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How to get started with WebXR in Unity

The Ghost Howls

WebXR is a technology with enormous potential, but at the moment it offers far worse tools to develop for it than standalone VR , where we all use Unity and Unreal Engine. As a Unity developer, I think that it is a very important enabling solution. How to get started with WebXR in Unity – Video Tutorial.

Unity 522
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What is MRTK-Unity? – Mixed Reality ToolKit

XR Today - Mixed Reality tag

The MRTK is a set of components with plugins, samples, and documentation designed to help the development of MR applications using gaming engines from either Unreal Engine or Unity, providing two versions of the solution – MRTK-Unity and MRTK for Unreal. Understanding the MRTK-Unity Toolkit for MR Developers.

Unity 84
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‘Oculus Start’ Program Aims to Help Indies Jump into VR Development

Road to VR

Providing “access, support, and savings” to qualifying indie developers, the new Oculus Start program hopes to encourage and enable the development of great apps from those just getting started in VR. The program, which was introduced in a brief post on the Oculus developer blog , has begun to accept applications via this form.

Oculus 230
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Veteran VR Developers Reveal How Gaming Influences Enterprise XR Services

XR Today - Virtual Reality

The real-time 3D engines powering AR/VR/MR applications, like Unreal and Unity, found fame and traction as gaming development tools. For example, Unity is a critical component of the workplace-focused Vision Pro. The gamification trap… XR is always linked to gaming, whether business like it or not.

Gaming 241
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XR Interaction Toolkit (eXtended Reality Technology Platforms)

ARVR

Unity Game Engine ?? Unreal Engine eXtended Reality (XR) Technology Platforms | Source: [link] How to Select Extended Reality (XR) Toolkit? ? Sample Examples ? You can make 3D worlds with HTML and Entity-Components for Virtual Reality headsets like Oculus Quest, Rift or WMR, SteamVR, mobile, desktop. ? Widget libraries ?

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Meta Releases Experimental Quest 3 Depth API For Dynamic Occlusion In Mixed Reality

Upload VR

Looking at Meta's example clip, it's hard to imagine any developer will choose Hard. You can find the documentation for Unity here and for Unreal here. There are two ways developers can implement occlusion: Hard and Soft. Hard is essentially free but has jagged edges, while Soft has a GPU cost but looks better.

Unity 144
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Regine Gilbert talks about accessibility in XR

The Ghost Howls

For example, captions are provided on videos for people in the deaf and hard of hearing communities as well as those who may not be native speakers of a language. Can you give us some examples of good ones in this sense? Mozilla Hubs is one of the good accessibility example provided by Regine. You can find it here: [link].

Education 419