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Top news of the week (Image by Pico) Pico launches Pico 4 Ultra and Motion Tracker in Europe and Asia After the launch in China, Pico has launched its latest product, Pico 4 Ultra, also in Europe and Asia. It’s interesting to see that the partnership between Google, Samsung, and Qualcomm is a long-term one.
One of Europe’s largest water parks, Therme Erding’s Galaxy Erding water park in Germany, has a new claim to fame: a water slide that outfits guests with a VR headset. Dubbed VRSlide, the system includes a water-resistant VR headset powered by a Samsung Galaxy S8 for a deep dive through the waters of the digital unknown.
With currently 26 labs operating in the United States, Europe, Asia and Oceania, VR First is bringing the number to 40 labs by the end of year. While the program was principally incubated by Crytek, students working in VR First labs tend use Unity (48%), followed by Unreal (20%) and then CRYENGINE (14%). image courtesy VR First.
This trend will continue in 2021 : the new LiDAR sensor, which is rumored to be installed in all future iPhones, will for sure be copied also by Android phones (Samsung?) There are vaiours solutions to also export Unity XR projects to the web (Image by Mozilla). and I can expect more realistic filters with depth occlusion to come soon.
Notably, Google is developing the XR OS in collaboration with Samsung, which also revealed plans to release an XR headset in 2025. Developers who begin working with Android XR today can utilize familiar tools such as ARCore, Android Studio, Jetpack Compose, Unity, and OpenXR to start building applications.
Instead, it is not for people wanting: An affordable device ( Rift S is much better in this sense); A portable device ( Oculus Quest or Vive Focus Plus are the way to go); A super-big screen resolution ( Varjo VR-1 or HP Reverb are better in this sense); An easy-to-use headset (again, Rift S or WMR devices like the Samsung Odyssey are better).
And two thirds of them are in mostly Europe, mostly Paris. I would say about 40 percent of the users are in the US, and then another 40 percent in Europe. We’ve got a lot of users in Asia, a lot of users in Eastern Europe. I guess it would be still Unity, for now. [chuckles]. How many people are at Sketchfab now?
AWE also has events in Europe and Asia. Samsung Developer Conference (SDC) Date: October 18-19, 2017 Venue: Moscone West, SanFrancisco, CA, USA Besides the events mentioned above, you can also find local VR events to attend by searching on Meetup.
And two thirds of them are in mostly Europe, mostly Paris. I would say about 40 percent of the users are in the US, and then another 40 percent in Europe. We've got a lot of users in Asia, a lot of users in Eastern Europe. And so we already have a set of integrations with proprietary tools like Unity and Real Render and so on.
And two thirds of them are in mostly Europe, mostly Paris. I would say about 40 percent of the users are in the US, and then another 40 percent in Europe. We’ve got a lot of users in Asia, a lot of users in Eastern Europe. I guess it would be still Unity, for now. How many people are at Sketchfab now? Alban: Yep.
Pankaj Raut is currently the board member and active CEO of AjnaLens (Dimension NXG), a leading AI-powered Mixed Reality company serving the Defence, Fortune 100 clients across Asia, Europe and America. Advisor for Betting & Gaming vertical in Samsung Harman. DTCP operates and invests in Europe, the US and Israel.
But it is still his fault for having driven the company to this point with the massive hirings of the previous months (do you remember he wanted to hire 10,000 people in Europe?) Samsung is still working on AR glasses and its new internal prototype seems to be called SM-I120. Mindport helps you in building your Unity VR experiences.
Unluckily, only US users will be able to enjoy it for Christmas, since the launch in Europe is delayed. Then, you can create MR applications, and so code in Unity and at the same time see the preview of your 3D game in 3D in front of you. Unity releases the XR Interaction Toolkit. I hate this. This is a piece of great news.
But they claim having also seen a Unity experience running from it (maybe it will be possible to develop for Horizon with Unity, as it is possible with VRChat), so developers may still be able to create more complex stuff. Unity GPU We recently enabled Unity’s GPU Profiler on Quest and Go. Developer tools.
A leaked image from the Oculus team shows that the company is working to implement body tracking inside the Oculus Unity SDK. Microsoft is keeping pursuing AR, and in fact, part of the resources that were devoted to HoloLens 3 are now dedicated to what is known as project Bondi, which is the AR glasses that Microsoft is building with Samsung.
According to some reviewers, the display may also be the same one made by Samsung. The magic of the Oculus Quest (Image by Oculus). Both headsets feature a pentile AMOLED display with 1440×1600 resolution per eye. It is a very good screen… the SDE is still visible, but it is less than on Rift or Vive. Half a point for Oculus.
If these Facebook features proved to be popular, more developers would use them, and finally, Facebook could have more power on the VR development tools , after the failed acquisition of Unity. The report also highlights that one of the regions where VR may grow more in 2019–2023 is Western Europe.
In my opinion , the true error is with the Vive 1 , that will get a price that is higher than the one of all the competitors… and that will cost as much as a Samsung Odyssey, notwithstanding its far lower features. The SDK offers native APIs, but also supports popular game engines like Unity and Unreal 4. Vive Trackers 2.0
I’m back from AWE Europe, where I had an amazing time! Top news of the week (Image by Android Authority) Google is adding XR support to Play Store in preparation for the launch of the Samsung headset A report from Android Authority highlights that XR support is being added to the Google Play Store.
Google and Samsungs headset The only official image about Project Moohan (Image by Google) Talking about companies that entered the field because of Apple, Google this year launched the Android XR operating system, fully dedicated to AR, MR, and VR headsets (you can read all that we know about it in this dedicated article ).
In Europe, this marketing effort is just starting now, so the penetration is not that high, yet. In the USA, it is almost mainstream; in Europe, it is something for people that have some knowledge of gaming or technology; in South America, is very difficult to get a headset. Epic has implemented it, and Unity is doing that too.
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