This site uses cookies to improve your experience. To help us insure we adhere to various privacy regulations, please select your country/region of residence. If you do not select a country, we will assume you are from the United States. Select your Cookie Settings or view our Privacy Policy and Terms of Use.
Cookie Settings
Cookies and similar technologies are used on this website for proper function of the website, for tracking performance analytics and for marketing purposes. We and some of our third-party providers may use cookie data for various purposes. Please review the cookie settings below and choose your preference.
Used for the proper function of the website
Used for monitoring website traffic and interactions
Cookie Settings
Cookies and similar technologies are used on this website for proper function of the website, for tracking performance analytics and for marketing purposes. We and some of our third-party providers may use cookie data for various purposes. Please review the cookie settings below and choose your preference.
Strictly Necessary: Used for the proper function of the website
Performance/Analytics: Used for monitoring website traffic and interactions
Funding Roundup: InstaVR Raises $2M & iStaging Raises $5M Series A & Razer Creates $30M Fund To Invest In Games, Tech, and VR InstaVR , a San Francisco, CA-based virtual reality (VR) authoring, publishing, and analysis company, closed a $2M series A equity funding round. The round was led by The Venture Reality Fund. Read more here.
Of those, not all of them are optimized for Touch, but rather may be optimized for the Razer Hydra, or another third-party peripheral. For example, a week ago, accessing the SteamVR overlay inside the Rift using Touch meant pressing the A button (or maybe it was the B button?) on your right hand, which felt awkward.
. “Virtual Reality’s success is dependent on a large thriving market of hardware where casual and professional consumers alike can take their pick without worry of fragmentation and incompatibility,” said Christopher Mitchell, OSVR business lead, Razer.
And then Google came out with a new feature. And I think one of the missing elements to live events in VR — for example, if you’re watching a basketball game or a live concert — is the social aspect. We’re speaking with Razer as well. One day Apple will come out and say a new feature. Alan: So cool.
And then Google came out with a new feature. And I think one of the missing elements to live events in VR — for example, if you’re watching a basketball game or a live concert — is the social aspect. We’re speaking with Razer as well. One day Apple will come out and say a new feature. Alan: So cool.
And then Google came out with a new feature. And I think one of the missing elements to live events in VR -- for example, if you're watching a basketball game or a live concert -- is the social aspect. We're speaking with Razer as well. One day Apple will come out and say a new feature. Alan: So cool.
Sensics and Razer launched OSVR 18 months ago with the intent of democratizing VR. For example, head tracking can come from optical trackers or inertial ones. For example, DAQRI integrated a plugin that detects objects in a video stream. Google Glass has not been as successful as hoped. Magic Leap is not commercial yet.
We organize all of the trending information in your field so you don't have to. Join 3,000+ users and stay up to date on the latest articles your peers are reading.
You know about us, now we want to get to know you!
Let's personalize your content
Let's get even more personalized
We recognize your account from another site in our network, please click 'Send Email' below to continue with verifying your account and setting a password.
Let's personalize your content