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Hearables with augmented reality features are becoming ubiquitous thanks to the overall spread of wearables, the contribution of tech giants, and the growing demand for emerging technologies. While visual forms of AR communicate with screens or glasses, smart hearables as a subset of wearable technology introduce audio augmented reality.
It could even change the meaning of responsive web design for the next generation of devices, including wearables. That’s a lot of online traffic, and considering how AR is becoming a big part of social media through face filters, consumerism , entertainment , education , and the metaverse in general. Image Credit: 8th Wall.
Like virtually all sectors, the art and entertainment industry has been exposed to significant pressure in recent years. With lockdowns and pandemics changing the way people seek out entertainment and inspiration, companies have been left searching for new ways to engage their audience.
Sony has released a set of motion capture (mocap) wearables in time for the holidays, the company announced in a press release. Sony’s Mocopi mocap system uses six coloured tracking devices, which people can wear on their bodies. A photo of Sony’s ‘Mocopi’ device trackers. PHOTO: Sony Corp.
See Also: Redefining the Future of Location-Based Entertainment With HTC VIVE Focus 3 and The Park Playground “Virtual reality is often perceived as being limited to the world of gaming. More Widespread Use of VR for Location-Based Entertainment According to Vindevogel, VR technology will continue to evolve and become more widely adopted.
HTC is doubling down on VR glasses for smaller experiences like in-car journey entertainment and movie watching through the VIVE Flow. SonySony is also bringing out the PSVR2 , which is said to use eye tracking for menu selection and navigation of user interfaces.
Demand for lightweight, convenient, and versatile wearable tech has exploded to the point that virtual reality headsets almost seem to be taking a backseat. The Best Smart Glasses in 2025: Our Top Picks Ready to take the leap into a new age of wearable technology? The question is, which glasses have the most to offer right now?
This week, Sony officially entered a partnership with GeniusXR and The Alan B. Levan | NSU Broward Center of Innovation and Sony exemplifies our commitment to pushing the boundaries of Virtual and Augmented Reality. This partnership with the Alan B. John Wensveen , Ph.D,
Already, the company is partnering not just with Samsung and Qualcomm but with countless heavyweights like Sony, Magic Leap, and Unity. There will also be dedicated versions of apps, like YouTube and Google TV, for immersive entertainment. Google has already shared that its working with companies like Sony, Magic Leap, and Lynx.
Jitesh Ubrani , Research Manager, Mobility and Consumer Device Trackers at IDC, added: After losing share to Pico and later Sony a few quarters ago, Meta’s share has been on a steady climb thanks to its ongoing subsidization of hardware and the launch of the Quest 3. Although Reality Labs suffered a loss of $4.65
VITURE’s Steps Behind Debuting an XR Consumer Device VITURE Co-Founder on Consumer XR Device Competition Rokid Debut New Smart Glasses for Productivity According to the immersive mobile entertainment company, the VITURE Pro offers high-end gaming and streaming experiences with a 135-inch virtual screen, one of the biggest displays on the market.
They give users a rich “wearable display” they can use with a host of connected devices, like laptops and smartphones. The Air 2 glasses come with a pair of Sony Micro-LED displays, which deliver fantastic 1920 x 1080 per eye resolution visuals. Alternatively, XReal’s Air 2 glasses are more “immersive.” So, which glasses are best?
Rumors earlier this year suggested Sony, the company responsible for making Apple’s OLED displays, can only produce up to 200,000 displays per quarter. The bad news is that the Apple Vision Pro release date for the cheaper wearable could be further away.
More info Meta lays off people working on its custom chips An unconfirmed rumor unveiled that Meta is laying off people working on its “custom silicon for wearables team”, that is the team working on Meta’s custom chips. Sony’sentertainment assets have huge potential in the metaverse area.”
These days, there’s plenty of evidence proving that extended reality is far more than just a novelty for the gaming and entertainment world. The company’s Meta Quest 2 headset is currently one of the most popular consumer wearables in the gaming space, featuring wireless connectivity, haptic feedback, hand tracking, and 3D positional audio.
We wanted to help facilitate lightweight, wearable glasses with comfortable form factors, allowing people to use them for longer periods of time. VR has gone through a rapid transition from a primarily consumer-focused, tethered device for gaming and entertainment, to standalone headsets in similar verticals.
RayNeo Air 2 Design and Comfort Compared to a standard VR or mixed reality headset, the RayNeo Air 2 glasses are some of the most comfortable wearables on the market. They feature next-gen Sony Micro OLED displays that can effectively create a “virtual screen” up to 201 inches wide, with a 1080p resolution.
They can help record and edit motion captured for games, entertainment experiences, and other software solutions. Sony Mocopi As one of the current gaming and entertainment leaders, it’s little surprise that Sony would want to introduce its Mocap technology.
GOOGL, GOOG) Google Glass wasn’t the consumer wearable revolution about which Google ’s parent company, Alphabet , was dreaming. One-year price performance for SNAP as of 2/3/20 Sony Corp. SNE) Sony is the owner of the PlayStation console and, PlayStation VR , its accompanying VR headset.
“We have some really cool companies coming in that are going to have some NFT collections on display, but they’re also going to be talking about how they fit into business legitimately for enterprise, for gaming, for entertainment” . Immerse Global Summit (@ImmerseSummit) September 5, 2022.
Ideas on the ground and on board: The airport industry first began toying with wearable technology with the release of the original Google Glass in 2013. More recently, the use of wearable augmented and virtual reality devices by airport and airline technicians to train, perform maintenance, and receive remote support has gained traction.
Although Carmack acknowledges Meta’s lead on VR gaming, noting how Sony’s recent PSVR 2 headset is not up to the same standard as a Quest Pro. However, the device has presented MR spatial productivity applications before and is priced similarly to Apple’s Vision Pro but without as much of a splash. However, adoption is slow.
HeadVantage currently works with major sports entertainment firms such as NBC Sports and Sky Sports, and following its partnership with Tobii, the enterprise aims to offer fans views of athletes performing at sports games and understand their decisions while competing at matches.
The Los Angeles-based firm boasts a team of veteran technologists from SONY, Apple, Disney, Marvel Studios, and others. The company is a major designer of immersive gaming experiences for media and entertainment. The new gaming platform allows users to join tabletop roleplaying games (RPGs) with friends.
In November, the firm announced that the Vuzix Ultralite device won the CES 2023 Innovation Award for Wearable Technology. Aside from the noted immersive solutions, brands like Sony, LG, and Magic Leap had offerings on show. HTC VIVE Announce Major Meta Quest Competitor. CES 2023: Closing Thoughts.
The announcement comes after Japanese tech giant Sony acquired Beyond Sports to leverage its real-time 3D (RT3D) animation technologies. The company also uses metaverse infrastructure from Hawk-Eye Innovations, leading to partnerships between Beyond Sports and the National Football League (NFL).
Pudica is a mixed reality experience that provided my first time trying out Sony's new standalone enterprise headset. Seeing this for myself was entertaining and I found the hand tracking worked better than I anticipated with certain actions, leading to a satisfying conclusion. Day two involved three new projects.
According to the Evolve report, the AR/VR market size may reach roughly $374 billion by 2033, the report based this forecast on partially and entritly virtual digital experiences including sectors such as gaming, entertainment, healthcare, education, retail, and manufacturing.
Quality audiovisual experiences , complete with solutions from Sony Semiconductor Solutions Corporation. The MAX screen also offers a field of view (FoV) of roughly 50 degrees to accommodate viewing from all positions and angles.
Everybody in the world of consumer and entertainment technology has their eyes set on Las Vegas, where CES 2023 is set to open its doors in early January. Those known to be taking part include Google, Microsoft, LG, Sony, ASUS, Garmin, Panasonic, Nvidia, Intel, Hisense, JBL, and AMD.
So it’s very interesting and not only for the entertainment sector, for me it’s really beyond. ” XR Device Dilution Many major hardware vendors, including Apple and Sony, plan to enter the XR device market in 2024 and beyond.South Korean company LG is rumoured to join the race this year with a XR headset.
A new OS for wearable, on face, computers. In front of you will be two 8K Sony chips, I hear. When Apple does the same, but on a set of chips that are going to blow you away, it will completely change what you expect from the entertainment and education companies. A new OS arrives for on-face wearables.
Other firms pursuing projects in the area include Google, Sony (with Project Morpheus) and HTC, which has a partnership with games company Valve. Several technology giants are making huge investments, most notably Facebook’s $2 billion acquisition of Oculus VR.
This document suggests that extended use of high-end VR headsets might improve or benefit the vision in preteen population, as explored by six researchers and contributors; Bao Yihua, Advanced Innovation Center for Future Visual Entertainment in Beijing. Weng Dongdong, Yu Xingyao, Guo Jie from Beijing Institute of Technology.
Our member organizations build and rely on chips to create new wearables, connect devices, and allow for 5G transformation. Google, HTC Vive, Microsoft, Meta, and Sony Interactive Entertainment jointly created XRA. She stated that XR and immersive tech have great potential in healthcare , education , and workforce training.
While the event is known for showcasing innovative products for the consumer space, this year, the enterprise XR space took the event by storm, with firms like Sony, NVIDIA, XREAL, Qualcomm, PIXO VR, and Dimension X taking the stage to highlight the latest in spatial computing innovation.
This is amazing progress towards the wearability of headsets also in public places. PSVR 2 was not a hit Hero view of PSVR 2 (Image by Sony Interactive Entertainment) The PSVR 2 headset has not been as a big hit as we hoped for. T he more we go on, the more the headsets are getting smaller and more socially acceptable.
The Qiyu headset did not rank among the top five VR headset brands in China in the second quarter, which is led by Shanghai-based Deepoon VR, HTC and Japan’s Sony, according to industry research group Canalys. It sells for 3,499 yuan (US$529) in China, compared with 3,999 yuan for Taiwan-based HTC’s Vive Focus.
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