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Nreal becomes XREAL One of the new brand images of XREAL (Image by XREAL) Nreal, which is one of the most interesting AR startups around, entered into a dispute with Epic Games for its name being too close to “Unreal” , which is a well-known name in our ecosystem. So the Nreal management took the right decision.
Valve Index and Oculus Quest were on sale again. This week the Valve Index and the Oculus Quest have been put back in stock. Oculus and Valve have probably taken out all the devices they had in the warehouses so that to ship them before Half-Life: Alyx and the sale has been a big success. Image by Oculus). Who knows….
Last year, the inaugural VR On The Lot brought together major players from Hollywood, Silicon Valley, Europe, and China for a two-day exploration of the intersection between entertainment and technology. LIFE VR, Unity, Unreal Engine, VRC and DTS (an Xperi company). Tickets for just the Saturday AR Track are available for $199.
I just got back from Lisbon, where I attended AWE Europe. Unity should anyway be the first engine partner, something that doesn’t surprise me considering the litigation between Apple and Epic Games, the company behind Unreal Engine. VR looks incredibly stunning with Unreal Engine 5 features like Nanite and Lumen. Other news.
With currently 26 labs operating in the United States, Europe, Asia and Oceania, VR First is bringing the number to 40 labs by the end of year. While the program was principally incubated by Crytek, students working in VR First labs tend use Unity (48%), followed by Unreal (20%) and then CRYENGINE (14%). image courtesy VR First.
This collaboration also lets me offer you one special bonus: if you live in the EMEA area (Europe, Middle East, Africa), if you register for the GTC event using my referral code [link] , you can have a chance to win an NVIDIA RTX3080 Ti (worth $1200)! In the middle, you have Nucleus that assembles the scene. a ray-tracing renderer).
To do that, it had to pass the basic impact tests from several protective eyewear standards used in North America and Europe. In other words, down with the “walled garden” approach favored by companies such as Apple and Oculus. It has been tested and found to conform to the basic impact protection requirements of ANSI Z87.1,
Independent Canadian developer Frima announced today that its Norse-themed storytelling experience and movie-length narrative adventure, FATED: The Silent Oath, is now available on PlayStation®VR (PS VR) across North America and Europe. We are delighted to bring FATED to PS VR,” says Antoinette Thibeault, Marketing Director at Frima. “The
We went to Europe and found some amazing locations for the movie. At Oculus Studio they made an animated movie… but it is still on where you look and choreography on where you look… I think it’s elaborated and I think it’s better if the story is what your experience was. and 2D mixed together.
The typical development environment that they use is Unity, but if the customer requires Unreal because wants a better graphical quality, they can develop using UE4, too. He said that China is excellent for hardware manufacturing (even Oculus Go is manufactured in China!), while the US and Europe still develop better software.
But what was it like kind of going through these growing pains of going from a million dollar simulator — millions of dollars simulator — to now we can buy an Oculus Quest for 500 bucks? So this was before Oculus. So you don’t know anything about coding, Unity, Unreal. And very much VR has been like AI.
But what was it like kind of going through these growing pains of going from a million dollar simulator — millions of dollars simulator — to now we can buy an Oculus Quest for 500 bucks? So this was before Oculus. So you don’t know anything about coding, Unity, Unreal. And very much VR has been like AI.
And we actually tried to tackle this problem with the help of major headset manufacturers – Oculus, HTC, Leap Motion, Intel — and they supported us to create VR/AR labs around the world. But in the upcoming batches, we would like to actually use the opportunity of our network in both US, Europe, and Asia with the help of our labs.
And we actually tried to tackle this problem with the help of major headset manufacturers – Oculus, HTC, Leap Motion, Intel — and they supported us to create VR/AR labs around the world. But in the upcoming batches, we would like to actually use the opportunity of our network in both US, Europe, and Asia with the help of our labs.
This week has been the week of the Oculus Connect 6 , the biggest yearly event by Oculus where the VR company announces all its most important news, both on hardware and software sides. Oculus Link. You can even access to Oculus Home and Dash. Oculus Link will be available in beta in November 2019.
It was in the context, we were chatting -- watercooler moment -- chatting about how we could make some noise about untethered VR, particularly around the Oculus Quest. We've been working with Ford in Europe for a handful of years now. We were engaged in more corporate social responsibility work for Ford here in Europe.
It was in the context, we were chatting -- watercooler moment -- chatting about how we could make some noise about untethered VR, particularly around the Oculus Quest. We've been working with Ford in Europe for a handful of years now. We were engaged in more corporate social responsibility work for Ford here in Europe.
But what was it like kind of going through these growing pains of going from a million dollar simulator -- millions of dollars simulator -- to now we can buy an Oculus Quest for 500 bucks? So this was before Oculus. So you don't know anything about coding, Unity, Unreal. So the traditional way to do it is to use Unreal or Unity.
And we actually tried to tackle this problem with the help of major headset manufacturers - Oculus, HTC, Leap Motion, Intel -- and they supported us to create VR/AR labs around the world. Of course Unity, Unreal, and these engines is already important to make you enabled, which we strongly recommend if you already have a commitment for VR/AR.
It was in the context, we were chatting -- watercooler moment -- chatting about how we could make some noise about untethered VR, particularly around the Oculus Quest. We've been working with Ford in Europe for a handful of years now. We were engaged in more corporate social responsibility work for Ford here in Europe.
Before his entrepreneurial work, Mahajan was an engineer at Epic Games on the Unreal Engine and Gears of War. While there, she led the launch of the company's Gear VR software application, drove social media strategy, and worked closely with partners like Oculus and the NBA. 43- Dillon Seo - Co-Founder #Oculus. 14- Kai Liang.
This week we had no big news from Facebook, but in the communities, the theme of the Facebook login for the Oculus Quest 2 remains pretty hot. Some people say that Facebook threatens to leave Europe, but I think this is never happening. Or better, the debate on Facebook, in general, remains hot. Other relevant news.
Oculus has also partnered with Virtuclear to offer prescription lenses for the Quest 2 for $80. All the 3 major VR runtimes (Oculus, SteamVR, Microsoft) are now compatible with OpenXR , and this means that on the runtime layer on PC, now OpenXR has been fully integrated. You can now use consumer devices inside Oculus For Business.
On 14th, Meta dropped some merch for fans to get for free : a Beat Saber ugly sweater, some Questy (a cute smiling Quest) plush toys, Oculus-branded socks, and cookie cutters. More info (Meta Avatars SDK) More info (Meta Quest hand tracking in UE) More info (Oculus Browser has now resizable windows). Meta acquires Imagine Optix.
Image by Oculus). Facebook is working on a new version of the Oculus Quest. According to a report by Bloomberg, Oculus is working on a new Oculus Quest model, and it has already done prototypes that are lighter and more powerful than the current device. Top news of the week. Mechanical IPD is confirmed.
These are pretty cool, also because the Snapdragon XR 2 is much more powerful than the 835 mounted by the Oculus Quest. Considering that this number doesn’t count the Quest users connected via Oculus Link, the actual number of VR users on Steam is even higher. and USB Type-C connectivity 2 hours of “active use” battery life.
Developers are coming up with creative uses of Oculus Quest hands tracking. Oculus Quest hands tracking is being a success among developers. Since hands-tracking is being so successful, Oculus has made two things to help developers. PSVR game Ghost Giant has come to Oculus Quest on February, 20th. News worth a mention.
If this may interest to you, here you are the link for the form to be filled (note: I’ve provided you the link for Europe… if you’re from UK, just substitute “eu” with “uk” in the address; if you are from US, use “us”, etc…). Oculus Go showcased. Vive Trackers 2.0
A leaked image from the Oculus team shows that the company is working to implement body tracking inside the Oculus Unity SDK. I hate how the speculation in the crypto world is risking to ruin what was one of the most interesting open social VR worlds in Europe. Other relevant news. Image leaked from Meta firmware).
We met a lot of new companies from all over the globe, UK, Europe, Asia and the US, that we think might link to new projects in the near future. Paper Birds” an interactive VR story from Oculus (best story). GoliathVR and their schizophrenia experience (best interactive experience on Oculus Quest 2).
Officially, Virtuix comes Unity and Unreal Engine 4 SDK, speeding the integration in the game or some other VR application. ” If you want the Virtuix Omni in its present form, the shipping cost to Europe would be approximately $600-900 i.e. more than the cost of an actual Omni platform.
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