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Review OSVR HDK2

VR Bites

from Razer. The result was somewhat disappointing, so Razer assisted to show me their latest model. Razer helped me out of that illusion. They clearly stated that the HDK is designed for developers and semi-professionals who like to hack hardware and software. Time to discuss the hardware. Controllers.

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Intel Doubles Down on VR and AR, Calls it Merged Reality

VRWorld

About a year and a half ago, Intel invested in Razer bringing the valuation of the said company to north of $1 billion. Today, Razer is bringing Hacker Development Kit 2.0 Intel claims to bring room scale VR and “global VR” without the need for external sensors such as HTC’s Lighthouse or Oculus Constellation.

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A Brief History of Virtual Reality at CES

Road to VR

Wedged somewhat inconsiderately at the very start of every year (it’s OK CES organisers, no one in the tech industry have families they want to spend time with), the annual Consumer Electronics Show held in Las Vegas is still the biggest event for hardware in the world. The HTC Vive (DK1), SteamVR Controllers and Laser Basestations.

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OSVR Roadmap: Creating an Ecosystem of Interoperable VR Hardware and Software

VRGuy

Created by Sensics and Razer, OSVR includes two independent components: 1) the OSVR software platform and 2) the open-source Hacker Development Kit VR headset. In the above example, these devices would be products from Leap Motion, NOD, YEI and Softkinetic. and numerous hardware devices.

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Attending Digital Concerts in XR with The Boolean’s Anne McKinnon

XR for Business Podcast

Anne: This is a great question for artists, because I think a lot of the struggle is how do you find the right hardware and how do you talk with the right teams? So we have to have a stable network and a stable experience in hardware. We’re speaking with Razer as well. But a lot of it is independent. Alan: So cool.

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Attending Digital Concerts in XR with The Boolean’s Anne McKinnon

XR for Business Podcast

Anne: This is a great question for artists, because I think a lot of the struggle is how do you find the right hardware and how do you talk with the right teams? So we have to have a stable network and a stable experience in hardware. We’re speaking with Razer as well. But a lot of it is independent. Alan: So cool.

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Attending Digital Concerts in XR with The Boolean's Anne McKinnon

XR for Business Podcast

Anne: This is a great question for artists, because I think a lot of the struggle is how do you find the right hardware and how do you talk with the right teams? So we have to have a stable network and a stable experience in hardware. We're speaking with Razer as well. But a lot of it is independent. Anne: That's right.

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