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Image by Oculus). The other bombshell news is that Resident Evil 4 is coming to the Oculus Quest 2. On April, 21st, Oculus will host its first Gaming Showcase , with news on ‘Lone Echo II’, ‘Star Wars: Galaxy’s Edge’, and many other titles. Top news of the week. Facebook announces Wi-Fi streaming and Resident Evil 4 for Quest.
I just got back from Lisbon, where I attended AWE Europe. In fact, at launch, it won’t even be possible to create Unity content for it. According to the rumors, In the beginning only Apple’s first part tools (like RealityKit) will be allowed to create content, and only after, Unity support will come. Meta releases Movement SDK.
Its latest headset, the Pico Neo 3 , was a very good Oculus Quest 2 clone , that also brought some innovations, like the DP Cable to connect it to the PC for a true PCVR experience. And for these reasons, Pico has been bought by Bytedance in 2021 … a move that many compared to the acquisition of Oculus by Facebook. VR Expert ).
Valve Index and Oculus Quest were on sale again. This week the Valve Index and the Oculus Quest have been put back in stock. Oculus and Valve have probably taken out all the devices they had in the warehouses so that to ship them before Half-Life: Alyx and the sale has been a big success. Image by Oculus). Who knows….
I have made things in Unity ever since, now with 4 published titles: Custom Home Mapper (on Sidequest and Itch), as well as Space pilot Alliance , Pocket Racer , and RamCastle on App Lab. Unity is the game engine, Photon handles the networking and Dissonance is amazing for VOIP. Hello Ryan, can you introduce yourself to my readers?
Last year, the inaugural VR On The Lot brought together major players from Hollywood, Silicon Valley, Europe, and China for a two-day exploration of the intersection between entertainment and technology. Tony Parisi , Global Head of VR/AR at Unity Technologies. LIFE VR, Unity, Unreal Engine, VRC and DTS (an Xperi company).
Among this free content, the real interesting stuff is $500 in free Azure credits , while the other things are highly questionable (like 3 months of Unity Pro license… it is more a free trial than a real added value!!). Oculus delays shipments of the Elite Strap due to breakage reports. Nreal Light is shipping in Europe and US in 2021.
Valve have released the Unity based renderer for its superb VR experience collection The Lab in an effort to encourage adoption of what it sees as optimal rendering techniques for VR experiences. The move was announced by Valve’s Chet Faliszek at Unite Europe in Amsterdam yesterday.
The event was attended by representatives from over 70 universities in the United States, Europe, and Asia, and was attended by representatives from dozens of companies providing VR and AR education solutions. In the same discussion (and other discussions throughout the day) Facebook’s ownership of Oculus also came up as a privacy concern.
The shape of the controllers is slightly different than the one of the Oculus Touch, though, and there is a ring that surrounds the wrist of the user. There is also “finger-tracking” a la Valve Index , but just for the thumb, index, and middle finger (so, it is more a la Oculus Touch). Nreal Light is on sale in Germany.
Haggai Goldfarb Consulting for “ Project Origami: The Magic of Flight ,” a panoramic video experience coming to the Oculus browser. Light&Shadows for “ Stipple ,” a point cloud editor plug-in for Unity. eyeora VR , a virtual events company working with mobile devices as well as Oculus and Pico headsets. Make Real Ltd.
You can now slide down Europe’s tallest building in VR. You can strap on an Oculus Rift VR headsets and hurtle at 100mph down imaginary open-air tubes corkscrewing around the skyscraper. Both experiences were built in Unity and contain a mix of high-resolution 360° HDRI images and a full-scale CGI model of the shard.
With currently 26 labs operating in the United States, Europe, Asia and Oceania, VR First is bringing the number to 40 labs by the end of year. While the program was principally incubated by Crytek, students working in VR First labs tend use Unity (48%), followed by Unreal (20%) and then CRYENGINE (14%). image courtesy VR First.
While Oculus cares a lot about the design of its units and polishes all the details of the external aspect, Pico is more practical, because it comes from the enterprise world, so it offers a design that is nice, but that bends to the needs of what can be functional. Considering that its cost was €55, it is a very happy surprise! Right View.
To make you understand how these features are incredible, Qualcomm has stated that “the [XR2] reference design has 2x the CPU and GPU performance, 4x more video bandwidth, 6x higher resolution and 11x AI improvement compared to our current widely adopted XR platform [the Oculus Quest ]”. Oculus fixes two of the greatest issues of Oculus Link.
Instead, it is not for people wanting: An affordable device ( Rift S is much better in this sense); A portable device ( Oculus Quest or Vive Focus Plus are the way to go); A super-big screen resolution ( Varjo VR-1 or HP Reverb are better in this sense); An easy-to-use headset (again, Rift S or WMR devices like the Samsung Odyssey are better).
On one hand, they are able to distribute their content cross platforms (including Oculus Go , Oculus Rift, Gear VR , Steam VR, HTC Vive, MIVR, Android, iOS etc) just with one single click on VeeR; on the other hand, we have developed the free web-based interactive experience creation tool VeeR Experience back in August 2018.
I expect the smartglasses from Facebook, first of all, to be Facebook-branded (so, goodbye Oculus), to be very stylish (remember that Luxottica is the leading company for glasses and sunglasses), and to be able to connect to the smartphone without a tether. while we have seen the complicated life of Oculus hands-on booths at Best Buy.
We went to Europe and found some amazing locations for the movie. At Oculus Studio they made an animated movie… but it is still on where you look and choreography on where you look… I think it’s elaborated and I think it’s better if the story is what your experience was. and 2D mixed together.
But it’s also success here in Europe. Just to give you an idea, in 60% of the Ray-Ban stores in Europe, in EMEA, Ray-Ban Meta is the best-seller in those stores. Notice that he’s not talking about the US, which is more advanced than Europe on the technology side. I mean, we, it’s an overall success story that we see.
The typical development environment that they use is Unity, but if the customer requires Unreal because wants a better graphical quality, they can develop using UE4, too. He said that China is excellent for hardware manufacturing (even Oculus Go is manufactured in China!), while the US and Europe still develop better software.
In Europe, governments have been regulating online gambling to increase tax revenues. It was built with Unity 5, using Chromium to emulate web-based games inside. The application was designed for Oculus Rift only and can be played on computers with an Nvidia 970 graphics card or above. Engaging a new audience.
We started working really early on with the DK-1 from Kickstarter, testing, playing around with Unity, seeing what we could do, up to now where we're easily 200+ commercially funded, brand funded XR experiences. We've been working with Ford in Europe for a handful of years now. Daniel: [laughs] One of my crazy ideas. I'm a cyclist.
We started working really early on with the DK-1 from Kickstarter, testing, playing around with Unity, seeing what we could do, up to now where we're easily 200+ commercially funded, brand funded XR experiences. We've been working with Ford in Europe for a handful of years now. Daniel: [laughs] One of my crazy ideas. I'm a cyclist.
But what was it like kind of going through these growing pains of going from a million dollar simulator — millions of dollars simulator — to now we can buy an Oculus Quest for 500 bucks? So this was before Oculus. So you don’t know anything about coding, Unity, Unreal. And very much VR has been like AI.
But what was it like kind of going through these growing pains of going from a million dollar simulator — millions of dollars simulator — to now we can buy an Oculus Quest for 500 bucks? So this was before Oculus. So you don’t know anything about coding, Unity, Unreal. And very much VR has been like AI.
This week has been the week of the Oculus Connect 6 , the biggest yearly event by Oculus where the VR company announces all its most important news, both on hardware and software sides. Oculus Link. You can even access to Oculus Home and Dash. Oculus Link will be available in beta in November 2019.
And we actually tried to tackle this problem with the help of major headset manufacturers – Oculus, HTC, Leap Motion, Intel — and they supported us to create VR/AR labs around the world. But in the upcoming batches, we would like to actually use the opportunity of our network in both US, Europe, and Asia with the help of our labs.
And we actually tried to tackle this problem with the help of major headset manufacturers – Oculus, HTC, Leap Motion, Intel — and they supported us to create VR/AR labs around the world. But in the upcoming batches, we would like to actually use the opportunity of our network in both US, Europe, and Asia with the help of our labs.
The Vive Focus was most probably the best VR standalone on the market when Oculus last week announced what will be the first consumer 6DOF VR standalone headset. And so here we are again: Oculus vs HTC, America vs China, Hugo Barra vs Alvin Wang Graylin. And now the battle is on standalone headsets: Oculus Quest vs Vive Focus.
But what was it like kind of going through these growing pains of going from a million dollar simulator -- millions of dollars simulator -- to now we can buy an Oculus Quest for 500 bucks? So this was before Oculus. So you don't know anything about coding, Unity, Unreal. So the traditional way to do it is to use Unreal or Unity.
AWE also has events in Europe and Asia. These event brings together a mix of CEOs, CTOs, designers, developers, creative agencies, futurists, analysts, investors, and top press in a fantastic opportunity to learn, inspire, partner, and experience first hand the most exciting industry of our times.
We started working really early on with the DK-1 from Kickstarter, testing, playing around with Unity, seeing what we could do, up to now where we're easily 200+ commercially funded, brand funded XR experiences. We've been working with Ford in Europe for a handful of years now. Daniel: [laughs] One of my crazy ideas. I'm a cyclist.
Oculus has also partnered with Virtuclear to offer prescription lenses for the Quest 2 for $80. All the 3 major VR runtimes (Oculus, SteamVR, Microsoft) are now compatible with OpenXR , and this means that on the runtime layer on PC, now OpenXR has been fully integrated. You can now use consumer devices inside Oculus For Business.
And we actually tried to tackle this problem with the help of major headset manufacturers - Oculus, HTC, Leap Motion, Intel -- and they supported us to create VR/AR labs around the world. Of course Unity, Unreal, and these engines is already important to make you enabled, which we strongly recommend if you already have a commitment for VR/AR.
You can download the Windows demo free for the Oculus Rift: frooxius.itch.io/world-of-comenius. Comenius was born a Czech, but from our little country he traveled over the world (well, mostly Europe) and spread his ideas about education, becoming known as “teacher of the nations.” world-of-comenius.
21 games are currently supported by the Oculus Publishing Ignition initative. Pruett also added that it is not true that Meta is disinvesting in games: 200 games supported by Meta are currently in active production.
Oculus releases hands tracking SDK, official Link cable for Quest and more. This has been a great week for all Oculus Quest users and developers. First of all, Oculus has finally released the hands tracking SDK for Oculus Quest , letting all developers create hands-tracked application for this popular standalone headset.
While there, she led the launch of the company's Gear VR software application, drove social media strategy, and worked closely with partners like Oculus and the NBA. Recent Matrix investments include Oculus VR, Zendesk, Hubspot, Acacia Communications, Polyvore, Lever, Poynt and Namely. 43- Dillon Seo - Co-Founder #Oculus.
And we later did a project called Zombie Guns Raptor with Oculus and Oculus Go, Gear VR. Sometimes that happens outside and and people-- someone you've never met and never knew will torpedo the deal because they think, "Oh, my son had an Oculus Go and had a terrible experience. We've been working with Unity's Reflect team.
And we later did a project called Zombie Guns Raptor with Oculus and Oculus Go, Gear VR. Sometimes that happens outside and and people-- someone you've never met and never knew will torpedo the deal because they think, "Oh, my son had an Oculus Go and had a terrible experience. We've been working with Unity's Reflect team.
I’ve always been fascinated by the fact you started AWE even before the Oculus Rift. Of course, we all know Unity, but there’s a whole set of new tools that have been developed to help game developers make their games better. There are some really cool examples like there’s this guy from Eastern Europe.
And we later did a project called Zombie Guns Raptor with Oculus and Oculus Go, Gear VR. Sometimes that happens outside and and people-- someone you've never met and never knew will torpedo the deal because they think, "Oh, my son had an Oculus Go and had a terrible experience. We've been working with Unity's Reflect team.
Pico launches Neo 3 Link in Europe. More info (Pico Neo 3 Link now available in Europe) More info (Pico Neo 3 Link launched at Laval Virtual). A developer had the great idea to tie an Oculus Touch controller to a cardboard box so that the box can be ported into VR and be used as a magical box with which the user can interact.
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