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A terrible Microsoft Flight Simulator ripoff took #1 in Europe's PlayStation VR2 download charts for March, and #4 in the US. Despite Microsoft's recent push towards multiplatform gaming, no official announcement has been made regarding a PS5 or PlayStation VR2 port. star rating on the PlayStation Store.
By the way, today I travel to Lisbon to attend AWE Europe, where I will be the moderator of a panel about sustainability in XR and Web3. Meta announces at Connect Quest Pro and a partnership with Microsoft. StandableVR is a plugin developed by a young dev to offer full-body VR via IK in Unity. Top news of the week. Learn more.
And while this is anyway a good result for a startup (developing an AR headsets means spending billions in R&D), targeting the consumer market has been a suicide move , that let Microsoft get full control of the profitable enterprise market. Unity’s HDRP is now VR-compatible. Very good news for all us Unity VR developers.
This week, at the Mobile World Congress in Barcelona, Spain, Taqtile, a leader in AR instructional solutions, is showcasing its now deepened support of Microsoft services to boost the usability of its immersive solution in demanding industrial environments. The company intends to prepare for an increasing number of OpenXR devices in 2024.
Image by Microsoft). Microsoft ramps up distribution of HoloLens 2 and Kinect For Azure. Microsoft is working to improve the distribution of its latest devices: HoloLens 2 and Kinect For Azure. Nreal Light is shipping in Europe and US in 2021. Other relevant news.
On the server-side, it is being integrated with Microsoft Azure, and it is also coming in the future for Google Cloud and Tencent Cloud. NVIDIA DLSS (Deep Learning Super Sampling) will be natively supported for HDRP in Unity 2021.2. All you need is an Android device (API level 26+) or a HoloLens 2 and Unity.
As it had promised on my blog last year , its cool Nreal Light AR glasses have finally arrived in Europe. It’s good to see this cool product finally arriving in Europe, not anymore as a devkit, but as a full-fledged product. Image by Microsoft). Learn more (XR Collaboration) Learn more (Unity College). Some XR fun.
Didn’t work (Image by Microsoft). Of course, Microsoft and Amazon are observing the situation: in my opinion, Microsoft will wait a bit , considering its focus on AR enterprise with HoloLens, while Amazon could improve its already existing offering of glasses connected with Alexa. Sounded good.
With currently 26 labs operating in the United States, Europe, Asia and Oceania, VR First is bringing the number to 40 labs by the end of year. While the program was principally incubated by Crytek, students working in VR First labs tend use Unity (48%), followed by Unreal (20%) and then CRYENGINE (14%). image courtesy VR First.
Taqtile Deepen Microsoft Partnership Last month at the Mobile World Congress held in Barcelona, Spain, Taqtile, a leading provider of AR instructional solutions, demonstrated its enhanced support of Microsoft services to improve the usability of its immersive solution in challenging industrial environments.
John A Cunningham, Head of Government and Aerospace, Unity , joined the in-person gathering with Pearly Chen, Vice President, HTC VIVE , Dylan Evers, Director, Microsoft , Mattney Beck, Chief Marketing Officer, Lenovo , Dr David Stargel, Technical Director, United States Air Force , John Meyers, Executive Director, US Navy , among others.
Although, the US Army hit a roadblock in August when it slashed funding towards developing a Microsoft-powered XR training solution. Europe has already offered significant funding for VR and AR solutions addressing problems in the educational, industrial, and entertainment industries.
Taqtile Deepen Microsoft Partnership Last month at the Mobile World Congress held in Barcelona, Spain, Taqtile, a leading provider of AR instructional solutions, demonstrated its enhanced support of Microsoft services to improve the usability of its immersive solution in challenging industrial environments.
Image by Microsoft). Microsoft has released more specifications for its upcoming XBOX Series X, and from these data is clearly possible to see that it will be compatible with VR headsets. This reinforces my belief that Microsoft in 2021–2022 will add VR support to it , to fight the PSVR when the market will be riper. Learn more.
Developers who begin working with Android XR today can utilize familiar tools such as ARCore, Android Studio, Jetpack Compose, Unity, and OpenXR to start building applications. Microsoft has announced that Mixed Reality Link users can stream their Windows 11 screen directly to a Meta Quest 3 or 3s headset.
Hosting virtual and in-person conferences across the United States and Europe, the event encapsulates the VR/AR Association’s quest to facilitate innovation in the immersive technology space. Unity shared how digital twins were helping its customers unlock new levels of innovation.
The Five Boroughs of Igloo Vision According to Igloo Vision, its immersive spaces now include: Immersive visualisation room with floor projection : In a 5 x 5-metre space, Igloo Vision displayed 360 video, Insta360 live streams, Unity-based architectural models, Matterport-based photogrammetry models, and immersive presentations built on Slides.
But it’s also success here in Europe. Just to give you an idea, in 60% of the Ray-Ban stores in Europe, in EMEA, Ray-Ban Meta is the best-seller in those stores. Notice that he’s not talking about the US, which is more advanced than Europe on the technology side. I mean, we, it’s an overall success story that we see.
We started working really early on with the DK-1 from Kickstarter, testing, playing around with Unity, seeing what we could do, up to now where we're easily 200+ commercially funded, brand funded XR experiences. We've been working with Ford in Europe for a handful of years now. I'm a cyclist. I'm also a driver as well.
We started working really early on with the DK-1 from Kickstarter, testing, playing around with Unity, seeing what we could do, up to now where we're easily 200+ commercially funded, brand funded XR experiences. We've been working with Ford in Europe for a handful of years now. I'm a cyclist. I'm also a driver as well.
We started working really early on with the DK-1 from Kickstarter, testing, playing around with Unity, seeing what we could do, up to now where we're easily 200+ commercially funded, brand funded XR experiences. We've been working with Ford in Europe for a handful of years now. I'm a cyclist. I'm also a driver as well.
So you don’t know anything about coding, Unity, Unreal. Alan: So how do you then get people to learn how to do Unreal and Unity without teaching them? So the traditional way to do it is to use Unreal or Unity. Maybe I guess the Unity asset store would be the same. It stands for effortless. Affordable.
So you don’t know anything about coding, Unity, Unreal. Alan: So how do you then get people to learn how to do Unreal and Unity without teaching them? So the traditional way to do it is to use Unreal or Unity. Maybe I guess the Unity asset store would be the same. It stands for effortless. Affordable.
So you don't know anything about coding, Unity, Unreal. Alan: So how do you then get people to learn how to do Unreal and Unity without teaching them? So the traditional way to do it is to use Unreal or Unity. Maybe I guess the Unity asset store would be the same. It stands for effortless. So that's the first one.
All the 3 major VR runtimes (Oculus, SteamVR, Microsoft) are now compatible with OpenXR , and this means that on the runtime layer on PC, now OpenXR has been fully integrated. This means that if you develop an experience using OpenXR, you can run it on Oculus, SteamVR, and Microsoft runtimes with no modification.
Billion & mind you i haven't added the overall population of #asia.Ignore us at your own risk #facebook #microsoft & the curators of those lists. He served as design director for consumer experience at Microsoft mixed reality, before establishing his own design consultancy earlier this year. 25- Pankaj Raut. 26- Cher Wang.
Pico launches Neo 3 Link in Europe. More info (Pico Neo 3 Link now available in Europe) More info (Pico Neo 3 Link launched at Laval Virtual). The “metaverse” was not a key topic inside “Microsoft Build”. Microsoft Build is one of the most important yearly events organized by Microsoft. Other relevant news.
This is why companies like Apple, Google, Microsoft and Meta are exploring similar technologies. Because of privacy regulations in Europe and other parts of the world, he said, the project could end up harming the bottom line more than it helped. Microsoft Maquette gets discontinued. But it’s not the best PCVR game of 2021).
A leaked image from the Oculus team shows that the company is working to implement body tracking inside the Oculus Unity SDK. New info on Microsoft abandoning the Hololens 3. Last week we all heard the news about Microsoft abandoning the HoloLens 3, and the denial of it by Alex Kipman and Microsoft itself.
So a company like a Macy's or a large retailer in Europe. We've been working with Unity's Reflect team. We saw some cool stuff coming out of Microsoft with that, the Apollo demo and things like that. Does it come from CAD? How do we get materials? That's been an area we've been really focusing. It's just a horsepower challenge.
So a company like a Macy's or a large retailer in Europe. We've been working with Unity's Reflect team. We saw some cool stuff coming out of Microsoft with that, the Apollo demo and things like that. Does it come from CAD? How do we get materials? That's been an area we've been really focusing. It's just a horsepower challenge.
Even if it is not so famous in Europe, the SXSW (South by SouthWest) has always been one of the events to be in the United States. I’ve personally met and had a chat with people from Unity and Epic Games, Roblox, The Sandbox, HTC Vive, Microsoft, Rec Room. Going SXSW. SXSW Logo (Image by SXSW).
So a company like a Macy's or a large retailer in Europe. We've been working with Unity's Reflect team. We saw some cool stuff coming out of Microsoft with that, the Apollo demo and things like that. Does it come from CAD? How do we get materials? That's been an area we've been really focusing. It's just a horsepower challenge.
If these Facebook features proved to be popular, more developers would use them, and finally, Facebook could have more power on the VR development tools , after the failed acquisition of Unity. The report also highlights that one of the regions where VR may grow more in 2019–2023 is Western Europe. Trimble stress-tests its AR helmet.
Besides that, it is also hiring key figures to make this AR dream a reality : the operating system project will be supervised by Mark Lucovsky, a former Microsoft engineer who co-developed Windows NT. Unluckily, only US users will be able to enjoy it for Christmas, since the launch in Europe is delayed. I hate this.
One of my favorite demos to do for techie people when they come through the lab is: I put the headset on them, I show them a demo and they’re like “oh the tracking is fantastic” and they’re wiggling their heads around like they do on all AR devices. It’s like yep yep, it’s got six milliseconds latency.
If this may interest to you, here you are the link for the form to be filled (note: I’ve provided you the link for Europe… if you’re from UK, just substitute “eu” with “uk” in the address; if you are from US, use “us”, etc…). Vive Trackers 2.0 now on sale.
For instance, we use a slightly modified version of Microsoft guidelines for C# for the coding phase, and every code is reviewed during the pull request stage Try to ask for high standards from everyone. Unity XR was a much safer choice. Talking about coding, for instance, what people should do before coding?
Instead, he has concentrated his journalistic efforts on a stereotypical dystopia of avatars and social media white elephants from a caricatured Meta, Microsoft AltSpaceVR, and Decentraland. Dozens are working with the XR Association, and dozens more are working with the XR4ALL initiative across Europe.
He did not stay in research for long, because he founded a startup and then raised $200,000 and it fails — we’ll get into that — but he worked at a company called Innogy, the largest energy utility company in Europe. So Microsoft, as you know, we support ARKit- and ARCore-enabled devices. Yes, exactly.
He did not stay in research for long, because he founded a startup and then raised $200,000 and it fails — we’ll get into that — but he worked at a company called Innogy, the largest energy utility company in Europe. So Microsoft, as you know, we support ARKit- and ARCore-enabled devices. Yes, exactly.
He did not stay in research for long, because he founded a startup and then raised $200,000 and it fails -- we'll get into that -- but he worked at a company called Innogy, the largest energy utility company in Europe. So Microsoft, as you know, we support ARKit- and ARCore-enabled devices. And so that's how in 2017, Visualix was born.
Image by Microsoft). There you can discover more the VR landscape of Northern Europe, make community, and get to listen to the talks of people from Nokia and Hugo Boss! He’s looking for collaborators for this great project, so I invite you to join him to help him in creating this! News worth a mention.
Even the big players like Sony, Apple, and Microsoft have substantially reduced their production estimates for 2022, whilst processor manufacturers talk of delays into 2024. The name was of course inspired by “The Unity Cube” application (Image by Rob Cole). Image provided by Rob Cole). The Guncube.
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