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The Role of the Avatar in the Metaverse

XR Today - Virtual Reality

There are several ways software systems can create avatars for a virtual environment, in both 3D or 2D. Estonia’s Ready Player Me has been a leader in this technology with its interoperable, highly-bespoke avatars. Types of Avatars. They can also enable necessary interoperability between the metaverse’s many features.

Microsoft 361
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EON Reality Launches AI Tsunami Future Skills Initiative: Safeguarding 400 Million European Jobs through Spatial AI and XR Technologies

EON Reality

Real-World Skill Simulations : Virtual environments allow learners to safely master high-risk or complex skillsfrom machinery operation to interpersonal interactionsreducing both risks and costs.

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Bigscreen Beyond Ultra-Compact SteamVR Headset Now Shipping

Upload VR

Bigscreen is also now accepting orders from 13 new countries: Bulgaria, Croatia, Cyprus, Estonia, Hungary, Iceland, Latvia, Lithuania, Luxembourg, Malta, Romania, Slovakia, and Slovenia. Just over six weeks later, the first units are now shipping to those US customers. The company is aiming to eventually get this gap down to 3-6 weeks.

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Ready Player Me, a platform to build dynamic cross-game avatars for virtual worlds, raises $56M led by a16z

TechCrunch VR

Now, in a spot of perfect timing, a startup out of Talinn, Estonia, called Ready Player Me — which has built a popular platform for creating dynamic, animated avatars to use across virtual worlds built and operated by others — is announcing $56 million in funding to grow its business.