This site uses cookies to improve your experience. To help us insure we adhere to various privacy regulations, please select your country/region of residence. If you do not select a country, we will assume you are from the United States. Select your Cookie Settings or view our Privacy Policy and Terms of Use.
Cookie Settings
Cookies and similar technologies are used on this website for proper function of the website, for tracking performance analytics and for marketing purposes. We and some of our third-party providers may use cookie data for various purposes. Please review the cookie settings below and choose your preference.
Used for the proper function of the website
Used for monitoring website traffic and interactions
Cookie Settings
Cookies and similar technologies are used on this website for proper function of the website, for tracking performance analytics and for marketing purposes. We and some of our third-party providers may use cookie data for various purposes. Please review the cookie settings below and choose your preference.
Strictly Necessary: Used for the proper function of the website
Performance/Analytics: Used for monitoring website traffic and interactions
HTC VIVE partnered with The Bavarian State Criminal Police Office (Bayerisches Landeskriminalamt, BLKA) to launch the ‘Holodeck’ VR platform that will ‘revolutionise’ forensic investigations. HTC VIVE’s responsive support provided solutions and continuous progress throughout the technical challenges.
Kite & Lightning, the studio behind some of VR’s earliest experiences, is one of 13 developers receiving a portion of over $200,000 in ‘Unreal Dev Grants’, a program set up by Epic Games to showcase and provide financial support to projects using Unreal Engine 4. The game is currently in closed beta.
Small startups can’t compete with big companies, so usually, startups produce expensive headsets at a smaller scale to survive : see VRgineers or Varjo as an example. A new FCC listing appears for an HTC Vive headset. And in fact, a new request to FCC for a new device has arrived from HTC. HTC launches Vive XR Suite.
HTC has announced a new set of tools allowing developers to build applications which take advantage of the Vive Pro’s stereo front-facing cameras, effectively turning the device into an AR headset dev kit. SEE ALSO HTC Vive Pro Headset Review: Welcomed Improvements Overshadowed By a Steep Price.
A toned-down version of the more intricate ZED long-range depth camera, the Mini attaches securely to the front of an Oculus Rift or HTC Vive headset and captures the real world in stereoscopic video via the camera’s two “eyes.” One of the more exciting of options is Stereolabs’ ZED Mini depth camera.
The Vanishing of Ethan Carter is a famous example of using the technique in Unreal Engine 3 (see The Astronauts’ blog for a detailed explanation), and Realities.io took a photo-realistic approach to create their free SteamVR product Realities using Unreal Engine 4, which launched alongside the HTC Vive in April 2016.
According to HTC, the SDK breaks down into three primary modules that allow developers to focus solely on their content: a depth module, see-through module, and a 3D reconstruction module. The SDK also supports native development with plugins for both Unity as well as Unreal Engine 4.
Utilizing Unreal Engine 4, the team eventually aims to recreate every room of NCC-1701-D, including areas not shown during the original program. Stage 9 currently supports HTC Vive and Oculus Rift headsets. Stage 9 itself is our way of paying respect to something we all love.”.
See Also: Redefining the Future of Location-Based Entertainment With HTC VIVE Focus 3 and The Park Playground “Virtual reality is often perceived as being limited to the world of gaming. Although gaming is certainly a great use case and example of what immersive VR experiences can deliver, the possibilities are endless,” said Vindevogel.
without limitation, Oculus, Google, Microsoft, Valve, Steam, HTC)”, venture capital, or crowdsourcing. ” SEE ALSO Facebook Founder Says Company Invested $250M in VR Content, Will Invest $250M More. The post ‘Oculus Start’ Program Aims to Help Indies Jump into VR Development appeared first on Road to VR.
Apparently, the new games will be interactive and, according to the IGN piece, rendered with the Unreal engine – which hopefully lays to rest any assumptions these are merely some sort of branching 360 video abomination. “The Walking Dead, it all comes back to moral choice and what would you do as the player.
For example, Calima’s “Dash” ability allows her to make small quantum jumps across the map two times before requiring a cooldown. The game was scheduled to launch simultaneously on SteamVR , but has been delayed due to compatibility issues between the game engine (Unreal Engine 4) and SteamVR.
Ironbelly Studios and TectonicVR are bringing a new built-for-VR open world title to the HTC Vive, set within the medieval era, and it’s looking mighty promising too. The game is already available for HTC Vive via Steam Early Access for $14.99 On a visual note, Yore VR looks great. with user feedback very positive thus far.
This memorable struggle I experienced was made possible by an HTC Vive, a couple of smartphones, and a lot of plastic. They started looking into pairing the controller with a phone, as others have done recently, and then HTC got in touch about its tracker. A few weeks later and here we are with a working prototype.
The range of tactile sensations was ultimately surprising; revealed to me when I was thrown in to the company’s farm-themed menagerie of tactile examples. Feeling the Farm. Photo by Road to VR. Rubin encouraged me to start poking and prodding at the scene.
The demonstration included the now familar Unreal Engine 3 powered citadel area, one which would become the setting for one of the most famous early VR applications of all time, Rift Coaster. The most infamous example is of course, the legendary 3DHead system. The HTC Vive (DK1), SteamVR Controllers and Laser Basestations.
It was used to create many of the trailers for the original HTC Vive launch titles, for example. The beta is available today for Unity, and is coming to Unreal Engine later this year. LIV has been helping developers, YouTubers, and streamers create this kind of mixed reality footage since 2016.
So he proposed to HTC to live 30 days in VR in a way that in these 30 days he could develop very cool things like AI bots and VR locomotion systems while being inside virtual reality with other people helping him remotely… and then share everything developed there to the community as open source software. Isn’t it cool?
The HTC Vive and Oculus Rift have good content and roomscale capabilities, but they’re tethered and the resolution isn’t great. The first demo I tried was a basic game-like demo powered by Unreal. I stood stop a skyscraper in Dubai, for example, watching a too video unfold in gogeous detail.
Game Maker is one of the most popular examples as it was used to create several hit indie games such as Hotline Miami, Undertale, and Spelunky. Game creation has become a big topic for ease-of-use software applications in recent years.
Further, using traditional Vive Trackers with headsets that don't use SteamVR Tracking requires a manual calibration process, as does using Vive Ultimate Trackers with headsets other than HTC Vive standalone headsets. Generative Legs supports Quest 2, Quest Pro, and Quest 3.
For example, most HTC VR technology supports 3D hand tracking. Laverde also pointed out that while VIVE’s hand tracking SDK works with a number of common platforms including Unity and Unreal, there can be complications for different hardware. See Also: MR Company Nreal Talks Hand Tracking and New Partnerships.
These gloves are also compatible with HTC VIVE, Meta Quest, and Pico Neo headsets, offering excellent versatility. You can see a great example of what they look like in this demonstration from Jeff Bezos. Plus, the gloves are compatible with various software platforms, such as Unity and Unreal Engine.
“The immersive, emotionally-charged storyline lends itself very well to virtual reality, and we feel that FATED is a perfect example of how PS VR can transport players into a movie-length story as never before.”. CatsAndVR.com.
For example, while holding a physical prop, such as a welding torch, the hand tracking remains robust. It’s interesting to see that Neurable is still around and kicking: a few years ago there was a bit of hype around it when it created an EEG-based “mind controller” for the HTC Vive.
Roy Batty was an example figure we discussed when designing LCF-R’s makeup and persona. For example, I wanted an original score for the series, and when looking at top video game composers, Winifred was an obvious choice. He has been working with Unreal for 20 years and was part of the Paragon and Fortnite development teams.
The team are to deliver a big update in June that adds the ability to mod the title, with the first example a complete Dungeon construction modification. We really liked the look of Modbox when we first covered the SteamVR / HTC Vive physics sandbox title last year. You won’t get that in real life!
Unreal Engine 4 is also an industry standard although it has a steeper learning curve than Unity. Examples are HTC Vive, Oculus Rift, Cardboard and other that are now very popular VR platforms for building experiences. You also give 5% of net revenues per quarter although its free to use. Both are free to download and try.
This is the first post in a series of technical posts in which we will be covering the bare bones of a Virtual Reality API (Application Programming Interface) and coding a few examples using it. You may be saying “Come on! As a developer, we haven’t control over the runtime in which our application will execute (i.e.:
“Hallelujah is the first example of what things might be able to look like when you’re doing true volumetric capture.” These are realistic places you can explore in your Oculus Rift or HTC Vive. You can either get immersive stuff by building on top of Unity or Unreal, but you’re stuck in a videogame world.
Leveraging Gamification for Increasing Patient Outcome s Emerging Metaverse services and integrated, immersive technologies grew alongside RT3D engines such as Unreal and Unity, two SDKs that developers commonly leverage for creating gaming content. Chen remarked: This is one of my favourite examples of real-life value-add today.
One leading XR streaming solution provider is Innoactive, which leverages RT3D engines from Unreal, Unity, and NVIDIA to promote the adoption of workplace XR services – allowing clients to distribute XR applications directly to a range of end-devices with the compute processing happening remotely on the cloud.
For example, if a Quest developer accessed the Ocean kit, they would be able to better integrate features such as gesture tracking, microphone input, and an external camera for the various supported end devices.
As a small example, my launch headset arrived with the headset harness offset to one side due to improper assembly , which caused it to sit skewed on my head as the offset gap just got larger the further the headband was opened. . Example of CAD file released by Valve (Image by Valve).
The MRTK is a set of components with plugins, samples, and documentation designed to help the development of MR applications using gaming engines from either Unreal Engine or Unity, providing two versions of the solution – MRTK-Unity and MRTK for Unreal. OpenVR – Windows Mixed Reality headsets, HTC Vive , and Oculus Rift.
Revive is an application that allows select VR games exclusive to the Oculus Home platform to be played on a rival SteamVR-powered HTC Vive headset. For Valve and HTC’s Vive headset it’s Steam, for Oculus and the Rift it’s Oculus Home. What does Revive actually do under the hood? Who’s behind it?
For example, Chinese technology company Easpeed developed “no-touch” hologram buttons for elevators, to avoid having to touch surfaces and lowering the risk of spreading COVID-19. You probably have heard of well-known models such as the Oculus Go, Oculus Rift, Playstation VR, and HTC VIVE?—?these
HTC has finally revealed the price of the Vive Pro : it will cost $799 just to have the headset (no controller and no base stations, so you must already have a Vive 1 kit) and will be available for pre-orders since April, 5th. But, as Road To VR has stated, maybe HTC should have clarified that in all its marketing material.
Just in time for E3 2016, WorldViz will bring support for Unreal Engine 4 and Unity 5 on most popular devices such as Google Daydream VR, HTC Vive, Oculus Rift, Samsung Gear VR, and Sony PlayStation VR. meters i.e. 26,910 sq. feet are covered with a single device. meters i.e. 26,910 sq. feet are covered with a single device.
Rikard Steiber (HTC), Joel Breton (HTC). As President of Viveport and Head of Vive Studios respectively, Rikard Steiber and Joel Breton are two of the most senior figures working on the HTC Vive today. State Of Unreal: Epic Games’ Opening Session. : Tuesday, February 28th, 10:00am – 11:00am.
The TouchDIVER Pro is also a multi-module product that works across PCVR and stand-alone headsets, with support for Meta Quest, Pico, HTC, and Windows Mixed Reality-ready for a range of end-user situations. The SDK includes an accompanying textures library to help teams get started with 22 ready-to-go textures.
While there are some high-profile, critically acclaimed zombie titles in VR, such as Arizona Sunshine for example, there are none as high-profile as one based in the world of The Walking Dead would be. The Walking Dead’s lead characters make tough decisions regularly. “Because we are going after this as a full-fledged VR game.
Eye tracking is, in my opinion, a technology that will disrupt completely the VR ecosystem , exactly as room-scale did with the first HTC Vive. FOV: >110° (adapted to HTC Vive). Does your device works only with HTC Vive or is it also compatible with Rift, WMR, etc…? aGlass DKII is compatible with HTC Vive and Vive Pro.
We organize all of the trending information in your field so you don't have to. Join 3,000+ users and stay up to date on the latest articles your peers are reading.
You know about us, now we want to get to know you!
Let's personalize your content
Let's get even more personalized
We recognize your account from another site in our network, please click 'Send Email' below to continue with verifying your account and setting a password.
Let's personalize your content