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The media and entertainment metaverse , complete with 3D avatars, is no longer a distant prospect. A Closer Look at Metaverse Entertainment. In the entertainment industry, the Metaverse has and continues to connect audiences in shared virtual spaces via headsets and their respective or third-party virtual spaces. VR Theme Parks.
The company additionally announced the appointment of David Baron as Chief Operating Officer, a founding executive at Hulu, and industry veteran of Fox Digital Media, Paramount, and Microsoft. This technical fragmentation bottlenecks creativity costing production teams time and money,” said Sharon Bordas, CEO of Mindshow.
A job listing for a Senior Design Manager position on Microsoft’s “Xbox Mixed Reality team” says that the company is “looking to build a massively social gaming and entertainment experience for both the PC and the console.” Though given how early it is, we won’t be holding our breath just yet.
Virtual reality might be great for gaming and entertainment but its also an incredible resource for businesses and their teams. Companies can create digital twins of workplaces using tools like Varjo Teleport , allowing staff to explore an office environment from anywhere. Think VR use cases are limited to the consumer landscape?
Top news of the week (Image by Microsoft) Microsoft lays off 10,000 employees and shuts down its mixed reality projects This is seriously a bad period for the tech industry in general, and of course also for mixed reality. For sure, not having Microsoft backing it will slow down a lot of its development.
Those with a compatible XR device, such as the Nreal or Microsoft HoloLens 2, can view the iPhone-captured hologram in 3D real-time. And even though we have come a long way with remote communication, today’s tools are still way too distant,” said Maria Vircikova, co-founder and CEO of MATSUKO in an official release.
After many pressures from the community and the media, Meta has finally decided to introduce new parental control tools in Quest 2. Even if Meta still doesn’t admit that its headsets are used by a lot of small kids (these measures are marketed as tools parents can use with teenagers), these measures are targeted also at them.
Once considered a novel tool for entertainment, XR has now emerged as a potential must-have for the future workplace. XR collaboration tools are perfectly-suited to the age of hybrid work, and ideal for cultivating productivity in any environment. Let’s explore the top reasons to buy XR collaboration tools in 2022.
Now that’s what I call in-flight entertainment. A little entertainment can go a long way during a lengthy commute, as shown by Reddit user manicmastiff81 who this week shared a video of them watching YouTube from the cockpit of a VR spaceship in the popular open-world science-fiction game No Man’s Sky.
The interactive space, dubbed E.den, is a large-scale social immersive playground that gives players and creators, both professional and amateur, access to community-developed mixed reality experiences as well as the tools and resources to develop and share their own. Image Credit: Enklu. Tickets for E.den can be purchased here.
He also wants to give tools to creators to thrive on the platform. Apparently, the program has been a success, with 4000 customers served and with Lufthansa, Meta, and developer MSM.Digital winning the 2025 Airline Passenger Experience Association (APEX) Award for Best Inflight Entertainment.
The ceremony included one new Auggie for Best Collaborative Tool, which was added in light of the high demand for this kind of product during the pandemic. Best Collaboration Tool. HP Global Head of VR for Go-To-Market, Joanna Popper, presented the award for Best Collaboration Tool to ShapesXR by Tvori. Best Developer Tool.
For millions of people around the world who have low vision, virtual reality offers a myriad of possibilities for entertainment and socialization. Microsoft even made a research tool kit that enables developers to create programs that are accessible to people who have limited vision. Vision Buddy.
As a quick primer, Apple Vision Pro apps are the tools or software packages designed for or compatible with Apple’s spatial computing device. Here, I’ll cover some of my favorite Apple Vision Pro apps so far for everything from business productivity to collaboration and entertainment. What are Apple Vision Pro Apps?
Unlike existing enterprise-focused headsets like the Microsoft HoloLens 2 , the Pro 3e smart glasses are designed for use by consumers as a PC gaming and entertainment device. Designed to look like a standard pair of sunglasses, the Pro 3e uses AR to project a 148” viewing screen in full 1080p HD at a smooth 60 FPS.
Today, the UK Competition and Markets Authority (CMA) blocked Microsoft’s $69 billion acquisition of Activision Blizzard, which provides the “ building blocks ” for its Metaverse. Microsoft first announced its acquisition in 2022.
Orlando then became the epicenter of experiential entertainment when Walt Disney came to town. This collision of creative entertainment and technological advancements formed the foundation of the innovative ecosystem that exists here today,” he adds. See Also: One of America’s Biggest VR/AR Centers Is… Orlando?
As we move further towards engaging with a completely virtual online world, tech giants such as Meta and Microsoft continue to lead the way. After acquiring Oculus in 2014, Meta is planning to change the digital world as we know it, developing digital avatars that can connect work, communication, and entertainment. ” Microsoft.
Best Collaboration Tool. Next, Hopscotch Interactive CEO, Emily Olman, presented the Auggie for Best Collaboration Tool. What makes something a collaboration tool?” Best Creator Tool. Looking Glass Factory CEO and co-founder, Shawn Frayne, presented the award for Best Creator tool. Best Developer Tool.
Like virtually all sectors, the art and entertainment industry has been exposed to significant pressure in recent years. With lockdowns and pandemics changing the way people seek out entertainment and inspiration, companies have been left searching for new ways to engage their audience.
Others will focus on XR technology in entertainment, including XR art, gaming, media, and location-based entertainment. There are 15 main categories including art and film, apps, games and toys, headworn devices, developer tools, and more. See Also: Can AI and AR Be Put Together to Offer a Unique Experience?
See Also: Redefining the Future of Location-Based Entertainment With HTC VIVE Focus 3 and The Park Playground “Virtual reality is often perceived as being limited to the world of gaming. More Widespread Use of VR for Location-Based Entertainment According to Vindevogel, VR technology will continue to evolve and become more widely adopted.
Customers can test out the Vision Pro’s capabilities from entertainment experiences to an infinite canvas for preferred apps, as well as the option to view content from their photo library, including spatial photos and videos. From November 15 th , the Apple Vision Pro will also be available in Apple shops and for delivery.
The creator will want all users to be engaged and depending on the particular experience, there will be varying objectives to entertain, educate, and enhance brand experience. From Magic Leap to Microsoft and Facebook, many stakeholders are interested in the future of augmented reality broadcasts and live presentations.
While this past year may have seemed like a quiet one when compared to the more exciting releases featured in 2017 and 2016, these past 12 months have been crucial in the development of the immersive entertainment sector. If 2018 is remembered for anything, it’ll be for the multiple high-quality animated VR films released throughout the year.
I n 2006, I attended a launch event in San Francisco for Microsoft Virtual Earth 3D. 3D mapping’s evolutionary path was recently accelerated with a developer tool from Here Technologies. Other potential apps include entertainment, auto-navigation and enterprise-facing tools. cities, starting with San Francisco.
The Electronic Entertainment Expo (E3) is in Los Angeles, CA next week and it’s always one of the largest events of the year for gamers, giving giants of the industry including Sony, Microsoft, and Nintendo the chance to show off the latest hardware and games to drive the next generation of consumer interest. What We Know .
In January, Apple previewed some new “entertainment experiences” coming to the headset with the help of apps from Disney+, ESPN, Discovery+, and more. However, the Vision Pro is more than just a headset for immersive entertainment. Apple already offers developer resources to users who want to create these apps from scratch.
Magic Leap is giving away serious cash to developers this year through their Independent Creator Program , which has earmarked an “eight-figure” number destined to fund app developers working in gaming, entertainment, collaboration, productivity, and more. Entertainment. Creator Tools. Entertainment.
WebAR was set to take off in 2020 thanks to three key factors: increased awareness of its benefits, the arrival of 5G, and the democratization of AR tools. Made by HP with Microsoft and Valve, we first saw the Reverb G2 at AWE. WebAR Adoption Is Going Mainstream In 2020, Here’s Why. VR Artist Rosie Summers On Art And Virtual Reality.
Here’s a look at a handful of companies building remote collaboration VR tools and platforms for a range of use-cases. We offer a virtual meeting room with collaboration and presentation tools, manipulated by the participants; pointing, discussing, marking and deleting with up to 12 other team members using virtual reality headsets.
See Also: Face Filters Come to WebAR With New 8th Wall Tool. Further, virtually all of the content is aimed specifically at industry applications rather than consumer and entertainment tech. Keynotes will be given by representatives of Lenovo, Korea Telekom, HTC, VIVE , HP, Microsoft, and others.
In an official press release, Cox said “I am excited to join Sensorium Galaxy in taking communication and entertainment to the next level. Being a part of their vision is going to be a lot of fun. Carl Cox is an icon of the electronic music scene, an artist constantly striving for progress.
Lyft drivers would access this information through an AR headset, such as a Microsoft HoloLens, Google Glass, or Magic Leap, which would place the digital content directly in the view of the Lyft driver, or through an AR enabled smartphone. Image Credit: The U.S. Patent and Trademark Office.
Photo: Remedy Entertainment. ” One of those interfaces is Direct X’s Ray Tracing API DXR, which was also announced today by Microsoft at GDC 2018. Photo: Remedy Entertainment. NVIDIA is expected to unveil it’s Volta-based 20xx series GPUs at its own event, GTC 2018, next week.
PlayStation VR 2 Logo (Image by Sony Interactive Entertainment). Qualcomm and Microsoft partnership. Qualcomm and Microsoft have announced a partnership to push together the next-generation lightweight AR glasses. Qualcomm and Microsoft partnership (Road To VR). Click to read the thread on Twitter… it is worth it.
Not the plucky startup it was before its acquisition by Microsoft three years ago, the company remains creative and agile. MetaVRse CEO Alan Smithson announced that the consulting and development firm is launching its own web-based universal creative tool. It isn’t all doom-and-gloom,” said Merel. “
Although extended reality (XR) technologies are developing at a much faster pace, many people still see them as a tool for entertainment. Healthcare : Companies are using VR to train for critical surgeries, streamline patient data, and check vitals with face, hand, and eye-tracking tools. Product Design and Development.
Numerous companies such as Meta Platforms , Microsoft, Decentraland, Epic Games, Unity, Pico Interactive, NVIDIA, and even Autodesk are developing platforms to facilitate the Metaverse. Their new tools are set to offer enterprises an immense number of business use cases. The Role of NFTs, Crypto, and Blockchain.
Interestingly, the investment in Unreal Engine is being made on behalf of a wholly-owned subsidiary of parent company Sony Corporation rather than by Sony Interactive Entertainment (AKA PlayStation). There’s no better example of this than the revolutionary entertainment experience, Fortnite. Image courtesy PlayStation.
More info (Mentra and Vuzix partner on AugmentOS) More info (AugmentOS official website) News worth a mention (Image by Sony Interactive Entertainment) PSVR 2 had great holiday sales numbers Thanks to the huge price discount from $550 to $350, the sales of PSVR 2 had a huge boost in 2024.
Content Creation: Writing Tools powered by AI could enable more efficient document creation and editing in spatial environments, particularly beneficial for professionals who need to maintain productivity while away from traditional workstations.
Virtual reality combines hardware and software to immerse users in digital environments for numerous use cases, including learning, entertainment, therapy, and others. People seeking visas, passport renewals, and updated country info can use cross-platform tools to receive key information and documents for their travels.
It was really interesting to see Microsoft pivot towards enterprise with the HoloLens and I think it was absolutely the right move for them to make Click To Tweet. For starters, they’re based in Oregon as opposed to Silicon Valley.
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