Remove Examples Remove HTC Remove Razer
article thumbnail

‘Half-Life 2: VR’ Mod Gets Green-lit on Steam in 4 Days

Road to VR

Half-Life 2: VR , a revamped version of an older mod which will adapt the beloved Half-Life 2 for the HTC Vive and Oculus Rift, has been green-lit, signifying Valve’s official acceptance of the mod for distribution on Steam. Here’s some gameplay from the original mod played on the Rift DK1.

Razer 266
article thumbnail

A Brief History of Virtual Reality at CES

Road to VR

The most infamous example is of course, the legendary 3DHead system. The Razer-fronted Open Source Virtual Reality (OSVR) platform was announced along with its very first flagship hardware, the Hacker Developer Kit (HDK for short). The HTC Vive (DK1), SteamVR Controllers and Laser Basestations.

Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

article thumbnail

Intel Doubles Down on VR and AR, Calls it Merged Reality

VRWorld

About a year and a half ago, Intel invested in Razer bringing the valuation of the said company to north of $1 billion. Today, Razer is bringing Hacker Development Kit 2.0 Intel claims to bring room scale VR and “global VR” without the need for external sensors such as HTC’s Lighthouse or Oculus Constellation.

Razer 40
article thumbnail

How To Play SteamVR Vive Games With Oculus Touch and Rift

UploadVR Between Realities podcast

Of those 800, all of them support the HTC Vive officially, whereas only 180 support the Oculus Rift. Of those, not all of them are optimized for Touch, but rather may be optimized for the Razer Hydra, or another third-party peripheral. Another example is with Onward , a military simulation shooter.

Oculus 100
article thumbnail

OSVR Roadmap: Creating an Ecosystem of Interoperable VR Hardware and Software

VRGuy

Created by Sensics and Razer, OSVR includes two independent components: 1) the OSVR software platform and 2) the open-source Hacker Development Kit VR headset. In the above example, these devices would be products from Leap Motion, NOD, YEI and Softkinetic. All these devices would expose gestures to the app in a standardized way.

article thumbnail

Veteran Indie VR Dev Revives ‘CRASHLAND’ for Quest, Launching Thursday

Road to VR

Oculus Rift DK1 with Razer Hydra motion controllers | photo by Road to VR. Each mission has a theme centered around a new creature; for example fighting giant hellworms in a sand storm, prehistoric terror birds in the forest, blood sucking spiders in the dark etc. Missions are a short but very intense 5–10 minutes.

Razer 363
article thumbnail

Attending Digital Concerts in XR with The Boolean’s Anne McKinnon

XR for Business Podcast

So HTC has given us some Vive Focus and we love them, because being untethered is a huge important part of having audience come in and not feeling like it’s a hassle, but really having this like ritualistic atmospheric experience without breaking that sense of immersion. We’re speaking with Razer as well. Alan: So cool.