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Yesterday it was the second press day before the big opening of the event, and the only big company explicitly talking about VR in its keynote was Sony that announced the XYN headset. XYN announcement Yesterday, Sony announced XYN, an ecosystem that lets creators bring real-world elements into immersive realities.
Shuhei Yoshida (aka ‘Shu’) has left Sony, closing a near 32-year chapter of his life with the company. Yoshida announced he was leaving Sony back in November, setting his retirement date for January 15th, 2025. “And when I hit 30 years, I was thinking, hmm, it may be about time for me to move on. .”
Introducing Sonys Spatial Content Creation System Sonys new XYN platform is nearing its full release. This suite combines various software offerings, including the XYN Motion Studio for motion capture and a spatial capture solution that transforms real-world objects into 3D assets.
United States import records from late 2021 onward show that Sony Interactive Entertainment has shipped thousands of boxes containing developer kits from Asia to the US. The exact contents of the boxes hasn’t been specified, however Sony’s next-gen PlayStation VR 2 headset is a very likely candidate.
I had the great pleasure to interview SVP of VR at Sony Pictures Jake Zim on his experience with developing, producing, and launching VR games inspired by Sony Pictures’ movies Spider-Man , Jumanji , Groundhog Day , and most recently, Zombieland. Here at Sony Pictures, we publish VR games and experiences across all platforms.
Image by Sony Interactive Entertainment). Sony unveils the new controllers of the PSVR2. Sony promises amazing haptic sensations on the controllers, that should be able to provide “impactful, textured, and nuanced” sensations. Header image by Sony Interactive Entertainment). Top news of the week.
We all know that Meta is more a software company than a hardware one, so hardware production is a problem for it. And with the announcement of Horizon OS, it is clear that Metas ambition is to become the software platform of XR headsets, something like the Android of XR. The Quest 3S instead, did not have stellar sales number s.
Sony announced last month it was bringing PC VR support to PSVR 2 sometime this year, although the company didn’t specify how or exactly when this would happen. While we’re no closer to knowing when , all signs now point to a direct wired connection—holding a few implications for Sony’s VR strategy. It might be.
It seems Microsoft is speaking about supporting “any metaverse” in a much broader sense here: “Gaming is the most dynamic and exciting category in entertainment across all platforms today and will play a key role in the development of metaverse platforms,” said Microsoft CEO Satya Nadella in a press statement.
Sony today announced that its next-generation VR headset is coming —not in 2021, but it’s definitely a thing. In an interview with GQ , Sony Interactive Entertainment CEO Jim Ryan says dev kit headsets are close to landing in the hands of developers.
Visual augmented reality became mainstream with Pokemon Go (2016) and Snapchat filters, but its use cases are now moving beyond gaming and entertainment. This means that the wireless noise-canceling headphones from Sony not only let users stream music but also handle calls and get information on demand. Embedded Software.
It is its Reality Labs division, the same one working on XR headsets, that is developing the hardware and the software for these AI-powered robots that can handle everyday household tasks. The company plans to roll out the features as part of a software upgrade and they could be available in beta version for developers as soon as this week.
Virtual reality is commonly associated with the gaming industry, as major companies like Meta, HTC, Sony, and others are creating VR-based video games , which typically appeal to a younger audience. Children can use VR to play age-appropriate, fun, entertaining or educational games. How Children, Adults, and Seniors Benefit From VR.
Sony’s PlayStation 4 continues to widen the gap between it and the Xbox One with a strong 2016. Over the holiday season alone in 2016 Sony announced that more than 6.2 During that same holiday time period, Sony stated that between both digital and retail, over 50 million games were sold.
Hero view of PSVR 2 (Image by Sony Interactive Entertainment). I said that the winner of the 2016 match has been HTC, but actually, the real winner of the tethered headset market at that time has been Sony , with the PSVR headset exploiting the existing Playstation 4 userbase to sell more devices than the others.
Sony is Qualcomm's 5th partner building a headset based on the XR2+ Gen 2 chipset. The new device features 4K OLED microdisplays and is on the way from Sony Corporation rather than Sony Interactive Entertainment. Sony "and its partners" will announce specifications, "software compatibility" and details later.
In the very near future, virtual reality headsets are expected to significantly shift the way consumers work, experience entertainment, make purchases, and participate in social activities. Image Credit: Sony. Regarding inclusivity, on April 4, 2019, the USPTO published a new patent for Sony that was filed in December 2017.
Like virtually all sectors, the art and entertainment industry has been exposed to significant pressure in recent years. With lockdowns and pandemics changing the way people seek out entertainment and inspiration, companies have been left searching for new ways to engage their audience.
Just like any other VR headset, Sony’s PlayStation VR (PSVR) leaves plenty of room for improvement, and the company’s R&D division has a few ideas on where to take it on both a software and hardware level. You can see it below, the clip starts at around 43:20.
This Sunday marks the three-year anniversary of PlayStation VR, Sony’s console-based answer to at-home VR entertainment. In celebration of this milestone, Sony is launching a handful of new titles on the PS4-powered headset, as well as a huge sale on over 70 PS VR-compatible experiences. Image Credit: Sony.
But it seems most of the industry is in agreement that the Killer App —a single, platform-defining piece of software that compels buyers—has not yet arrived. Sony’s Richard Marks weighs in on where we might come to find it. Today we hear from Richard Marks, Senior Research Engineer on R&D at Sony Interactive Entertainment.
Image by Sony). Sony believes in VR, and we definitely believe at some point in the future, VR will represent a meaningful component of interactive entertainment. Sony believes in VR, and we definitely believe at some point in the future, VR will represent a meaningful component of interactive entertainment.
Sony has released a set of motion capture (mocap) wearables in time for the holidays, the company announced in a press release. Sony’s Mocopi mocap system uses six coloured tracking devices, which people can wear on their bodies. A photo of Sony’s ‘Mocopi’ device trackers. PHOTO: Sony Corp.
COVID-19 claimed yet another victim this morning as E3 event organizers EntertainmentSoftware Association announced the cancellation of this year’s conference due to fears of a potential coronavirus outbreak. . Organizers hope to provide an ‘online experience’ this June.
Entertainment, gaming, and workplaces will be the first to widely adopt XR solutions, as the benefits of immersive experiences are more visible for these sectors. The same goes for Valve, Apple, and Sony, whose established presence here would allow them to cut into the high-end section of the market without much difficulty.
VR revenue from software and services will increase by almost $1B this year. The report examines the market size and revenue of consumer VR hardware and software from 2016 and forecasts growth through to 2020. billion in 2017, up 142% year-over-year. billion in 2017, up 142% year-over-year.
Even outside of the hardware market, Google has given companies access to AR app development kits and immersive software for some time now. Already, the company is partnering not just with Samsung and Qualcomm but with countless heavyweights like Sony, Magic Leap, and Unity. Its creating a new landscape for XR competition.
See Also: Another CES 2023 Gem: Next-Gen Z-Lens Waveguide Technology by Lumus On paper, they are fairly evenly matched and it could come down to pure user experience and well-designed software. HTC is doubling down on VR glasses for smaller experiences like in-car journey entertainment and movie watching through the VIVE Flow.
They have developed engines for graphics computing, near-eye displays, and other software but nothing that users could put their hands on until the STELLAR. The MR glasses’ compact design is achieved through these and other software developments, as well as EM3’s approach to how consumer AR should work.
This week, Sony officially entered a partnership with GeniusXR and The Alan B. Levan | NSU Broward Center of Innovation and Sony exemplifies our commitment to pushing the boundaries of Virtual and Augmented Reality. This partnership with the Alan B. John Wensveen , Ph.D,
The technology field leverages immersive hardware and software stacks, enabling on-set professionals to project realistic virtual environments as backdrops with immersive visualizations viewable by a human’s and a camera’s eye. Moreover, Sony has a DMPC in Los Angeles to provide VP knowledge in the US.
His prototype sparked the interest of ID Software game developer John Carmack who announced that his company’s upcoming game Doom 3 BFG Edition would support the emerging product. Gaming continues to be the main driver in VR software sales with sales of around $1.2
PlayStation VR 2 Logo (Image by Sony Interactive Entertainment). It is not exactly clear what this partnership is about: the two giants talk about “designing custom AR chips and integrating software platforms” , something that sounds very vague. Click to read the thread on Twitter… it is worth it.
Conventional video conferencing software filled the need for reliable remote communication solutions. Applications like Zoom and Microsoft Teams grew massively following the demand for video conferencing software during the COVID-19 pandemic. Already, VR has gained a lot of attention as a tool for entertainment and consumer investment.
In absence of an actual headset, users can swipe across their touchscreens and get a feel of how the open-ended perspective can benefit entertainment, news reporting, and even security. It’s SDK (software development kit) also provides creators with a device that can output to all the major platforms.
VR Induced Software Systems The hardware is currently ruling the VR market, both in terms of usage and revenue. Once again, experts in this field are in a constant attempt to install its elements in the software systems, especially in the ones that will find wide use in the entertainment and media industry. Now it’s VR’s turn.
See Also: Redefining the Future of Location-Based Entertainment With HTC VIVE Focus 3 and The Park Playground “Virtual reality is often perceived as being limited to the world of gaming. More Widespread Use of VR for Location-Based Entertainment According to Vindevogel, VR technology will continue to evolve and become more widely adopted.
To a request for further explanations by Upload, Microsoft answered that the future release of Windows that will remove the software will happen in late 2024. Of course, existing WMR users can still use the devices if they do not upgrade to a version of Windows that does not have the software anymore. And that “ As of Nov.
Image by Sony Interactive Entertainment). The channel says that according to “credible sources”, Sony may launch PSVR 2 sometime in Q1 2023. Of course, take this rumor with a grain of salt: Sony could still decide to launch the new headset in 2022 to exploit the holiday season. Other relevant news.
Additionally, Microsoft is offering rival publishers Sony, Nintendo, and Nvidia a 10-year agreement to keep Call of Duty on each firm’s respective storefront to calm concerns. Microsoft is also taking steps to establish its Mesh solution as an immersive software tool for businesses. On top of its Hololens MR headset.
It also shows that at the moment the idea of subsidizing the cost of the hardware with the software sold in the store is not working, so probably the Quest ecosystem is less healthy than we initially thought. Image by Sony Interactive Entertainment). Sony releases some details about PSVR 2 runtime. Upload VR).
Sony prepares to have 2M PSVR 2 devices at launch. According to Bloomberg, Sony is ramping up the production of PSVR 2 devices, and plans to have 2 million units ready by March. I doubt about it, because actually, Google has already its store, and it is already used “slightly more” than SideQuest….
About a month ago, Sony said it planned to shut down the PlayStation Store on some of its older systems later this summer. But today, Sony decided to reverse course and will now continue to support the PS Store on the PS3 and PS Vita for the foreseeable future. Read more.
More info (My analysis of the Apple Vision Pro Unity SDK) More info (Dilmer’s tutorials on the Apple Vision Pro Unity SDK) Meta’s head of augmented reality software is stepping down Meta’s VP of Engineering Don Box, who was tasked to lead the team in charge of developing an augmented reality operating system, has stepped down from his role.
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