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Oculus Chief Scientist Michael Abrash, for example, expects high quality solutions to be implemented into VR headsets five years from now. Eye-tracking has a number of applications for VR, including foveated rendering and avatar replication, and can already been seen in upcoming headsets like the FOVE 0.
When the UK-based VR studio, Rewind, asked me if I wanted to come and see a demo of its eye-tracking tech demo for the upcoming FOVE 0 headset, I was intrigued. It went down “fantastically well”, according to Kibblewhite, and even a certain Oculus Rift inventor saw it and liked it.
From the advent of the Oculus Rift in 2012, we saw Oculus attend the show for the first time in 2013 to show off their pre-production Rift headset prototype ahead of the DK1 launch, following their wildly successful Kickstarter campaign. CES 2013 however gave us the first glimpse of Oculus VR operating as a company.
Oculus acquires eye-tracking startup The Eye Tribe The direction you look could one day control your VR or mobile experience thanks to Facebook and Oculus’ latest buy, The Eye Tribe. Car interfaces could benefit from the technology. Read more here.
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Oculus Rift. Oculus Touch. Oculus Home. Oculus Home. Thanks to LibreVR/Revive project, Vive users can also play some of the Oculus Rift exclusive titles. Oculus Rift. Oculus Touch. Oculus Home. The Oculus Rift has benefited from recent sales and is now available for 419€ (US $379).
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