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Playing in the same universe, strangelets (cute alien creatures) find themselves “trapped in pockets between dimensions,” the studio writes in a MagicLeap blog post. SEE ALSO MagicLeap Releases Toolkit With Pre-built Components for Easier AR Development.
Image by Sony Interactive Entertainment). Furthermore, when the remastered version of Resident Evil 4 has been announced, Sony stated that some VR-related content will be released for it (but it is not clear what). Thank you for your understanding and support! Top news of the week. PlayStation announces four games for PSVR 2.
MagicLeap 2 MagicLeap jumped the starting gun and played their cards early. The MagicLeap 2 was released in September last year with an entry price point of $3,299. HTC is doubling down on VR glasses for smaller experiences like in-car journey entertainment and movie watching through the VIVE Flow.
Image Credit: Sony. With Resolution Games already offering Angry Birds VR: Isle of Pigs on both SteamVR and Oculus, along with an AR version for the MagicLeap One Creator Edition and compatible smart devices, it appears as though Rovio Entertainment is doubling-down on its commitment to immersive entertainment.
Image by Sony Interactive Entertainment). Sony reveals the design of the PSVR 2. Finally, Sony Interactive Entertainment has unveiled the design of the PlayStation VR 2 headset. MagicLeap 2 has inside-out tracked controllers. Top news of the week. But features tell only a part of the story.
Sony Electronics Head of Business Development, Thaisa Yamamura, presented the Auggie Award for Best Art or Film. Yamamura also presented the winner with a Sony Spatial Reality Display, a “glasses-free 3D display that will improve their workflow.” Best Location-Based Entertainment. Best Art or Film. Best Enterprise Solution.
We’ve seen prototypes from Oculus with Santa Cruz and Intel’s Project Alloy-powered devices and now Sony is dipping their toes into the inside-out tracking race. Today we caught wind of a new Utility Patent Application from Sony Interactive Entertainment that would allow for inside-out tracking of interactive VR devices.
Japanese electronics giant Sony recently bought out Beyond Sports, allowing the former to build massive metaverse content for sporting events. Beyond Sports develops real-world data for 3D animations, and its technologies will seamlessly integrate with Sony’s growing portfolio of immersive solutions. it announced this week.
Already, the company is partnering not just with Samsung and Qualcomm but with countless heavyweights like Sony, MagicLeap, and Unity. There will also be dedicated versions of apps, like YouTube and Google TV, for immersive entertainment. Beyond that, developers will be able to take advantage of other toolkits.
Google and Sony both have intellectual property around waveguide designs similar in nature. MagicLeap. For a secretive company, we can learn a lot about MagicLeap from their patent filings and acquisitions, namely that they launched without a clear path to executing their vision. The devil is in the details.
More info Meta may partner soon with MagicLeap The Financial Times this week reported a very unexpected piece of news: Meta may be working on a partnership with MagicLeap for the production of AR glasses. MagicLeap has factories in the US and Mexico able to produce AR glasses.
A nice story you can read to entertain yourself… at this point, I start thinking that all these XR rumors about Apple are so confusing and so diverse that i s probably Apple itself that is spreading them to confuse the ideas to its competitors. Nreal wins first round against MagicLeap in the IP theft trial. Image by Nreal).
It also includes VR’s immersion and escapism (entertainment); and AR’s applications in workplace collaboration and home services (utility). Specifically, Sony announced 5 million cumulative units sold in January. This category includes Magic, Leap One and Nreal Light.
Despite Sony being pleasantly surprised by its official PSVR sales figures – with the nearly 1 million units sold since its October 2016 launch – it’s difficult to get a handle on market penetration for VR hardware to date. billion in 2021.
PSVR 2 games Inner view of PSVR 2 (Image by Sony Interactive Entertainment) Sony is handling very well the communication about the PSVR 2 by continuously delivering news about the headset every few weeks to keep the attention of the audience high. Another title that will be PSVR 2 compatible is Beat Saber.
See Also: Redefining the Future of Location-Based Entertainment With HTC VIVE Focus 3 and The Park Playground “Virtual reality is often perceived as being limited to the world of gaming. More Widespread Use of VR for Location-Based Entertainment According to Vindevogel, VR technology will continue to evolve and become more widely adopted.
Image by Sony). Sony believes in VR, and we definitely believe at some point in the future, VR will represent a meaningful component of interactive entertainment. Sony believes in VR, and we definitely believe at some point in the future, VR will represent a meaningful component of interactive entertainment.
Image by Sony Interactive Entertainment). Sony releases some details about PSVR 2 runtime. Sony is slowly releasing details about the PSVR 2 headset to keep the attention (and the hype) high. Road To VR) More info (The FTC blocks Meta’s acquisition of Within?—?Upload Upload VR). Other relevant news. How much does it cost?
A decent budget for Microsoft and Facebook… but something impossible for companies like HTC or MagicLeap (do you remember when we all thought that $2.5B MagicLeap partners with AMD for its next-generation device. MagicLeap has announced that it has partnered with AMD to build the next generation of its glasses.
PSVR 2 Hero view of PSVR 2 (Image by Sony Interactive Entertainment) I had big hopes for PSVR 2. PCVR keeps remaining stale, and I don’t see fewer complaints from the PCVR community since the launch of the Sony headset, showing that it had no relevant impact on other sectors of XR. Let me tell you why.
Delta Reality was also nominated in the same category for The Metaverse Park and was up for Best Enterprise Solution and Best in Location-Based Entertainment. Best Collaboration Tool Sony Electronics Head of XR Business Development Thaisa Yamamura was “honored to present” the Auggie Award for Best Collaboration Tool.
We don’t know much about gameplay mechanics yet, but it’s possible the MagicLeap One release of Angry Birds: FPS – First Person Slingshot may hold some answers. Developer : Respawn Entertainment. Image courtesy Rovio, Resolution Games. Platform : Rift, Vive, PSVR. Developer : Rovio , Resolution Games. Platform : Rift.
Firms such as Amazon, AT&T, Meta Platforms, MagicLeap, Qualcomm, Sony Interactive Entertainment, Unity Technologies, Lenovo, General Motors (GM), and others will take the XR centre stage to discuss how metaverse technologies reshaping enterprises and their operations.
On the client side, the system will become compatible with iOS devices, and a MagicLeap client has also been developed. This new money, that has been given by Sony and other investors, has been explicitly gathered to build the blocks of the future Metaverse. Epic Games is paving the road towards the Metaverse.
VR has gone through a rapid transition from a primarily consumer-focused, tethered device for gaming and entertainment, to standalone headsets in similar verticals. Other devices from MagicLeap and Microsoft’s HoloLens headsets offer deeper levels of immersion. These range from the Lenovo A3 [and MagicLeap 2].
They had some hype a few years ago, also because MagicLeap, in the beginning, hinted at the fact that it would have used them, but then they revealed themselves to be too unpractical for AR.
The Future of MagicLeap After Ross Rosenberg was appointed MagicLeap’s CEO in October 2023, the company has since focused on its enterprise roadmap for 2024; targeting its XR devices towards enterprise and industrial clients. MagicLeap started to understand that these walled gardens are not their future.
Some of the world’s top institutions featured across the XR medical, defence, education, and entertainment sectors debuted and highlighted their latest immersive solutions. She concluded: “It’s not going to be only for gaming or entertainment.
Carmack also explained that allowing development partners to access the full Horizon OS for standard Quest hardware “could be done very cheaply and would open up a lot of speciality applications and location-based entertainment systems, but that would be a much lower key announcement.”
Meta hihglights that its work with ASUS and Xbox tagerts gaming hardware, meanwhile Meta’s experiecne with Lenovo will help scale mixed reality devices for productivity, learning, and entertainment. This consolidation streamlines the application development cycles.
“We have some really cool companies coming in that are going to have some NFT collections on display, but they’re also going to be talking about how they fit into business legitimately for enterprise, for gaming, for entertainment” .
The move is especially interesting in light of the relatively recent shift toward enterprise customers that’s been explored by Meta, MagicLeap and HTC. Pretty much all of the big players, outside of Sony’s PSVR. To date, Virtuix has sold around 70 of its Omni Arena models to U.S.
According to the Evolve report, the AR/VR market size may reach roughly $374 billion by 2033, the report based this forecast on partially and entritly virtual digital experiences including sectors such as gaming, entertainment, healthcare, education, retail, and manufacturing.
New devices like the MagicLeap 2 are set to completely disrupt the AR market with cutting-edge technologies for enterprise use cases. Sony’s PlayStation VR (PSVR) and upcoming PSVR 2 are examples of such designs. Entertainment and Events. Offering remote guidance with service, support, and walkthrough experiences.
David Jiang, VITURE’s Co-Founder and Chief Executive , also said: With portable gaming and entertainment becoming more prevalent than ever, we’re pleased to bring the first stylish XR solution to the market that can handle streaming and AAA gaming on the go. CES 2023: Closing Thoughts. CES 2023 had many XR innovations to showcase.
Sony invests $250M in Epic Games. Sony has announced that it has made a big investment of $250M in Epic Games through one of its subsidiaries. The investment gives Sony a minority stake in Epic that now is evaluated at more than $17B. And Sony for sure wants to have a stake in the metaverse. Top news of the week.
Uniting the Industry Multiple companies, from Meta Platforms, Qualcomm, NVIDIA, Microsoft, HTC VIVE, ByteDance, Sony and even massive telecoms like Nokia and T-Mobile are chipping in to increase adoption rates for spatial technologies. Startups, experts, and even researchers are equally contributing to its development.
Perhaps it is only just that Google’s April Fools joke named “Pokemon Challenge” became the most popular, or one of most popular games on the market – the Pokemon Go , This Augmented Reality (AR), or Mixed Reality (MR or MxR, as named by MagicLeap ) which criss-crosses the technologies as merely the start of things to come.
As late as October, the market researcher thought Sony would ship 2.6 And the AR industry took a major blow when The Information published a well-reported but speculative story saying that MagicLeap’s technology is not likely to live up to its demos. That’s pretty scary for the AR industry because MagicLeap raised $793.5
The history of wearable technologies in the airport industry: From supporting airport ground operations with AR to in-flight VR entertainment; the airport industry has experimented with wearable technologies throughout the travel experience.
In front of you will be two 8K Sony chips, I hear. If you haven’t seen a Microsoft Hololens or a MagicLeap you probably have no clue about how amazing this will be. In the back of every Apple store is a million-dollar 8K TV that is about 30 feet across. It’s stunning, even on the shitty optics the Hololens has.
Image by Sony). Sony aims at hybrid games for the PSVR 2. Sony Interactive Entertainment has had a virtual summit with developers about its plans for the PSVR 2 because it is looking for content for its upcoming headset. Header image by Sony Interactive Entertainment). Top news of the week.
Meta Platforms has experimented with this by recreating a concert featuring Christopher George Latore Wallace, or the Notorious BIG, to entertain audiences in an exclusive event. Groups like the Royal Shakespeare Company have already begun exploring the future of immersive theatre with companies such as Epic Games and MagicLeap.
Image by Sony). Sony shows prototype headset with dual 4K display. During the Sony Technology Day showcase, Sony has shown a prototype of a headset with two 4K micro OLED displays. MagicLeap rebrands and kills the whale. News worth a mention.
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