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A few weeks ago, while reading the news about SIGGRAPH, I saw NVIDIA teasing the release of the Omniverse connector for Unity , and as a Unity developer, I found it intriguing. Unity connector for Omniverse. At launch, Omniverse has been made compatible with Unreal Engine, and support for Unity was lacking.
But it’s also success here in Europe. Just to give you an idea, in 60% of the Ray-Ban stores in Europe, in EMEA, Ray-Ban Meta is the best-seller in those stores. Notice that he’s not talking about the US, which is more advanced than Europe on the technology side. I mean, we, it’s an overall success story that we see.
Top news of the week (Image by Pico) Pico launches Pico 4 Ultra and Motion Tracker in Europe and Asia After the launch in China, Pico has launched its latest product, Pico 4 Ultra, also in Europe and Asia. Preorders are already open for £529 / €599, with the headset going on regular sale from September, 20th.
For instance, thanks to AWE US I have made a picture with the previous Unity CEO John Riccitiello (there is also a fun story associated with him ), and with the father of modern VR Palmer Luckey. The overall perception of the space Me, happily trying Vitruvian VR at AWE Europe in Lisbon I think that when you go to an important XR event (e.g.
3) Biggest takeaways from the IGS 2022 Europe and global tech community. If you’re looking for more information on this topic visit Unity Technologies at their website. In this session, we discuss the following: 1) How digital twins are helping companies to enter the Metaverse.
These are the improvements it applied: Changes in prices will start with the next Unity 2023 LTS, so existing applications will not be affected, at least while the use previous Unity versions Unity Personal will still be free (now up to 200K of revenues) and applications made with it will be subject to no fee at all.
Alongside its proprietary 20/20 eye tracker and 60-PPD Bionic Display with “human-eye” resolution, the VR-1 also features support for a large helping of photorealistic virtual workflows, including Unreal Engine, Unity, Autodesk, VRRED, PREPAR3D, ZeroLight, and VBS Blue.
Senior representatives have joined many others at the Immerse Global Summit (IGS) 2022 Europe to discuss conceptualised roadmaps to the Metaverse , the successor to the Internet that merges connectivity and spatial communications, it was revealed on Wednesday. John A Cunningham, Head of Government & Aerospace at Unity.
Pico Motion Trackers come as a pair with ankle straps for £80 in the UK and €90 in Europe, designed to allow you to easily add leg tracking to Pico 4 Ultra, Pico 4, and Pico Neo 3 in apps like VRChat and soon Blade & Sorcery: Nomad. Unity Editor tool updates for increased project configuration efficiency.
PhotonLens will be focusing primarily on Europe and North America for our initial sales efforts,” PhotonLens CEO Patrick Liu said in an email to ARPost. We have an SDK for developers adapting content from unity, and we’re putting the finishing touches on some of the documentation at the moment,” said Liu.
Two interesting experiments from Shopify and Unity. The concept is pretty cool and you have to give it a look; Greg Madison from Unity has made a cool experiment with Shape XR. Join me at AWE Europe! I will be one of the speakers at AWE Europe, which will be held in Lisbon (Portugal) on October 20–21. Learn more.
Nathan Pettyjohn, Founder and CEO of the Immerse Growth Network and Founder and President of the VR/AR Association (VRARA) , discussed with XR Today the Immerse Global Summit 2022 Europe , an industry-leading event set to take place in Madeira Island, Portugal, which will allow tech firms to showcase their efforts to reach such a milestone.
Regarding porting your content, as a developer, there is good news: Pico has recently become compatible with Unity.XR, so it’s much easier to port your content (if you are a Unity developer). Pico Neo 3 Link will be available only in Europe and other selected markets. You can get the Pico Neo 3 Link soon (Image by Pico).
Each year, Greenlight Insights compiles and qualifies data from private and public sources across North America, Europe, and Asia in order to assess the global venture funding landscape surrounding the VR/AR industry.
Last year, the inaugural VR On The Lot brought together major players from Hollywood, Silicon Valley, Europe, and China for a two-day exploration of the intersection between entertainment and technology. Tony Parisi , Global Head of VR/AR at Unity Technologies. LIFE VR, Unity, Unreal Engine, VRC and DTS (an Xperi company).
Valve have released the Unity based renderer for its superb VR experience collection The Lab in an effort to encourage adoption of what it sees as optimal rendering techniques for VR experiences. The move was announced by Valve’s Chet Faliszek at Unite Europe in Amsterdam yesterday.
I have made things in Unity ever since, now with 4 published titles: Custom Home Mapper (on Sidequest and Itch), as well as Space pilot Alliance , Pocket Racer , and RamCastle on App Lab. Unity is the game engine, Photon handles the networking and Dissonance is amazing for VOIP. Hello Ryan, can you introduce yourself to my readers?
IBM predicts that AI will unlock the next generation of interactivity for XR experiences, describing in the 2021 Unity Technology Trends Report that the maturity of AI will play a key role beyond hand tracking, and into the world of voice. The open-sourced Watson Unity SDK can be found on GitHub. NATURAL LANGUAGE PROCESSING.
More info (Laval Virtual canceled) More info (XR Europe canceled) More info (E3 canceled) More info (Tribeca canceled). Unity’s HDRP is now VR-compatible. Unity High Definition Rendering Pipeline is now compatible with Virtual Reality projects. Very good news for all us Unity VR developers. I’ll hug you all in autumn.
Pico 4 is going to launch initially only in selected countries in Europe and Asia , so Meta can keep its leadership in the US, but the situation may change fast, so it’s better for Meta to tease a Quest 3 pretty soon. It has just announced that it will release a new tool to create virtual worlds for the platform based on Unity.
ARCore is a software development kit (SDK) developers use to create AR applications across multiple platforms, including iOS, Android, Unity, and the Web. It seamlessly merges the digital and physical worlds, allowing users to interact with virtual objects in the AR adaptation of their natural surroundings.
Last year, Unity’s Vice President of Features, Andre Gauthier, told ARPost how the Unity graphics engine enables a number of BMW’s projects that require real-time rendering. Pico is a pure manufacturer,” explained Oliver Wöhler, who heads Pico’s commercial activities in Northern Europe. BMW’s Road to XR.
On Wednesday, Senior Director of Qualcomm’s Product and Partnership Team Martin Herdina hosted a keynote at the Immerse Global Summit (IGS) Europe to highlight Snapdragon Spaces’ keys to successfully scaling XR solutions. The firm is also scaling its internal XR team in regions such as North America, Europe, India, and China.
One of Europe’s largest water parks, Therme Erding’s Galaxy Erding water park in Germany, has a new claim to fame: a water slide that outfits guests with a VR headset. The post One of Europe’s Largest Water Parks Now Has a VR Water Slide appeared first on Road to VR.
The VRARA is hosting its Immerse Global Summit (IGS) Europe event in Savoy Palace At Funchal, Madeira Island, Portugal, between September 28-30. We have so much planned for the Immerse Global Summit Europe on Sept 28-30! IGS Europe is hosting over 100 companies and speakers. Here’s a glimpse of the talks! Who is Coming?
NVIDIA DLSS (Deep Learning Super Sampling) will be natively supported for HDRP in Unity 2021.2. More info (NVIDIA CloudXR upgrade) More info (NVIDIA CloudXR on Tencent Cloud) More info (NVIDIA VRSS v2) More info (DLSS integrated inside Unity) More info (Jarvis) More info (NVIDIA RTX cards shortage). Learn more and participate.
They released a Unity SDK a few months later, but still no market release date. In late 2019, they expanded to Korea – a market more similar to the US and Europe – where they again experienced huge success. They’ve had huge success in China, but China is a pretty unique market.
Build your first HoloLens 2 Application with Unity and MRTK 2.3.0 link] Made in Europe: 5 European XR startups at the service of art that you should know about. Trending AR VR Articles: 1. Designing for a modern 3D world: A UX design guide for VR 2. Scripting Javascript Promise In Spark AR For Beginners 3.
Valve Releases ‘The Lab’ Unity Renderer for Free Valve have released the Unity based renderer for its superb VR experience collection The Lab in an effort to encourage adoption of what it sees as optimal rendering techniques for VR experiences. The move was announced by Valve’s Chet Faliszek at Unite Europe in Amsterdam yesterday.
Vitruvian VR Me, happily trying Vitruvian VR at AWE Europe in Lisbon Vitruvian VR is an Italian startup whose mission is to build a machine that can make the user move in the air, as if he is flying, while immersed in virtual reality. I knew that what I was trying was a prototype, so I didn’t care much about the details.
More info (List of contributions to Camera Kit by Roberto Coviello) More info (Streaming the camera stream via WebRTC) More info (Lucas Martinics demo about reliving your memories) More info (A GitHub repositiory with facilities for camera access, like a system to access both cameras at the same time in Unity) More info (3D object reconstruction with (..)
These headsets are built for enterprise use and will be available in North America and Europe among other locations. These seven companies include founding charter member Verizon as well as ZEISS, RED Digital Cinema, Unity, Intel, NVIDIA, and Canon. Pico Announces Next-Gen Enterprise 6DoF Headsets : Neo 3 Pro and Neo 3 Pro Eye.
Varjo says their “industrial-grade” VR-1 headset is available starting today in 34 counties, across North America, Europe, and Hong Kong. At launch the company is promising support for 3D software tools and engines, including Unreal Engine, Unity, Autodesk VRED, PREPAR3D, ZeroLight, and VBS Blue IG.
Enterprise Metaverse Summit When: June 28-29 Where: London, UK; and virtual Another AR/VR event taking place in Europe, Enterprise Metaverse Summit is hosted by the British weekly newspaper The Economist. For those who can’t attend in person, there’s also the option to access some parts of the event online through the awe.live platform.
Weekly Funding Roundup: Unity Raises $400M & Antilatency Raises $2.1M 1) Unity Technologies , a 13-year-old, San Francisco-based company that makes development tools for video game creators, has raised $400 million in fresh funding from the private equity firm Silver Lake. Read more on TechCrunch.
The company PhotonLens was announced in November of 2020 to bring consumer AR to the world, specifically the Americas and Europe. Developers can create compatible apps through an online Unity SDK but many Android apps will also work with Photons. It was also revealed that the compute unit will work with Wi-Fi and 5G data connections.
As it had promised on my blog last year , its cool Nreal Light AR glasses have finally arrived in Europe. It’s good to see this cool product finally arriving in Europe, not anymore as a devkit, but as a full-fledged product. Learn more (XR Collaboration) Learn more (Unity College). Nreal Light is on sale in Germany. Some XR fun.
Unity support for OpenXR is still in early beta , and so it’s not reliable yet to develop an OpenXR-compliant application in Unity. We Unity developers have still to use the current Unity tools that make us develop once, but then build for every different platform (like the ones I describe in this article ).
New connectors are in development and finally also popular software like Unity and Blender will be able to connect with Omniverse. people from Europe and the Middle East). NVIDIA wants USD to become the HTML of the metaverse; Major extensions to NVIDIA Omniverse , the computing platform for creating virtual worlds and digital twins.
The event was attended by representatives from over 70 universities in the United States, Europe, and Asia, and was attended by representatives from dozens of companies providing VR and AR education solutions. According to event organizers Kris Kolo and Carlos Ochoa, the event is “the largest VR/AR event in education.”
Unity developers will soon be able to use the renderer used by Valve in its HTC Vive title The Lab in their own virtual reality games. Valve’s Chet Faliszek announced onstage at this year’s Unite Europe that the tool would be released for free download to creators via SteamVR.
You can now slide down Europe’s tallest building in VR. Both experiences were built in Unity and contain a mix of high-resolution 360° HDRI images and a full-scale CGI model of the shard. You can strap on an Oculus Rift VR headsets and hurtle at 100mph down imaginary open-air tubes corkscrewing around the skyscraper.
Pico launches Neo 3 Link in Europe. More info (Pico Neo 3 Link now available in Europe) More info (Pico Neo 3 Link launched at Laval Virtual). Horizon World is releasing in Europ… ah no. More info (Niantic releases VPS) More info (VPS for WebAR) More info (Campfire) More info (New prices and features for The 8th Wall).
But it is still his fault for having driven the company to this point with the massive hirings of the previous months (do you remember he wanted to hire 10,000 people in Europe?) Mindport helps you in building your Unity VR experiences.
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