This site uses cookies to improve your experience. To help us insure we adhere to various privacy regulations, please select your country/region of residence. If you do not select a country, we will assume you are from the United States. Select your Cookie Settings or view our Privacy Policy and Terms of Use.
Cookie Settings
Cookies and similar technologies are used on this website for proper function of the website, for tracking performance analytics and for marketing purposes. We and some of our third-party providers may use cookie data for various purposes. Please review the cookie settings below and choose your preference.
Used for the proper function of the website
Used for monitoring website traffic and interactions
Cookie Settings
Cookies and similar technologies are used on this website for proper function of the website, for tracking performance analytics and for marketing purposes. We and some of our third-party providers may use cookie data for various purposes. Please review the cookie settings below and choose your preference.
Strictly Necessary: Used for the proper function of the website
Performance/Analytics: Used for monitoring website traffic and interactions
Sony Corporation announced today that it will invest $250 million in Epic Games, the company well known for its hit game Fortnite and the Unreal Engine game engine that powers it. Going Beyond Gaming. There’s no better example of this than the revolutionary entertainment experience, Fortnite.
Sony is currently gauging the interest of the XR community with its upcoming but secretive headset. Already, Sony has experience producing VR devices via its PSVR gaming device line-up. Sony confirmed earlier this year that the headset would launch in 2024, and the recent SIG listing appears to support this timeline.
Sony held it’s annual State of Play showcase earlier today, revealing a variety of exciting titles on their way to PlayStation VR, including the entire Hitman “World of Assassination” trilogy. Using the PlayStation’s Move controllers, players can interact with the in-game world with a level of detail unheard of in a Hitman game.
I had the great pleasure to interview SVP of VR at Sony Pictures Jake Zim on his experience with developing, producing, and launching VR games inspired by Sony Pictures’ movies Spider-Man , Jumanji , Groundhog Day , and most recently, Zombieland. Here at Sony Pictures, we publish VR games and experiences across all platforms.
South Korean news outlet The Elec instead reports that Samsung will use Sonys new 1.35-inch inch 35523840 micro-OLED display, the same used in Sonys own SRH-S1 standalone headset. Sony also provides the screens for the Apple Vision Pro, but these ones for the Samsung headset would be from a new generation.
Over the weekend, PlayStation VR2's two year anniversary came and passed, with no announcements from Sony then, on Friday, or today. As interested as these 75 million people might be by the prospect of high-fidelity VR gaming, $550 just isn't a price most are willing to pay. Don't get me wrong. But to be clear, you wouldn't!
The ecosystem of digital game development is all about using the latest technologies to attract and engage gamers all over the world. Games, as one of the prime sources of entertainment, could be more prominent by becoming more interactive and immersive. Some VR Gaming Market Trends Which Determine Its Consistent Growth.
This, along with the following information, was supposedly released yesterday at a virtual summit for prospective game developers. In addition to eye-tracking and foveated rendering, Sony is supposedly implementing something called “flexible scale rendering” (FSR) on PS5 for its next-gen headset.
PlayStation 4 game creator Dreams received its highly-anticipated VR Update earlier today, introducing a variety of game creation tools designed specifically for PlayStation VR. You’ll begin by downloading the Dreams VR update on your PlayStation 4 console (free for owners of the existing game).
The VR gaming market is constantly evolving and has grown significantly in the past few years. With key developments in VR technology, hardware, and software driving the market forward, VR game revenues are projected to increase sixfold in five years , from $0.5 Games must be playable for people of all ages and abilities.
The Quest 2 is a great gaming machine offered at a ridiculous price, and it has totally crushed the competition. Just to make an example, I was there when there was the Netscape vs Internet Explorer war, but now the leading web browser is Google Chrome. Hero view of PSVR 2 (Image by Sony Interactive Entertainment).
0:00 / 1:09 1× On PlayStation VR2, developer Lonekite Games confirmed the game is running at 90fps, uses foveated rendering, and supports headset haptic feedback. "As As [an] example, flying into a stormcloud, you’ll feel the rain dropping onto your face," states the studio on PlayStation Blog.
It can power various genres of video games, and people use headsets for fun, fitness , and social interaction. Virtual reality is commonly associated with the gaming industry, as major companies like Meta, HTC, Sony, and others are creating VR-based video games , which typically appeal to a younger audience.
We’ve seen a routinely strong showing for the tech at the games industry’s biggest event over the past few years, but it hasn’t yet truly dominated the conversation. Press conferences have been light on jaw dropping announcements and games are running a little thin on originality and inspiration.
This free event is available to VR users and gaming PC users. In the Underground Labyrinth, for example, you’ll find an exhibition area featuring an immersive audio-visual experience as well as a four-sided theater that’s been generating tons of buzz on social media.
But AR/VR solutions are not limited to Google Glass, mobile apps for trying on shoes or accessories, and AR-based games. Examples of Augmented Reality in Action. Visual augmented reality became mainstream with Pokemon Go (2016) and Snapchat filters, but its use cases are now moving beyond gaming and entertainment.
For some developers, porting an Oculus Rift or HTC Vive game to PlayStation VR is easier said than done. Sports Bar VR and Job Simulator both came from Vive to PS VR with a good degree of success, while games like The Brookhaven Experiment have only made small compromises to make it onto the platform. DiRT Rally, from Codemasters.
Though we do hear about occasional outliers like Amid Evil VR , the Quest versions of VR games generally outsell other platforms given the larger user base. We've often heard stories in the past about increased sales on Meta's standalone platform compared to PC VR versions, for example, including Superhot VR and Eye of the Temple.
Sony and Nintendo were all set to release a collaborative game system known as the SNES-CD back in the 90s as an add-on device for the Super Nintendo. It’s been a long time coming and now Sony is finally putting all of its wacky peripherals to use in one immersive experience. Funny how that works out, isn’t it?
If you know your game console history, you’ll know that Sony coined the name ‘DualShock’ for its first haptic controllers introduced all the way back in 1997 on the original PlayStation console. The game was designed to show off everything the controller can do. More Than Rumble. Image courtesy PlayStation.
Just like any other VR headset, Sony’s PlayStation VR (PSVR) leaves plenty of room for improvement, and the company’s R&D division has a few ideas on where to take it on both a software and hardware level. “Imagine you could use that to actually talk to game characters, to actually have a dialogue,” he said.
Image by Sony). Sony believes in VR, and we definitely believe at some point in the future, VR will represent a meaningful component of interactive entertainment. So, PSVR2 probably won’t launch before 2022 : Sony can afford that also because it has no competition in the console VR space , so there is no need to rush.
A Hubris producer said Sony is working on reprojection improvements for PSVR 2. During this AMA, Van den Steen then claimed that Sony is currently working on "future improvements to their reprojection system" for PSVR 2. We've asked Sony for an official comment and will update this article if we learn more.
Image by Fast Travel Games). I can say that this week we had no disruptive news about XR hardware or software , and most news that I’ve read on the most popular VR magazines have been about content, mostly games. On September, 17th , you will be able to buy this VR game inspired by the classic movie featuring Bill Murray.
MeKiwi is a very interesting indie studio in Finland : they have published a very popular VR game like Cave Digger, and they have also experimented with something artistic with ArtPulse. Recently, they also made something quite unique in the ecosystem: they have ported their VR game Cave Digger back to flat-screen Desktop PC.
Note: The above video was recorded and edited last week, prior to the game’s launch. The best design decision that Sony (and Impulse Gear, developers of Farpoint ) made while crafting the gun is that it’s 100% ambidextrous — meaning it can be used either right or left-handed without any issues.
Sony also announced that the Playstation VR, which will work with your Playstation 4, will have 50 different games to choose from at launch, with quite a few industry favorite studios in the mix. Here are a few VR games that were announced. How you hold and where you point the controller are directly matched in the game.
Arcade Saga , a futuristic sports action game from HTC’s internal Vive Studios development and publishing group, could be coming to PSVR. Launched for the Vive headset in December 2016, the game quickly received Oculus Rift support, and recently saw further optimisations for Oculus Touch.
In total, I counted something like 32 games, which is ok to start with, but then Sony should be fast in collecting more content to not make the PSVR2 players get bored fast for the lack of playable games. Speaking to VentureBeat, developer Another Axiom has reported that the game earned $26 million from in-app purchases.
If you’ve played any video games at all – particularly open-world RPGs – you know that getting NPCs right can be hard. So, if we’re going to have a metaverse for games, shopping, business, etc., Other members of the e-board have backgrounds including Magic Leap and Sony. we need something better. What is Inworld AI
Do you like Game of Thrones ? Ask famous athletes and coaches for their opinion on this weekend’s big game. However, since the advent of mobile video and gaming, that trend has reversed, and quickly. Examples include the live action remake of The Lion King and Jungle Book. Do you prefer sports? 5G for Media.
We called it the “first great standalone VR headset” in our review , thanks to a reasonable $400 price point, full 6DOF tracking (which allows it to play games functionally on par with high-end VR headsets) and no PC required. And if you happen to have a gaming PC anyway, Quest also doubles as a PC VR headset.
Project Morpheus prototype | Photo courtesy Sony. SEE ALSO On the Hunt for VR's Killer App with Sony's Head of PlayStation Magic Lab, Richard Marks. He points towards Resident Evil 7 (2017) , whose VR mode is currently exclusive to PSVR, as a good example of a game that works on both screen and headset.
As the studio behind the excellent PlayStation VR Worlds , Sony Interactive Entertainment’s London Studio has been at the forefront of VR game design since before PSVR even shipped back in 2016. ” Image courtesy Sony London Studio. All images courtesy SIE London Studio.
They make it up on the games. Sony, for example, has a mature console ecosystem, with a huge relative advantage in game prices (3x), sales channels and customer base (10x+) over Quest. It’s likely that Sony and Microsoft start to actually make money on the massive quantities of identical hardware by mid-cycle.
Not that that’s a problem for Sony, with a tidy 50 million units sold in just over three years on the market. But all the shrewdness Sony has displayed in the past few years makes the risk of PlayStation VR all the more baffling. Sony had its work cut out if it was going to get the ball rolling, and E3 was only a few months away.
He has looked at over 5,000 companies in the space and has invested in 35, including the makers of hit VR games like Beat Saber , Rec Room , and Job Simulator. People tend to focus on headsets sales, which remains largely speculative as only Sony ever publicly discloses numbers. million in its first year.
Image by Sony). And both the journalists of Road To VR and Upload VR agree on the fact tha t it doesn’t represent an improvement for VR gaming yet. The result of all of this is that games run exactly as on a PS4 Pro, with no other advantage than faster loading times (thanks to PS5’s SSD drives). Top news of the week.
Sony’s VP Tools Sony’s Crystal LED display technology and Venice camera capture technology create a unified RT3D backdrop solution which projects immersive and reactive visuals with the firm’s high brightness, wide colour gamut, and high contrast ratio promise.
Slappy, the mean-spirited ventriloquist dummy with a serious Napoleon complex, is back in a new Christmas themed AR mobile game full of jump scares, manic puzzles, and that infamous giggle as he taunts you through the entire experience. For example, Universal Pictures used AR and VR for two of their recent 2018 films. and Canada.
Some of the most common myths and misconceptions surrounding VR include the following: it always causes motion sickness and virtual reality is solely applicable to games. Although gaming is certainly a great use case and example of what immersive VR experiences can deliver, the possibilities are endless,” said Vindevogel.
With the enormous influence in the XR industry, VRTUOLUO has set up dozens of industry communities (such as the Industry Executives Association, VR Game Developers Community, VR Education Community, Financing and Investment Community, Offline Entertainment Group, etc.) and covered more than 80% of the XR pioneers as communities members.
PlayStation VR2's first hand tracking game is also available on Quest, offering a comparison between the two headsets. Waltz Of The Wizard Is The First PlayStation VR2 Game To Support Hand Tracking Waltz of the Wizard is the first game on PlayStation VR2 to support controller-free hand tracking with todays new update.
The headset is marketed as a device for gaming and fitness , and it will feature very interesting games, already popular on Quest: Superhot VR, Red Matter , and Synth Riders are some notable examples. The first one is that Facebook is evaluating other use cases for the Quest that are not gaming.
We organize all of the trending information in your field so you don't have to. Join 3,000+ users and stay up to date on the latest articles your peers are reading.
You know about us, now we want to get to know you!
Let's personalize your content
Let's get even more personalized
We recognize your account from another site in our network, please click 'Send Email' below to continue with verifying your account and setting a password.
Let's personalize your content