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Choosing to withdraw from this year’s event—a move that has many of us concerned for the future of the long-running entertainment expo—Sony is now taking advantage of the post-conference madness with the announcement of six new VR titles heading to PlayStation VR over the next five days. MINI MECH MAYHEM from Futurlab.
Top news of the week (Image by Microsoft) Microsoft lays off 10,000 employees and shuts down its mixed reality projects This is seriously a bad period for the tech industry in general, and of course also for mixed reality. For sure, not having Microsoft backing it will slow down a lot of its development.
Virtual reality might be great for gaming and entertainment but its also an incredible resource for businesses and their teams. Organizations can even use software to guide new employees through simulations on how to complete certain tasks, or use specific equipment and tools. Think VR use cases are limited to the consumer landscape?
More info (Reddit post about Altspace rebooting) More info (The website of AltspaceVR) News worth a mention (Image by Meta) Meta to bring VR in-flight entertainment to various airlines Last year, Meta started a pilot program together with Lufthansa to bring VR entertainment on selected flights to people in the Business Class Suite.
Could Microsoft’s high-tech floormat be the future of at-home 4D entertainment? According to a patent filed by Microsoft to the United States Patent & Trademark Office earlier this week, the company has been experimenting with the idea of a unique VR floor mat device designed to enhance users immersion.
Now that’s what I call in-flight entertainment. A little entertainment can go a long way during a lengthy commute, as shown by Reddit user manicmastiff81 who this week shared a video of them watching YouTube from the cockpit of a VR spaceship in the popular open-world science-fiction game No Man’s Sky.
Consider that anyway object tracking is only relevant in out-of-home entertainment since no one is going to use props in VR at home. LBVR The Location-based entertainment industry has been one of the first great adopters of SteamVR headsets. But most of the consumer XR space, including the PC one, will most probably let it go.
Orlando then became the epicenter of experiential entertainment when Walt Disney came to town. This collision of creative entertainment and technological advancements formed the foundation of the innovative ecosystem that exists here today,” he adds. See Also: One of America’s Biggest VR/AR Centers Is… Orlando?
Microsoft’s flagship social VR platform brings its unique brand of events to the Quest. Experiences giving you magical powers were at the top of that list, followed by games like Job Simulator and Star Trek: Bridge Crew. AltspaceVR on Oculus Quest / Image Credit: AltspaceVR, Microsoft. Image Credit: AltspaceVR, Microsoft.
As we move further towards engaging with a completely virtual online world, tech giants such as Meta and Microsoft continue to lead the way. After acquiring Oculus in 2014, Meta is planning to change the digital world as we know it, developing digital avatars that can connect work, communication, and entertainment. ” Microsoft.
Over the past year, live entertainment and events have become at-home, personal experiences. Along with its partner, Microsoft AltspaceVR, BRCvr is able to deliver fully immersive Burning Man experiences through a social VR platform. Virtual Burn: A Virtual Reality Experience. It is accessible via PCs and Mac.
And it’s fortunate that some of the biggest names in flight simulation, like Microsoft Flight Simulator, DCS World, and War Thunder have added support for VR headsets. We also worked on addressing common comfort issues without harming the simulation aspect of aerial combat.
Oculus’ whirlwind Kickstarter success led many to believe that established entertainment companies such as Sony, Microsoft, or even tech giant Google might look to buy the company, but Facebook’s decisive choice wasn’t something anyone could have predicted. Image Credit: Benjamin Formaker-Olivas.
Further, virtually all of the content is aimed specifically at industry applications rather than consumer and entertainment tech. However, the VR/AR Global Summit is a great opportunity for individuals in the enterprise space who are used to having XR conversations more-or-less dominated by the entertainment industry.
Like virtually all sectors, the art and entertainment industry has been exposed to significant pressure in recent years. With lockdowns and pandemics changing the way people seek out entertainment and inspiration, companies have been left searching for new ways to engage their audience.
We were recently given early access to an in-progress build of Aces of Thunder, the upcoming flight simulation game by Gaijin Entertainment, the developers of the ever-popular War Thunder. Beyond that, the controls feel like exactly what I'd expect from a more vintage, WW2 flight simulation game.
Collaborate on the data together in one room with two HoloLenses, or bring in more people from all over the world, wearing a Microsoft Mixed Reality Head-Mounted-Display (HMD). Oxford Medical Simulation. Image courtesy Oxford Medical Simulation. Use cases of Bigscreen include both entertainment and productivity.
In the very near future, virtual reality headsets are expected to significantly shift the way consumers work, experience entertainment, make purchases, and participate in social activities. Microsoft HoloLens 2 patent. Microsoft, Intel, and Sony are the three strongest VR and AR-related patent owners. Image courtesy of IPlytics.
The Metaverse is defined as a platform, combining spatial computing and the Internet, that simulates physical worlds using immersive technologies. Numerous companies such as Meta Platforms , Microsoft, Decentraland, Epic Games, Unity, Pico Interactive, NVIDIA, and even Autodesk are developing platforms to facilitate the Metaverse.
So, in the past few weeks we have seen big tech, including Meta and Microsoft, announce massive layoffs , mostly to their XR division and at the same time, pivoting towards artificial intelligence and generative content. UFO-shaped VR simulator (FuninVR) It’s a massive UFO-shaped VR simulator.
An Introduction Virtual reality creates an end-to-end mechanism that replaces our natural “real-world” environment with an immersive simulation. It creates a simulated environment you can effectively interact with. Driving simulators are perhaps the best example of this. How Does Virtual Reality Work?
use cases for immersive technologies, and companies like Microsoft have partnered with various developers to launch collaborative and remote assistance applications. In the end, they found that many still perceived it primarily as a gaming and entertainment experience. There is a growing plethora of Industry 4.0
Sound Simulation and Rendering A conversation inside of a car can sound a lot different than a conversation in your living room. It does what it does and it plays a part in “sound simulation and rendering.” Sound simulation and sound rendering are “two sides of the same coin,” according to Pind. It works up to a certain degree.”
Games, as one of the prime sources of entertainment, could be more prominent by becoming more interactive and immersive. Technologies like VR are being used widely to make games distinctive and entertaining so that both avid and casual gamers can enjoy their favorite games irrespective of time and place. VR In Gaming.
In an attempt to provide more immersiveness and involvement, event organizers are attempting to push the boundaries beyond standard 2D platforms like Microsoft Teams and Zoom. The first category of platforms offers interfaces that simulate real-world surroundings along with avatars or stock characters.
Industry-leading companies sponsoring this year’s expo include Intel, Dell, Qualcomm, VIVEPORT, Microsoft, Neurogaming and OptiTrack, as well as a full lineup of innovative companies shaping the future of immersive tech. Katie Kelly, Head of Engagement, AltspaceVR / Microsoft.
billion in global revenues, driven in part by the increased spending in several enterprise sectors and in location-based entertainment (LBE) industry. “We Anticipating modest growth in the short term, Greenlight Insights expects the VR industry to grow into a major global marketplace by 2021, reaching $74.8 Preview Table of Contents.
More info Other relevant news (Image by Microsoft) Microsoft discontinues Kinect for Azure Microsoft has decided to discontinue its latest iteration of the Kinect sensor, dubbed Kinect For Azure DK. Microsoft will stop selling its Kinect For Azure sensor in October 2023, or until the supplies last. This seems good.
Partnering with Microsoft Turn 10 Studios, Honda’s R vs R competition pit an actual professional driver against a professional YouTube gamer in a head-to-head mixed reality race unlike anything we’ve seen before. The only difference is that while Graham sat in an actual Type R on an actual racetrack, Jeakins sat in a simulator.
If OpenAI wanted to slow down to have time to understand the consequences of this new type of AI, Microsoft would already ready be to hire all the talents of OpenAI and carry on AI developments by itself. Now Microsoft is discontinuing them , putting another nail in the coffin of the HoloLens. And guess who is one of his first guests?
Perfectly located at the intersection of tech and entertainment, there’s no better place like LA, which has rapidly become the center of the VR content industry. Katie Kelly, Head of Engagement, AltspaceVR / Microsoft. On Thursday, VRLA revealed their full line-up of keynote speakers.
Microsoft imitates the technology used here with its mixed reality headset HoloLens. Moreover, they can test out any new techniques on a simulation rather than a real person. As Marty McFly watches simultaneous television shows through his “Vidglasses”, today we see AR as a modern entertainment platform. Back to the Future II.
Although extended reality (XR) technologies are developing at a much faster pace, many people still see them as a tool for entertainment. OssoVR and also CWRU’s Microsoft HoloLens 2-based HoloAnatomy and HoloAnatomy Neuro suites are bringing such realities to fruition. Product Design and Development.
Audio plays a huge part in building truly immersive virtual experiences, so developing a way to realistically simulate the way that sound comes at you from different directions was a priority from the get-go, says HoloLens inventor Alex Kipman. And for that, you need the developer community to get on board.
More info (Valve Deckard to be released in 2025 for $1200) More info (The headset could come with a Half-Life demo app) Other relevant news (Image by Sony Interactive Entertainment) Sony permanently slashes the price of PSVR 2 Finally, Sony has permanently cut the price of the PSVR 2 headset.
What started as a novel concept, largely embraced by entertainment and gaming companies, has become a mainstream sensation. Already, Penn State University has its own locomotive simulator, while San Diego University uses VR to teach students about astronomy. XR is quickly making its way into more aspects of our lives than ever before.
Using smartphones and photogrammetry software, users can create realistic simulations of products and environments to improve the design and development process. Stanley noted: I always say that AR content should either inspire, educate or entertain. Additionally, the growing photogrammetry market – forecasted to be worth $4.4
Graffiti Simulator launches next week on Steam and takes the level of creativity we saw in Google’s Tilt Brush to a whole another level. Level of creativity achieved by Tilt Brush and Graffiti Simulator simply requires VR controller, rather than a ‘two dimensional’ Xbox One controller.
Sony believes in VR, and we definitely believe at some point in the future, VR will represent a meaningful component of interactive entertainment. Image by Megadodo Simulation Games). More info (New features of OpenXR) More info (OpenXR in Unity) More info (OpenXR in Microsoft products). Will it be this year? We believe that.
Following the release of several flagship VR headsets, the industry is now moving beyond using the devices for entertainment and into real-world use cases. OssoVR and also CWRU’s Microsoft HoloLens 2-based HoloAnatomy and HoloAnatomy Neuro suites are bringing such realities to fruition.
Despite their partial withdrawal from the wider consumer market, HTC has done great business in the location-based entertainment market with targeted business support packages. Location-based Entertainment. How much input/ feedback did HTC have from location-based entertainment/arcade venues? . Vive Pro) .
While it can’t be confirmed at this time, we suspect the mid-October release of the PS VR — a device that has no comparable equivalent on Microsoft’s console yet — as well as the 4K-capable PS4 Pro have factored into the surge. Over the holiday season alone in 2016 Sony announced that more than 6.2
Developed by Owlchemy Games, the original minds behind the hit VR title Job SImulator, the far-out immersive adventure places users in the shoes of Rick Sanchez’s reluctant side-kick, Morty Smith, as they participate in a series of seemingly-menial tasks, from basic laundry care, to complex ship repair. Image Credit: Adult Swim.
On the server-side, it is being integrated with Microsoft Azure, and it is also coming in the future for Google Cloud and Tencent Cloud. Omniverse doesn’t only care about the synchronization (a bit like if it were a visual Git), but it also provides services like AI and physical simulations. I hope to see many more in the future!
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