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And it is made possible by VIRTUOSO , an open-source SDK created by Charles Rivers Analytics, which is now available for Epic Games’ Unreal Engine. Immersive experiences are in greater demand in all fields: for home entertainment, for training in various industries, and for retail and marketing. Oculus Rift and Oculus Quest.
XR experiences in general, have proven themselves to be an amazing tool for everything from workforce training and digital marketing to product visualization, entertainment, and immersive online education. They will soon support a marketplace feature that will allow creators to sell experiences and digital downloads.
A new XR studio system is aiming to revolutionize the entertainment industry. It also lets them create immersive entertainment like no other. This studio system contains the latest interactive production tools, such as Oculus, Manus, Vive , Faceware, Varjo , and Xsens motion capture. The entertainment industry is no exception.
The opening keynote at the fourth annual Oculus Connect developer conference delivered several new product announcements from Facebook CEO Mark Zuckerberg, VP of Virtual Reality Hugo Barra, and others. Affordable standalone headset ‘Oculus Go’ revealed: Image courtesy Oculus. Oculus Home also completely rebuilt: The Rift Core 2.0
Last year, the inaugural VR On The Lot brought together major players from Hollywood, Silicon Valley, Europe, and China for a two-day exploration of the intersection between entertainment and technology. Roy Taylor , Corporate Vice President of Media & Entertainment at AMD Studios. Jerry Zucker , Director/Writer/Producer.
See Also: Redefining the Future of Location-Based Entertainment With HTC VIVE Focus 3 and The Park Playground “Virtual reality is often perceived as being limited to the world of gaming. More Widespread Use of VR for Location-Based Entertainment According to Vindevogel, VR technology will continue to evolve and become more widely adopted.
Launching today, Solaris Offworld Combat is a team-based VR arena shooter from First Contact Entertainment, the studio behind the lauded Firewall: Zero Hour (2018). Firewall Zero Hour | Image courtesy First Contact Entertainment. Image courtesy First Contact Entertainment. But it’s possible to get too simple as well.
Now, developer Rocksteady has announced that it will soon launch the game on the HTC Vive and Oculus Rift. Built on Unreal Engine 4 and well optimized for PSVR, it’s also one of the system’s best looking games. Price hasn’t been announced, but the game is presently priced at $20 on the PlayStation Store.
How we work, play, learn, entertain, gather together, and experience the world isn’t just changing – it’s a whirlwind of disruption. Companies can host virtual events and secure their own private spaces on “Moon Valley” using this ambitious VR coworking platform.
This Year’s VR Hardware of the Year Award went to the Oculus Quest. The Oculus Rift S was also nominated for the award. The original Oculus Rift won the first VR Headset of the Year Award (not its own category this year) in 2017. That same year, Oculus Touch won VR Hardware of the Year. VR Experience of the Year.
One such experience is GYMNASIA , a groundbreaking cinematic VR experience developed as part of a collaboration between the EMMY® Award-winning immersive entertainment creators, Felix & Paul Studios , the National Film Board of Canada, and Oscar®-nominated Clyde Henry Productions.
NextVR , a company specializing in live VR broadcasting of sports and entertainment content, have finally launched their app for the Vive via Viveport after being available for several years on other platforms. The app is also soon to launch on the Oculus Rift. 6DOF content is also expected this year.
The experience was built in 1:1 scale within Unreal Engine. “Using a powerful narrative alongside immersive technology, it entertains and delights audiences,” said Sol Rogers, CEO of REWIND. The experience is now available for both HTC Vive and Oculus Rift.
Magic Leap has launched the SDK for the device’s Lumin OS , with support for Unity and Unreal engines. Epic Games have detailed Unreal Engine’s support for the Magic Leap One Creator Edition on their blog, which confirms some significant hardware features of the device, including eye tracking, hand tracking, and room scanning.
Whiting oversees the development of the award-winning Unreal Engine 4’s virtual reality efforts. For entertainment, we’re largely using the same techniques of framing and timing from film, but adapted a little bit to make it feel better in VR. Epic’s Unreal Engine 4 is one of the leading tools for VR game development.
The game is due to launch for HTC Vive and Oculus Rift in early 2018. Archiact has been crafting immersive VR entertainment since 2013,” said Kurt Busch, Studio Head at Archiact. The game’s ‘Swarm A.I’ With Evasion , the team is using everything we’ve learned and weaving our experience into a truly genre-defining AAA title.
Three veterans of first-person shooter games have formed Drifter Entertainment , a Seattle-based virtual reality game studio. Davis recently served as general manager for the Epic Games’ Unreal Engine 4. Above: Drifter Entertainment’s founders (left to right): Ray Davis, Kenneth Scott, and Brian Murphy.
The maker of the mega-hit game and Unreal Engine game development platform has landed another cool billion in a new round of funding. The company says they’re building the metaverse, an interconnected platform for games, e-commerce, social media and entertainment. VZfit launches on the Oculus app store. It values Epic at $28.7
We support all major VR platforms – including Oculus/Meta HMDs and Steam VR, Vive Flow , Nreal and Pico ecosystems – and below you can find a handy image demonstrating a selection of supported creation tools! When do you think web-based XR content can reach the same high level of standalone content made with Unreal or Unity?
The real-time 3D engines powering AR/VR/MR applications, like Unreal and Unity, found fame and traction as gaming development tools. However, it could be argued that this has always been the case for industry veterans and enthusiasts—from Google Glass to Samsung VR and the original Oculus models.
Revive is an application that allows select VR games exclusive to the Oculus Home platform to be played on a rival SteamVR-powered HTC Vive headset. A recent update to Oculus Home crippled Revive , an act that has caused outrage in the VR community. And are Oculus really doing anything wrong anyway? Who’s behind it?
In that period, the Oculus DK2 ordered by Gianni arrived, and he told me that I should go to his office to try that device, and my reaction at that time was like “Oculus what??” You can clearly see from the videos that we did our first demos inside the Oculus samples scenes. A random tutorial found on Youtube.
In the last few years, we’ve seen virtual reality transform from a novel concept connected to the gaming and entertainment space to a crucial corporate tool. Around the world, technologies in the extended reality landscape have gained increasing attention from virtually every industry.
From the advent of the Oculus Rift in 2012, we saw Oculus attend the show for the first time in 2013 to show off their pre-production Rift headset prototype ahead of the DK1 launch, following their wildly successful Kickstarter campaign. CES 2013 however gave us the first glimpse of Oculus VR operating as a company.
Attendees could jump into one of six networked Oculus Rift headsets and enter the world of SlimeZone, letting you play games, watch cartoons, create art, and of course slime others. SlimeZone was built using Epic’s Unreal Engine and Nvidia FleX particle system for slime simulation.
Vertical Robot’ s acclaimed indie game Red Matter has just been ported to Oculus Quest and the title has already got a lot of interest. I have been so lucky to have the possibility of trying the game in preview , so here you are my review of Red Matter on Oculus Quest! This is part of the compromises of using the Oculus Quest.
Developers designed the VR experiences using Epic Games’ Unreal Engine 5 , arguably the world’s top immersive platform for designing and deploying immersive content. Users can visit the groundbreaking ‘virtual museum’ across all Meta Quest headsets , including the Quest, Quest 2, and Quest Pro using Oculus Link.
Developers designed the VR experiences using Epic Games’ Unreal Engine 5 , arguably the world’s top immersive platform for designing and deploying immersive content. Users can visit the groundbreaking ‘virtual museum’ across all Meta Quest headsets , including the Quest, Quest 2, and Quest Pro using Oculus Link.
Partnering with outside companies such as Epic (The company that brought us Unreal) NVIDIA, NOKIA and IMAX while leveraging its own portfolio companies (THE MILL, MPC, MISTER X and more.) . And while Technicolor has been servicing the entertainment industry for a hundred years, they are taking a cross disciplinary approach.
Its first VR concert tour springs from years of R&D that resulted in proprietary 9K cameras and software that can automate complex unreal engine-based VR concert visual effects (VFX) modules and run more than 100 headsets at a time. I had very high expectations, considering everything I had read about it.
Google wants you to play with Blocks, this smartphone wants you to get rid of your headset, a new marketplace connecting content creators with funding, the price of the Oculus Rift is slashed, the investment & funding wrapup, and more… 1. GOOGLE WANTS YOU TO PLAY WITH BLOCKS. GET YOURSELF A RIFT WITH THIS SWEET SUMMER DEAL.
Hybrid rendering will change the industry, opening up amazing possibilities that enhance our lives with more beautiful designs, richer entertainment and more interactive experiences. The arrival of real-time ray tracing is the Holy Grail of our industry.”.
He’s someone who has worked on games early in his career at Lucas Arts and has always been tied to the entertainment industry. He has been working with Unreal for 20 years and was part of the Paragon and Fortnite development teams. He was part of the design process for several of Unreal’s core features.
The Electronic Entertainment Expo (E3) is in Los Angeles, CA next week and it’s always one of the largest events of the year for gamers, giving giants of the industry including Sony, Microsoft, and Nintendo the chance to show off the latest hardware and games to drive the next generation of consumer interest. Things are changing though.
Today has been another interesting day: it has started with us running to try to enter the Cyberpunk 2077 booth (but with no luck) and has finished playing with an Oculus Go. In the entertainment area of Gamescom, NVIDIA has put some RTX graphics cards on the desks of some booth of partner companies , like ASUS and Microsoft.
This is a new cinematic VR series built in Unreal Engine 4 from phoenixmirror. Designed for the Oculus Rift and HTC Vive, it’s being worked on part time by co-creators, writers and directors, Barret Phillips and William Gerardi, writer Robbie Barnett, and producer and designer Stewart Garner.
As the publisher of Unreal Engine 4, Epic Games is at the forefront of developers creating new worlds in VR, and we recently sat down with the man driving their VR efforts: Nick Whiting, Epic’s Technical Director of VR/AR. As part of that, I got to meet Nate Mitchell and Brendan Iribe who later became two founders of Oculus.
His lab was even visited by Zuckerberg before he decided to acquire Oculus. An iconic image of Jeremy Bailenson wearing an Oculus Rift DK2 (Image taken from Medium). Or Unreal if that’s your language. I am always fascinated when I speak with someone that is here before the Oculus Kickstarter campaign.
An environmental artist with a passion for Star Wars has realised the iconic location of Star Wars’ Mos Eisley space port in jaw-dropping detail via Unreal Engine 4. John Lewis is an Environmental Artist for Obsidian Entertainment , developers behind games such as Neverwinter Nights 2 and Fallout: New Vegas.
The company’s goal is to create highly entertaining, VR-powered, e-sports titles and now it has a whole lot more money with which to achieve this vision. One company that could help accelerate the growth of VR e-sports and bring about this immersive revolution is Drifter — a gaming studio formed by a trio of industry veterans.
These are realistic places you can explore in your Oculus Rift or HTC Vive. You can either get immersive stuff by building on top of Unity or Unreal, but you’re stuck in a videogame world. But the tracking volume is still limited compared to other VR experiences made using graphic engines like Unity or Unreal.
For Oculus, Vive, Steam and WMR, we are releasing on 11/21/18 and for PSVR on 12/18/18. We had to get dev kits from Sony, Oculus, Vive and WMR. Then it was building the main stream in Unreal and branching off when needed. Marketing is really tough in entertainment. When is the release date and what will be the price?
With the world reeling from COVID-19, changes to consumer experience across numerous industries, from live sports and entertainment to education, are inevitable. Apple seems to be cornering the popular entertainment industry, with the acquisition of NextVR, as industry rivals such as Magic Leap focus on enterprise solutions.
Earlier this year, Seattle-based Polyarc received an Epic Games Unreal Developer grant for an unannounced project, code named “Moss.” HOLLYWOOD HEARTS VR: STX ENTERTAINMENT ACQUIRES SURREAL. FROM DESTINY AND HALO TO POLYARC – $3.5M FOR VR GAME IN 2017. ARCHITECTURAL VISIONS BROUGHT TO LIFE WITH $1.5M SEED TO INSITE VR.
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