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In my unboxing video, you may see that I’ve found an additional LeapMotion v1 controller + LeapMotion mount for RealMax + USB-C cable for LeapMotion. Since having a 3DOF controller with a 6DOF headset is weird (HTC and Lenovo know this well), RealMax has decided to add also support for LeapMotion.
Immersive experiences are in greater demand in all fields: for home entertainment, for training in various industries, and for retail and marketing. An Epic Games MegaGrant Brought VIRTUOSO SDK to the Unity World. The VIRTUOSO SDK for XR development is available as a full open-source release for the Unity game engine on Github.
AI reconstruction of how the launch of the Deckard may happen The controllers are an optimized version of Valve Index Controllers , smaller and more reliable, even if I’m told that the headset can also track the hands thanks to an integrated LeapMotion controller.
Also announced was the judging panel that includes virtual reality experts such as Josh Naylor of Unity Technologies, Jenn Duong of Shiift, and CEO of Spiral Media Megan Gaiser. Colaianni says “Our mission of being an inclusive awards body for the immersive sector spans far beyond just entertainment.” LeapMotion – LeapMotion.
Image by Sony Interactive Entertainment). Learn more (XR Collaboration) Learn more (Unity College). Header image by Sony Interactive Entertainment). It will be a very interesting event and you can register at this link if you want to enjoy it (come on, it’s free!). Top news of the week. Some XR fun.
But it also serves as a proof of concept for intuitive interaction in training, education, visualisation and entertainment. Fun and slightly twisted, Cat Explorer is also a proof of concept for intuitive interaction in training, education, visualization and entertainment. This is the core of our mission at LeapMotion.
Charles ( @cwan2011 ) is a software developer experienced in both iOS and Unity game development. Chris is a 3D artist and programmer studying at Carnegie Mellon University’s Entertainment Technology Center. There’s no shortage of creative developers with awesome ideas for using the LeapMotion. Jenga Hero.
It looked good on paper, but once I started working with it, I quickly realized that most of my time would be spent just trying to get the device to properly communicate with Unity and pair with the OS rather than having fun making stuff. So I switched to the LeapMotion Controller and quickly got my hands in my application.
I’ll be honest, this was the first time I’d ever had exposure to the LeapMotion Controller. With modern tools, you can make a moderately polished piece of entertainment in an extremely short time,” says Dustin Adair ( @scaryrobotgames ). The post 12 Explosive Sci-Fi Games appeared first on LeapMotion Blog.
Created by Cipher Prime based on their art show We’ve Traveled So Far , #Headlight is an impressively innovative use of LeapMotion’s image passthrough – generating a Tron-style stream of liquid light that streams across the 3D objects captured by the twin infrared cameras. “Our team (HisarCS.)
The researchers wanted to come up with an interface that was not only more playful, entertaining, and fun, but also did a good job of being functional, tweaking the push and pull physics and speed variations until they felt “realistic”. Maher Professor of Computer Science and director of the Center for Human Computer Interaction. .
Then there are the problems that are inherent to all hands-tracking solutions like LeapMotion : no haptic feedback, virtual hands that trespass objects they are interacting with, and such. Later this year, we’ll expand our Vulkan support on Quest to include Unity and Vulkan validation layers for easier debugging.
The researchers wanted to come up with an interface that was not only more playful, entertaining, and fun, but also did a good job of being functional, tweaking the push and pull physics and speed variations until they felt “realistic”. Maher Professor of Computer Science and director of the Center for Human Computer Interaction.
Matsuda himself subsequently began working in AR following the film's release, leading design teams at both LeapMotion (now Ultraleap) and Microsoft. With CityXR, Psychic sees cities like Tokyo being transformed into augmented, immersive playgrounds featuring 'spatial entertainment'.
Acer, NVIDIA, Valve, Ubisoft, LeapMotion and many others joined the ecosystem. Many game engines—such as Unity, Unreal, and SteamVR—immediately support it. We see entertainment, therapy, home improvement, tourism, meditation, design and many other applications. He frequently shares his views and knowledge on his blog.
Co-founder & CEO of #VeeR, A leading VR entertainment company with the mission of bringing cinematic VR content to the mass audience. Founded in 2016, VeeR is a leading VR entertainment platform available worldwide, across all major VR headsets? Location-Based Entertainment content partner (Dark Media and VR). 3- Ayden Ye.
Acer, NVIDIA, Valve, Ubisoft, LeapMotion and many others joined the ecosystem. Many game engines – such as Unity, Unreal and SteamVR- immediately support it. We see entertainment, therapy, home improvement, tourism, meditation, design and many other applications. It turns out that others share this vision.
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