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A few weeks ago, while reading the news about SIGGRAPH, I saw NVIDIA teasing the release of the Omniverse connector for Unity , and as a Unity developer, I found it intriguing. Unity connector for Omniverse. At launch, Omniverse has been made compatible with Unreal Engine, and support for Unity was lacking.
Top news of the week (Image by Pico) Pico launches Pico 4 Ultra and Motion Tracker in Europe and Asia After the launch in China, Pico has launched its latest product, Pico 4 Ultra, also in Europe and Asia. It’s interesting to see that the partnership between Google, Samsung, and Qualcomm is a long-term one.
As Space Invaders turns 45, TAITO teams up with Google and UNIT9 to give its players an elevated AR gaming experience with Google’s ARCore Geospatial API. TAITO and Google partnered with global production and innovation studio UNIT9 to transform Space Invaders into an immersive AR game in honor of its 45th anniversary.
More info (Laval Virtual canceled) More info (XR Europe canceled) More info (E3 canceled) More info (Tribeca canceled). This means that if you are in Google Earth VR in a green room where there is a friend of yours, you can see the city that you are visiting all around you, and the real image of your friend being there with you.
Pico 4 is going to launch initially only in selected countries in Europe and Asia , so Meta can keep its leadership in the US, but the situation may change fast, so it’s better for Meta to tease a Quest 3 pretty soon. Image by Google). Meta and Google announce layoffs. News worth a mention. Rec Room announces Rec Room Studio.
Last year, the inaugural VR On The Lot brought together major players from Hollywood, Silicon Valley, Europe, and China for a two-day exploration of the intersection between entertainment and technology. Tony Parisi , Global Head of VR/AR at Unity Technologies. LIFE VR, Unity, Unreal Engine, VRC and DTS (an Xperi company).
On the server-side, it is being integrated with Microsoft Azure, and it is also coming in the future for Google Cloud and Tencent Cloud. NVIDIA DLSS (Deep Learning Super Sampling) will be natively supported for HDRP in Unity 2021.2. Google is hiring waveguide developers for AR. HTC is going to launch its headset on May, 11th.
IBM predicts that AI will unlock the next generation of interactivity for XR experiences, describing in the 2021 Unity Technology Trends Report that the maturity of AI will play a key role beyond hand tracking, and into the world of voice. The open-sourced Watson Unity SDK can be found on GitHub. NATURAL LANGUAGE PROCESSING.
As it had promised on my blog last year , its cool Nreal Light AR glasses have finally arrived in Europe. It’s good to see this cool product finally arriving in Europe, not anymore as a devkit, but as a full-fledged product. Google halves its revenues on the Play Store. Learn more (XR Collaboration) Learn more (Unity College).
Senior representatives have joined many others at the Immerse Global Summit (IGS) 2022 Europe to discuss conceptualised roadmaps to the Metaverse , the successor to the Internet that merges connectivity and spatial communications, it was revealed on Wednesday. John A Cunningham, Head of Government & Aerospace at Unity.
Nathan Pettyjohn, Founder and CEO of the Immerse Growth Network and Founder and President of the VR/AR Association (VRARA) , discussed with XR Today the Immerse Global Summit 2022 Europe , an industry-leading event set to take place in Madeira Island, Portugal, which will allow tech firms to showcase their efforts to reach such a milestone.
The VRARA is hosting its Immerse Global Summit (IGS) Europe event in Savoy Palace At Funchal, Madeira Island, Portugal, between September 28-30. We have so much planned for the Immerse Global Summit Europe on Sept 28-30! IGS Europe is hosting over 100 companies and speakers. Here’s a glimpse of the talks! Who is Coming?
The company PhotonLens was announced in November of 2020 to bring consumer AR to the world, specifically the Americas and Europe. Pan also pointed to the largely failed Google Glass as an example of why mass-adopted AR hardware may not come from one of the places we expect. “At More on Software and Content.
The event was attended by representatives from over 70 universities in the United States, Europe, and Asia, and was attended by representatives from dozens of companies providing VR and AR education solutions. You’re not seeing the stores in the same way that Apple and Google have their app stores,” said Moynihan.
By the way, today I travel to Lisbon to attend AWE Europe, where I will be the moderator of a panel about sustainability in XR and Web3. Google Starline starts real-world testing. Google Starline, the booth for realistic remote one-on-one meetings, has started being deployed in “early access” inside some selected companies.
As a long-time AR enthusiast, and one of the first to have tried Google Glass in Italy, I have to admit that I will consider AR mainstream only when it will be on glasses that we will wear all day , when we’ll live in a completely shared mixed reality world (the AR Cloud). Or is it just a talk about glasses?
Unity support for OpenXR is still in early beta , and so it’s not reliable yet to develop an OpenXR-compliant application in Unity. We Unity developers have still to use the current Unity tools that make us develop once, but then build for every different platform (like the ones I describe in this article ).
Between that, I worked on consumer cloud software with Google for five years… managing engineering teams for Gmail, Japanese mobile, Google Labs, and social (Blogger etc.) We also have a small office and a couple of people overseas in Europe and America. Software-wise, we use Unity, Vuforia, and OpenCV. teams for Japan.
Pico launches Neo 3 Link in Europe. More info (Pico Neo 3 Link now available in Europe) More info (Pico Neo 3 Link launched at Laval Virtual). Google Imagen is an impressive AI system able to create images just from text descriptions. Horizon World is releasing in Europ… ah no. Other relevant news. Image by Pico).
But it is still his fault for having driven the company to this point with the massive hirings of the previous months (do you remember he wanted to hire 10,000 people in Europe?) The console can also be inserted in a special case (a much improved version of Google Daydream View) to become a VR headset.
Even if it is not so famous in Europe, the SXSW (South by SouthWest) has always been one of the events to be in the United States. I’ve personally met and had a chat with people from Unity and Epic Games, Roblox, The Sandbox, HTC Vive, Microsoft, Rec Room. Going SXSW. SXSW Logo (Image by SXSW).
This is why companies like Apple, Google, Microsoft and Meta are exploring similar technologies. For others, they might be a way of selling ads, Dr. Bautista said. […] In 2018, Intel shut down the Vaunt project, before selling many of its patents to North, the start-up acquired by Google. But it’s not the best PCVR game of 2021).
The company has attracted a range of high profile investors and advisors such as Google/Alphabet Chairman Eric Schmidt, who wrote: “I predicted that 90% of computing would eventually reside in the web based cloud…Otoy has created a remarkable technology which moves that last 10% – high-end graphics processing – entirely to the cloud.
Some months ago, we all read that letter where Zuckerberg claimed wanting to get complete control of the hardware and software stack so that Facebook shouldn’t depend on external companies, like Google or Apple for the SO, or phone manufacturers for the hardware. Unity releases the XR Interaction Toolkit. I hate this.
The typical development environment that they use is Unity, but if the customer requires Unreal because wants a better graphical quality, they can develop using UE4, too. Of course, he said that after having tried Google products, they also took inspiration to improve their ones to try to keep pace, but this was surely a bad news for them.
Google recently announced Android XR, a new operating system designed explicitly for XR (Extended Reality) devices and services, which the company describes as the next generation of computing. Notably, Google is developing the XR OS in collaboration with Samsung, which also revealed plans to release an XR headset in 2025.
Hosting virtual and in-person conferences across the United States and Europe, the event encapsulates the VR/AR Association’s quest to facilitate innovation in the immersive technology space. Unity shared how digital twins were helping its customers unlock new levels of innovation.
The sentence in Chinese say something like: “explore the world, there are a lot of interesting things” I think it is some kind of word pun, since searching the last three characters on Google Translate, I actually found “Focused” as the translation and the device is the Vive Focus. Thanks to Miss S.
XR Europe will be awesome! This is one of the weirdest rag-doll experiments in Unity. Facebook acquires Sanzaru Games. With a surprise move, Facebook has acquired Sanzaru Games, the company behind the best VR game of 2019, Asgard’s Wrath. The details of the deal are unknown. News from partners (and friends). Learn more. Some XR fun.
If this may interest to you, here you are the link for the form to be filled (note: I’ve provided you the link for Europe… if you’re from UK, just substitute “eu” with “uk” in the address; if you are from US, use “us”, etc…). Google AR apps. Vive Trackers 2.0 now on sale.
People can also view YouTube 360 videos, Google Street View, as well as the enterprise’s bespoke 360 web browser. Leveraging its Igloo Core Engine (ICE), the company has curated a host of content in its viewing spaces, including building information modelling (BIM), metaverse worlds, 360-degree video, game engine demos, and many others.
So you don’t know anything about coding, Unity, Unreal. Alan: So how do you then get people to learn how to do Unreal and Unity without teaching them? So the traditional way to do it is to use Unreal or Unity. Maybe I guess the Unity asset store would be the same. It stands for effortless. Affordable.
So you don’t know anything about coding, Unity, Unreal. Alan: So how do you then get people to learn how to do Unreal and Unity without teaching them? So the traditional way to do it is to use Unreal or Unity. Maybe I guess the Unity asset store would be the same. It stands for effortless. Affordable.
So you don't know anything about coding, Unity, Unreal. Alan: So how do you then get people to learn how to do Unreal and Unity without teaching them? So the traditional way to do it is to use Unreal or Unity. Maybe I guess the Unity asset store would be the same. It stands for effortless. So that's the first one.
In terms of who’s on the flip side of that marketplace, actually– we’re about to launch our first SDK and that’s– we think of it much more at a Unity level, than necessarily as an Apple or a Google level. And yes, that will work across all of the major platforms. Dominic: Oh, yeah.
In terms of who’s on the flip side of that marketplace, actually– we’re about to launch our first SDK and that’s– we think of it much more at a Unity level, than necessarily as an Apple or a Google level. And yes, that will work across all of the major platforms. Dominic: Oh, yeah.
A big company like Apple, Google, really pushing the thing out and saying, “this is what it’s going to be,” and then making it part of everyday life. But although, at the moment, in Google — if you type in the words — you start to get those WebAR things. XR, at the moment, is a breakout technology for BYO.
A big company like Apple, Google, really pushing the thing out and saying, “this is what it’s going to be,” and then making it part of everyday life. But although, at the moment, in Google — if you type in the words — you start to get those WebAR things. XR, at the moment, is a breakout technology for BYO.
Using OpenStreetMap alongside Google Maps, the app revealed a secret digital battlefield that existed over the real-world, allowing a small, but dedicated community of players to duke it out in digital turf wars. Ingress Prime is available now on the Apple App Store and on Google Play. Image Credit: Niantic .
In terms of who's on the flip side of that marketplace, actually-- we're about to launch our first SDK and that's-- we think of it much more at a Unity level, than necessarily as an Apple or a Google level. Alan: So you're really going kind of the route of AR, meaning kind of Apple and Google foundation. Dominic: Oh, yeah.
Gamescom 2024 showcased the VR community's strength when unified, and here's our full round-up for Europe's largest gaming event. Many consumers' views are still shaped by early devices like Google Cardboard and while retention rates have increased on Quest 3, there's still an uphill battle against old preconceived notions.
More info (Use Google Translate). Google Chrome now supports WebAR. More info (Google Chrome 81 supports AR) More info (Nicolò Carpignoli’s initiative). There you can discover more the VR landscape of Northern Europe, make community, and get to listen to the talks of people from Nokia and Hugo Boss! News worth a mention.
And I don’t like to just think in Canadian terms, because you and I deal with very different things that are happening in the United States, that are dealing with Europe, that are countries like Uganda, all over the world. Alan: –into Siri, Google, whatever, Amazon. And that one little thing– Julie: She was so frustrated. It was crazy.
And I don’t like to just think in Canadian terms, because you and I deal with very different things that are happening in the United States, that are dealing with Europe, that are countries like Uganda, all over the world. Alan: –into Siri, Google, whatever, Amazon. And that one little thing–. Julie: She was so frustrated.
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