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The Media and Entertainment Metaverse: What to Expect

XR Today - Virtual Reality

The media and entertainment metaverse , complete with 3D avatars, is no longer a distant prospect. A Closer Look at Metaverse Entertainment. In the entertainment industry, the Metaverse has and continues to connect audiences in shared virtual spaces via headsets and their respective or third-party virtual spaces. VR Theme Parks.

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What’s the future of SteamVR tracking?

The Ghost Howls

Motion capture If you want a cheap system for motion capture you can use Vive Trackers and full-body VR to record animations of yourself moving. Consider that anyway object tracking is only relevant in out-of-home entertainment since no one is going to use props in VR at home.

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Mindshow Unveils Enterprise Virtual Production Suite for XR Animation, Former Hulu Executive Signs on as COO

Road to VR

The company additionally announced the appointment of David Baron as Chief Operating Officer, a founding executive at Hulu, and industry veteran of Fox Digital Media, Paramount, and Microsoft. “Every step of animation requires a specialized toolfrom assets to previsualization to rendering and review.

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Using HoloLens to Visualise Motion Capture Performances in Realtime

Road to VR

Motion capture techniques are used throughout the VFX industry, but a new project from Mo-cap specialist and developer Jasper Brekelmans aims to bring live, augmented reality previews for motion capture performance, unlocking the ability to preview dances in realtime overlaid onto reality.

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The 2023 Polys WebXR Awards Recap

ARPost

In-person hosts, producers, presenters, and an audience gathered at ZeroSpace , an XR stage and motion capture studio in Brooklyn. Their actions on the stage were volumetrically captured and displayed in The Polys’ AltspaceVR environment, similar to the launch of Microsoft Mesh.

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VRLA’s John Root on AR, Privacy, & eSports in VR

Road to VR

Industry-leading companies sponsoring this year’s expo include Intel, Dell, Qualcomm, VIVEPORT, Microsoft, Neurogaming and OptiTrack, as well as a full lineup of innovative companies shaping the future of immersive tech. Katie Kelly, Head of Engagement, AltspaceVR / Microsoft.

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Vive Trackers Experiments – Part 1: Everything you need to know about Vive Trackers

The Ghost Howls

Despite their partial withdrawal from the wider consumer market, HTC has done great business in the location-based entertainment market with targeted business support packages. Location-based Entertainment. Vive trackers on a PC (Image by Rob Cole). According to Valve, there is another advantage of 2.0 Additionally, base station 2.0

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