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HTC VIVE partnered with The Bavarian State Criminal Police Office (Bayerisches Landeskriminalamt, BLKA) to launch the ‘Holodeck’ VR platform that will ‘revolutionise’ forensic investigations. HTC VIVE’s responsive support provided solutions and continuous progress throughout the technical challenges.
Image by Road To VR, from HTC images). HTC launches Vive Tracker 3.0 HTC was not teasing a new standalone headset, but a new Vive Tracker. I know that many of you won’t be excited by this news, but remember the Vive Tracker is one of the most successful accessories ever created by HTC. Come and visit it!
Small startups can’t compete with big companies, so usually, startups produce expensive headsets at a smaller scale to survive : see VRgineers or Varjo as an example. A new FCC listing appears for an HTC Vive headset. And in fact, a new request to FCC for a new device has arrived from HTC. HTC launches Vive XR Suite.
That’s the consensus that seems to emerge from “Top 2020 Trends: Enterprise AR & VR” , a report published today by Unity Technologies where 15 industry experts (yours truly among them) outline how mixed reality (or XR depending on what flavor acronym you favor) will supercharge and transform the world of work. .
HTC has announced a new set of tools allowing developers to build applications which take advantage of the Vive Pro’s stereo front-facing cameras, effectively turning the device into an AR headset dev kit. SEE ALSO HTC Vive Pro Headset Review: Welcomed Improvements Overshadowed By a Steep Price.
A toned-down version of the more intricate ZED long-range depth camera, the Mini attaches securely to the front of an Oculus Rift or HTC Vive headset and captures the real world in stereoscopic video via the camera’s two “eyes.” One of the more exciting of options is Stereolabs’ ZED Mini depth camera.
According to HTC, the SDK breaks down into three primary modules that allow developers to focus solely on their content: a depth module, see-through module, and a 3D reconstruction module. The SDK also supports native development with plugins for both Unity as well as Unreal Engine 4.
I was porting our Unity game Hit Motion: Reloaded to the new Vive Wave SDK 3.0.2 I wrote to HTC and in the end, I managed to someway solve the issue… so I am writing this post for everyone that may find him/herself in the same situation. How to make controllers’ buttons to work in Unity with Vive Wave SDK 3.0?
That’s the consensus that seems to emerge from “Top 2020 Trends: Enterprise AR & VR” a report published today by Unity Technologies, where 15 industry experts (yours truly among them) outlined how Mixed Reality (or XR depending on what flavor acronym you favor) will supercharge and transform the world of work. Look no further!
Let me explain this better with an example: if you grab a bottle in real life, your fingers can’t trespass the bottle, because the material of the bottle exerts a force towards your fingers which prevents them to enter. This way your gloves are powered and can communicate with your PC; Setup of the HTC Vive system. Applications.
Today is Unity’s Vision Summit in Los Angeles. Since releasing, Superhot has been given a juicy content update that makes a great game even better and has begun to tease support for other VR headsets like the HTC Vive. The show also includes an awards portion and this year one of the top honors is going to a familiar face.
For instance, I contributed to the little musical experience that Enea Le Fons has taken to a disco club during his 30 Days in VR experiment and I made the porting of the ImmotionRoom full-body VR system to the new HTC device. Unity and Android Permissions. What does this mean if you want to request some permissions inside Unity?
Disclaimer: HTC provided three of their Vive Tracker 3.0 What is an HTC Vive Tracker? Whilst the first part of this article looked at the history of the HTC Vive Tracker and its three different versions, the second part will focus on some practical experiments with the latest HTC Vive Tracker 3.0. HTC Vive Tracker 3.0
The MRTK is a set of components with plugins, samples, and documentation designed to help the development of MR applications using gaming engines from either Unreal Engine or Unity, providing two versions of the solution – MRTK-Unity and MRTK for Unreal. Understanding the MRTK-Unity Toolkit for MR Developers.
without limitation, Oculus, Google, Microsoft, Valve, Steam, HTC)”, venture capital, or crowdsourcing. ” SEE ALSO Facebook Founder Says Company Invested $250M in VR Content, Will Invest $250M More. The post ‘Oculus Start’ Program Aims to Help Indies Jump into VR Development appeared first on Road to VR.
Valve have released the Unity based renderer for its superb VR experience collection The Lab in an effort to encourage adoption of what it sees as optimal rendering techniques for VR experiences. You can grab the source for the renderer at the Unity asset store here , and check out the full blog post detailing the release here.
We also have a top list of the absolute best HTC Vive games — which is updated every few months with the latest and greatest options. Not a great example of hockey gameplay. Recommendation: Developers will eventually be able to get this for free on the Unity store. Cut Cut Buffet, from 2BDev. Price: $9.99. Price: $4.99.
We’ve seen Unity’s impressive in-VR authoring tool a few times throughout 2016, with no real clue of when it’s coming. Unity (@unity3d) November 1, 2016. This time, West used the HTC Vive, having used the Oculus Rift with Touch controllers in previous demos. That changed today.
See Also: Redefining the Future of Location-Based Entertainment With HTC VIVE Focus 3 and The Park Playground “Virtual reality is often perceived as being limited to the world of gaming. Although gaming is certainly a great use case and example of what immersive VR experiences can deliver, the possibilities are endless,” said Vindevogel.
IBM Watson, the artificial intelligence platform designed to understand natural language, today launched support for Star Trek: Bridge Crew (2017) across PSVR, Oculus Rift and HTC Vive. The Sandbox, released in May, combines IBM’s Watson Unity SDK with two services, Watson Speech to Text and Watson Conversation. image courtesy IBM.
The TouchDIVER Pro is also a multi-module product that works across PCVR and stand-alone headsets, with support for Meta Quest, Pico, HTC, and Windows Mixed Reality-ready for a range of end-user situations. The SDK includes an accompanying textures library to help teams get started with 22 ready-to-go textures.
In any case, VR holds far greater capabilities than video calls according to HTC’s David Sapienza in his recent talk. One example we often point to is the illogical ubiquity of Apple’s low-quality, infuriating and knot-prone wired earbuds. Meanwhile, HTC is working out some of the kinks on software levels.
Although Unity 3D is undoubtedly the most common and trained standards for developing and deploying augmented and virtual reality application for both beginner or expert developer, it is cannot be employed for developing content for some headsets. You also give 5% of net revenues per quarter although its free to use.
But in China, they are very famous, and now they are also organizing a big event about XR called FBEC with hosts from all the major VR companies (HTC, Unity, Alibaba, Huawei, etc…). For example, we invited senior executives from HUAWEI, JBD, HTC, Alibaba, iQIYI, Qualcomm, Microsoft, and so on.
This would be pretty disruptive, because up to now every standalone headset has been a walled garden with its own store and hardware, with the only exception being HTC trying to distribute its Viveport store to some other Chinese devices. Basically, Google could try to be for standalone devices what Steam has been for the PC VR ones.
Unity Game Engine ?? Sample Examples ? WebXR is a JavaScript application programming interface (API) that enables applications to interact with augmented reality and virtual reality devices, such as the HTC Vive, Oculus Rift, Google Cardboard or Open Source Virtual Reality (OSVR), in a web browser.?—?Wikipedia Widget libraries
XR headset manufacturer HTC VIVE has debuted its VIVE Ultimate Tracker, which will offer users multiple vantage points for body tracking, Shen Ye, Global Head of Product, HTC VIVE announced in a blog post on Wednesday. Building on the successes of the HTC VIVE Tracker 3.0, ” HTC VIVE FOTA 6.0 Named FOTA 6.0,
It was pretty cool using it inside a discotheque The tools we had were very limited: the Vive Focus had just a Snapdragon 835 processor, the image was black and white and low-resolution, we had to do everything at the Unity software level, and we had no environment understanding.
Since these are all experiments, not all of them are successful, but Daydream Labs is showing off a couple examples of some fun early experiments including a new efficient means of typing in VR. We even built a game that lets you track your words per minute (mine was 50 wpm!).”.
This is the first post in a series of technical posts in which we will be covering the bare bones of a Virtual Reality API (Application Programming Interface) and coding a few examples using it. You may be saying “Come on! As a developer, we haven’t control over the runtime in which our application will execute (i.e.:
We want to appear strong and successful… and in fact, many people compliment me for the accomplishments I obtained in all these years. But actually, there have been many failures, mistakes, critics, things that made me sad , and some of them are known, others a bit less.
One of the first and most popular early examples of an MMO (Massively Multiplayer Online) title, Ragnarok Online (or RO) was played obsessively by legions of Koreans following its release in 2002. ” (see gameplay video embedded at the top of this page).
Mark Zuckerberg, but also Unity CEO John Riccitiello) that should mark the beginning of the serious adoption of new technology. Now the design has been used also by other companies, like HTC that has just launched its Vive Flow headset. Plus Huawei headset is compatible only with Huawei phones, while HTC is more open.
Sinespace was built using the Unity game engine allowing for an easily customizable as well as upgradable experience. Sinespace is currently available on PC via download or a web client, all OpenVR compatible headsets including the HTC Vive, Oculus Rift and Microsoft Mixed Reality, with plans for iOS and Android releases in the near future.
This memorable struggle I experienced was made possible by an HTC Vive, a couple of smartphones, and a lot of plastic. They started looking into pairing the controller with a phone, as others have done recently, and then HTC got in touch about its tracker. A few weeks later and here we are with a working prototype.
Game Maker is one of the most popular examples as it was used to create several hit indie games such as Hotline Miami, Undertale, and Spelunky. As is popular in many game engines, such as Unity , SMILE GAME BUILDER is adding the ability to interact with your creations in real-time by going inside a VR headset.
HTC selects Lifeliqe as educational VR content partner Positioning itself as a self-described, “Visual learning platform incorporating interactive 3D, virtual reality and augmented reality programs,” Lifeliqe’s custom educational offerings bring students front and center with the subjects they are studying.
Vive Focus 3 has an expensive cooling system that can keep the Snapdragon XR2 cold enough to perform its operations at the best temperatures (Image by HTC Vive). This is great news for us developers, because it means we can develop a VR app for Quest, Pico, and Focus using exactly the same SDK provided by Unity! Production quality.
It was used to create many of the trailers for the original HTC Vive launch titles, for example. The beta is available today for Unity, and is coming to Unreal Engine later this year. LIV has been helping developers, YouTubers, and streamers create this kind of mixed reality footage since 2016.
One can say Google’s Tilt Brush is still virtual reality’s closest thing to a killer app and one of the first demos anyone using a HTC Vive will ever try. Google has recently announced the release of the open source Tilt Brush Toolkit, a tool that allows Tilt Brush creators to export their creations into Unity, and animate them.
These gloves are also compatible with HTC VIVE, Meta Quest, and Pico Neo headsets, offering excellent versatility. You can see a great example of what they look like in this demonstration from Jeff Bezos. Plus, the gloves are compatible with various software platforms, such as Unity and Unreal Engine.
For example, most HTC VR technology supports 3D hand tracking. Laverde also pointed out that while VIVE’s hand tracking SDK works with a number of common platforms including Unity and Unreal, there can be complications for different hardware. See Also: MR Company Nreal Talks Hand Tracking and New Partnerships.
Mister President launching the Vive Focus (Image by HTC). That’s why the other companies, like HTC and Pico, have decided to aim at the enterprise market. And I could go on with other examples… In China, we had the opening of a giant VR theme park in Guizhou , even if it actually is still an incomplete effort.
The damn coronavirus continues to impact all our lives: the fact that many countries are applying restrictions on flights to and from Italy is, for example, creating various nuisances to my job. The only company not much affected by it is HTC, that manufacturers its headsets in Taiwan and not in Mainland China.
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