This site uses cookies to improve your experience. To help us insure we adhere to various privacy regulations, please select your country/region of residence. If you do not select a country, we will assume you are from the United States. Select your Cookie Settings or view our Privacy Policy and Terms of Use.
Cookie Settings
Cookies and similar technologies are used on this website for proper function of the website, for tracking performance analytics and for marketing purposes. We and some of our third-party providers may use cookie data for various purposes. Please review the cookie settings below and choose your preference.
Used for the proper function of the website
Used for monitoring website traffic and interactions
Cookie Settings
Cookies and similar technologies are used on this website for proper function of the website, for tracking performance analytics and for marketing purposes. We and some of our third-party providers may use cookie data for various purposes. Please review the cookie settings below and choose your preference.
Strictly Necessary: Used for the proper function of the website
Performance/Analytics: Used for monitoring website traffic and interactions
A few weeks ago, while reading the news about SIGGRAPH, I saw NVIDIA teasing the release of the Omniverse connector for Unity , and as a Unity developer, I found it intriguing. Unity connector for Omniverse. At launch, Omniverse has been made compatible with Unreal Engine, and support for Unity was lacking.
But it’s also success here in Europe. Just to give you an idea, in 60% of the Ray-Ban stores in Europe, in EMEA, Ray-Ban Meta is the best-seller in those stores. Notice that he’s not talking about the US, which is more advanced than Europe on the technology side. I mean, we, it’s an overall success story that we see.
Top news of the week (Image by Pico) Pico launches Pico 4 Ultra and Motion Tracker in Europe and Asia After the launch in China, Pico has launched its latest product, Pico 4 Ultra, also in Europe and Asia. Preorders are already open for £529 / €599, with the headset going on regular sale from September, 20th.
3) Biggest takeaways from the IGS 2022 Europe and global tech community. If you’re looking for more information on this topic visit Unity Technologies at their website. In this session, we discuss the following: 1) How digital twins are helping companies to enter the Metaverse.
These are the improvements it applied: Changes in prices will start with the next Unity 2023 LTS, so existing applications will not be affected, at least while the use previous Unity versions Unity Personal will still be free (now up to 200K of revenues) and applications made with it will be subject to no fee at all.
Alongside its proprietary 20/20 eye tracker and 60-PPD Bionic Display with “human-eye” resolution, the VR-1 also features support for a large helping of photorealistic virtual workflows, including Unreal Engine, Unity, Autodesk, VRRED, PREPAR3D, ZeroLight, and VBS Blue.
Senior representatives have joined many others at the Immerse Global Summit (IGS) 2022 Europe to discuss conceptualised roadmaps to the Metaverse , the successor to the Internet that merges connectivity and spatial communications, it was revealed on Wednesday. John A Cunningham, Head of Government & Aerospace at Unity.
Pico Motion Trackers come as a pair with ankle straps for £80 in the UK and €90 in Europe, designed to allow you to easily add leg tracking to Pico 4 Ultra, Pico 4, and Pico Neo 3 in apps like VRChat and soon Blade & Sorcery: Nomad. Unity Editor tool updates for increased project configuration efficiency.
PhotonLens will be focusing primarily on Europe and North America for our initial sales efforts,” PhotonLens CEO Patrick Liu said in an email to ARPost. We have an SDK for developers adapting content from unity, and we’re putting the finishing touches on some of the documentation at the moment,” said Liu.
Two interesting experiments from Shopify and Unity. The concept is pretty cool and you have to give it a look; Greg Madison from Unity has made a cool experiment with Shape XR. Join me at AWE Europe! I will be one of the speakers at AWE Europe, which will be held in Lisbon (Portugal) on October 20–21. Learn more.
Nathan Pettyjohn, Founder and CEO of the Immerse Growth Network and Founder and President of the VR/AR Association (VRARA) , discussed with XR Today the Immerse Global Summit 2022 Europe , an industry-leading event set to take place in Madeira Island, Portugal, which will allow tech firms to showcase their efforts to reach such a milestone.
Regarding porting your content, as a developer, there is good news: Pico has recently become compatible with Unity.XR, so it’s much easier to port your content (if you are a Unity developer). Pico Neo 3 Link will be available only in Europe and other selected markets. You can get the Pico Neo 3 Link soon (Image by Pico).
Last year, the inaugural VR On The Lot brought together major players from Hollywood, Silicon Valley, Europe, and China for a two-day exploration of the intersection between entertainment and technology. Tony Parisi , Global Head of VR/AR at Unity Technologies. LIFE VR, Unity, Unreal Engine, VRC and DTS (an Xperi company).
Valve have released the Unity based renderer for its superb VR experience collection The Lab in an effort to encourage adoption of what it sees as optimal rendering techniques for VR experiences. The move was announced by Valve’s Chet Faliszek at Unite Europe in Amsterdam yesterday.
IBM predicts that AI will unlock the next generation of interactivity for XR experiences, describing in the 2021 Unity Technology Trends Report that the maturity of AI will play a key role beyond hand tracking, and into the world of voice. The open-sourced Watson Unity SDK can be found on GitHub. NATURAL LANGUAGE PROCESSING.
More info (Laval Virtual canceled) More info (XR Europe canceled) More info (E3 canceled) More info (Tribeca canceled). Unity’s HDRP is now VR-compatible. Unity High Definition Rendering Pipeline is now compatible with Virtual Reality projects. Very good news for all us Unity VR developers. I’ll hug you all in autumn.
ARCore is a software development kit (SDK) developers use to create AR applications across multiple platforms, including iOS, Android, Unity, and the Web. It seamlessly merges the digital and physical worlds, allowing users to interact with virtual objects in the AR adaptation of their natural surroundings.
Last year, Unity’s Vice President of Features, Andre Gauthier, told ARPost how the Unity graphics engine enables a number of BMW’s projects that require real-time rendering. Pico is a pure manufacturer,” explained Oliver Wöhler, who heads Pico’s commercial activities in Northern Europe. BMW’s Road to XR.
Each year, Greenlight Insights compiles and qualifies data from private and public sources across North America, Europe, and Asia in order to assess the global venture funding landscape surrounding the VR/AR industry.
NVIDIA DLSS (Deep Learning Super Sampling) will be natively supported for HDRP in Unity 2021.2. More info (NVIDIA CloudXR upgrade) More info (NVIDIA CloudXR on Tencent Cloud) More info (NVIDIA VRSS v2) More info (DLSS integrated inside Unity) More info (Jarvis) More info (NVIDIA RTX cards shortage). Learn more and participate.
One of Europe’s largest water parks, Therme Erding’s Galaxy Erding water park in Germany, has a new claim to fame: a water slide that outfits guests with a VR headset. The post One of Europe’s Largest Water Parks Now Has a VR Water Slide appeared first on Road to VR.
Valve Releases ‘The Lab’ Unity Renderer for Free Valve have released the Unity based renderer for its superb VR experience collection The Lab in an effort to encourage adoption of what it sees as optimal rendering techniques for VR experiences. The move was announced by Valve’s Chet Faliszek at Unite Europe in Amsterdam yesterday.
More info (List of contributions to Camera Kit by Roberto Coviello) More info (Streaming the camera stream via WebRTC) More info (Lucas Martinics demo about reliving your memories) More info (A GitHub repositiory with facilities for camera access, like a system to access both cameras at the same time in Unity) More info (3D object reconstruction with (..)
These headsets are built for enterprise use and will be available in North America and Europe among other locations. These seven companies include founding charter member Verizon as well as ZEISS, RED Digital Cinema, Unity, Intel, NVIDIA, and Canon. Pico Announces Next-Gen Enterprise 6DoF Headsets : Neo 3 Pro and Neo 3 Pro Eye.
Enterprise Metaverse Summit When: June 28-29 Where: London, UK; and virtual Another AR/VR event taking place in Europe, Enterprise Metaverse Summit is hosted by the British weekly newspaper The Economist. For those who can’t attend in person, there’s also the option to access some parts of the event online through the awe.live platform.
Weekly Funding Roundup: Unity Raises $400M & Antilatency Raises $2.1M 1) Unity Technologies , a 13-year-old, San Francisco-based company that makes development tools for video game creators, has raised $400 million in fresh funding from the private equity firm Silver Lake. Read more on TechCrunch.
The company PhotonLens was announced in November of 2020 to bring consumer AR to the world, specifically the Americas and Europe. Developers can create compatible apps through an online Unity SDK but many Android apps will also work with Photons. It was also revealed that the compute unit will work with Wi-Fi and 5G data connections.
As it had promised on my blog last year , its cool Nreal Light AR glasses have finally arrived in Europe. It’s good to see this cool product finally arriving in Europe, not anymore as a devkit, but as a full-fledged product. Learn more (XR Collaboration) Learn more (Unity College). Nreal Light is on sale in Germany. Some XR fun.
Unity support for OpenXR is still in early beta , and so it’s not reliable yet to develop an OpenXR-compliant application in Unity. We Unity developers have still to use the current Unity tools that make us develop once, but then build for every different platform (like the ones I describe in this article ).
New connectors are in development and finally also popular software like Unity and Blender will be able to connect with Omniverse. people from Europe and the Middle East). NVIDIA wants USD to become the HTML of the metaverse; Major extensions to NVIDIA Omniverse , the computing platform for creating virtual worlds and digital twins.
The event was attended by representatives from over 70 universities in the United States, Europe, and Asia, and was attended by representatives from dozens of companies providing VR and AR education solutions. According to event organizers Kris Kolo and Carlos Ochoa, the event is “the largest VR/AR event in education.”
Unity developers will soon be able to use the renderer used by Valve in its HTC Vive title The Lab in their own virtual reality games. Valve’s Chet Faliszek announced onstage at this year’s Unite Europe that the tool would be released for free download to creators via SteamVR.
You can now slide down Europe’s tallest building in VR. Both experiences were built in Unity and contain a mix of high-resolution 360° HDRI images and a full-scale CGI model of the shard. You can strap on an Oculus Rift VR headsets and hurtle at 100mph down imaginary open-air tubes corkscrewing around the skyscraper.
Varjo says their “industrial-grade” VR-1 headset is available starting today in 34 counties, across North America, Europe, and Hong Kong. At launch the company is promising support for 3D software tools and engines, including Unreal Engine, Unity, Autodesk VRED, PREPAR3D, ZeroLight, and VBS Blue IG.
Pico launches Neo 3 Link in Europe. More info (Pico Neo 3 Link now available in Europe) More info (Pico Neo 3 Link launched at Laval Virtual). Horizon World is releasing in Europ… ah no. More info (Niantic releases VPS) More info (VPS for WebAR) More info (Campfire) More info (New prices and features for The 8th Wall).
But it is still his fault for having driven the company to this point with the massive hirings of the previous months (do you remember he wanted to hire 10,000 people in Europe?) Mindport helps you in building your Unity VR experiences.
Users can tap into Unity software to build new apps and tools. They’re also benefiting from Meta’s ongoing partnership with VictoryXR, which has allowed the company to develop some of the first digital twin “metaversaties” in Europe. These universities aren’t just taking advantage of Meta’s software and headsets.
By the way, today I travel to Lisbon to attend AWE Europe, where I will be the moderator of a panel about sustainability in XR and Web3. StandableVR is a plugin developed by a young dev to offer full-body VR via IK in Unity. If you are going, too, let me know and maybe we will be able to meet! Quest Hand Tracking v2.1 Learn more.
Firms such as Amazon, AT&T, Meta Platforms, Magic Leap, Qualcomm, Sony Interactive Entertainment, Unity Technologies, Lenovo, General Motors (GM), and others will take the XR centre stage to discuss how metaverse technologies reshaping enterprises and their operations. See you in Miami, Dec 5-7 [link] #IGS pic.twitter.com/cXVNb0JvoE.
As companies increasingly demand virtual reality (VR) training solutions, enterprises like Virtualware are creating them for Europe and the world’s largest enterprises. The news comes as the Bilbao, Spain-based company sponsors the Unity Unite 2023 Summit and aims to showcase its Virtual Reality-as-a-Service (VRaaS) platform, VIROO.
Also on the panel were Unity Enterprise Solutions Executive Elizabeth Baron, Holo-Light CMO and co-founder Luis Bollinger, XR Strategist Catherine Henry of MediaMonks, and 8th Wall founder and CEO Erik Murphy-Chutorian. See Also: New Extended Reality Study: Bright Future for Immersive Technology in Europe.
The Second World War, the Holocaust, mass emigration, and Soviet ideology had a devastating effect on the culture of Belarusian Jews: Jewish heritage and its significant role in the history of Belarus and Europe still remain unknown to modern residents of the region.
This means that if you have developed your application using Unity XR and Unity XR Interaction Toolkit, you can port your application that already runs on Quest to Pico Neo in just a few hours. It is already available in the native SDK, and according to the company, it is coming to the Unity SDK soon. I felt honored.
More info (Daniel Beauchamp’s experiments) More info (Hands tracking + physics) More info (Quest’s hands tracking inside Unity) More info (Oculus’s hands tracking UX guidelines) More info (All apps currently employing Quest’s hands tracking). XR Europe is coming! Do yourself a favor and invest 30 minutes of your life to read it all.
We organize all of the trending information in your field so you don't have to. Join 3,000+ users and stay up to date on the latest articles your peers are reading.
You know about us, now we want to get to know you!
Let's personalize your content
Let's get even more personalized
We recognize your account from another site in our network, please click 'Send Email' below to continue with verifying your account and setting a password.
Let's personalize your content