public of spending £400+ on a device that straps to their face for immersive entertainment. An imposing looking headset thanks to its width – the design allows for a 180-degree FoV – the XTAL is most certainly aiming towards enterprise applications, most notably simulation.

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VR Flight Simulator Lets You Explore the World and the Web

Leapmotion

This week, Daniel Church achieved lift-off with a successful Kickstarter campaign for his virtual reality flight simulator. FlyInside FSX is a plugin for Microsoft Flight Simulator and Prepar3D that brings you inside a completely realistic airplane flight deck. Want to reach into a VR cockpit that’s a little closer to Earth?

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The High-end VR Room of the Future Looks Like This

UploadVR Between Realities podcast

Of course, not everyone wants to—or can—be on their feet for long periods, and plenty of immersive entertainment, like watching movies, is sedentary. Focused, acute pulses simulate sharp points; broader, more distributed ones can simulate sensations like dipping into water. Weight is tougher to simulate in VR.

Haptic 100
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VR Beat Star Glasses Newly Upgraded DPVR All in One Glasses

Steki Amusement

A variant of its best-selling 6 DoF PCVR E4, this new headset is integrated with Ultraleap’s Leap Motion Controller 2 hand tracking camera, allowing operation and interaction within a VR environment naturally and without separate controllers. Additionally, it includes easily replaceable cables for effortless maintenance.