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How to build and run OpenXR applications in Unity

The Ghost Howls

After a long time with my lovely Unity 2019.4 LTS, I have decided it was time to switch to something new, not to miss the new features that Unity has implemented these years. I have so started using Unity 2021.3 Let’s see how to build a Unity 2021 application with OpenXR. It is a Unity 2019.4 LTS (2021.3.5

Unity 511
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This New Unity Partner will Enhance XR Content Streaming

XR Today - Virtual Reality

This week, unity, a leading XR and RT3D content creation engine, unveiled a new partnership with 3D content streaming experts Vagon. A typical example is Airlink for the Quest 2. To access a high-quality and sophisticated XR experience, a headset must comply with, at times, high-end technical requirements to operate optimally.

Unity 261
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Leveraging Unity 3D for VR Development 

XR Today - Virtual Reality

While various examples of this technology have been introduced to the landscape over the years, it’s only recently that experts have begun creating viable solutions ready for mass adoption. Here’s how professionals can get started with Unity 3D tools for VR development. What are the Tools Unity Can Provide for VR Development?

Unity 286
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Spatial on Unity Creator Tools, Company Vision, and the Metaverse for Consumers

XR Today - Virtual Reality

Spatial is a leading RT3D Metaverse platform for various hardware, including web browsers and XR headsets. Spatial Hits Big at GDC 2023 In March, at the Game Developers Conference (GDC) 2023 in San Francisco, Spatial announced the platform’s new Unity Creator Toolkit is entering its beta stages.

Unity 288
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The Importance of Hand Tracking UX Design

The Ghost Howls

It starts with how you can install Unity and get started with hand tracking development and then proceeds with some suggestions about hands tracking UX. First, let’s start with installing Unity hand-tracking. How to Set Up Hand Tracking in Unity 3D. Let’s start there—let’s download Unity and set it up for hand-tracking.

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Virtuix: VR Hardware From Commercial to Consumer

XR Today - Virtual Reality

Jan Goetgeluk, the Founder and CEO of Virtuix , sat down with XR Today earlier this month to discuss the development of the product while also giving insight into creating VR hardware for consumers and commercial markets. Goetgeluk explained that the hardware provides increased immersion while adding “ a lot to the fun factor of VR.”

Hardware 226
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Regine Gilbert talks about accessibility in XR

The Ghost Howls

For example, captions are provided on videos for people in the deaf and hard of hearing communities as well as those who may not be native speakers of a language. Can you give us some examples of good ones in this sense? Mozilla Hubs is one of the good accessibility example provided by Regine. You can find it here: [link].

Education 409