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The latest version of the Oculus Integration for Unity, v23, adds experimental OpenXR support for Quest and Quest 2 application development. OpenXR Support for Oculus Unity Integration. OpenXR Support for Oculus Unity Integration. Phase Sync Latency Reduction in Unity and Unreal Engine.
The launch on Quest has gone pretty well , and the game has had good feedback from the press (apart from some graphical glitches that can be solved in future updates) and very positive reviews on the Oculus Store. Now there is the Oculus Quest. Oculus Quest and controllers (Image by Oculus).
Kite & Lightning, the studio behind some of VR’s earliest experiences, is one of 13 developers receiving a portion of over $200,000 in ‘Unreal Dev Grants’, a program set up by Epic Games to showcase and provide financial support to projects using Unreal Engine 4. The game is currently in closed beta.
Providing “access, support, and savings” to qualifying indie developers, the new Oculus Start program hopes to encourage and enable the development of great apps from those just getting started in VR. The program, which was introduced in a brief post on the Oculus developer blog , has begun to accept applications via this form.
A toned-down version of the more intricate ZED long-range depth camera, the Mini attaches securely to the front of an Oculus Rift or HTC Vive headset and captures the real world in stereoscopic video via the camera’s two “eyes.” One of the more exciting of options is Stereolabs’ ZED Mini depth camera.
In addition to a new explorable location, the software has been overhauled to support forward rendering and improved support for Oculus Rift and Touch. The Vanishing of Ethan Carter is a famous example of using the technique in Unreal Engine 3 (see The Astronauts’ blog for a detailed explanation), and Realities.io
This past Thursday marked the launch of In Death: Unchained on the Oculus Quest. The result is an insanely-addictive VR dungeon crawling experience made even better thanks to Oculus technology. So we decided we should make it happen and we put a lot of love and effort into it – with Solfar’s blessing and Oculus’ help.”
Impulse Gear’s class-based team shooter is now available on Oculus Quest and Oculus Rift. The goal, according to Impulse Gear, was to develop a game that stands out from the surplus of realistic shooters on Oculus and SteamVR headsets, resulting in one of the first true hero shooters developed from the ground up for VR headsets.
Daniel is an XR professional that has become very famous this year for his mindblowing experiments with the hands tracking of the Oculus Quest , where every prototype of his is focused on an interaction that is so crazy that most of the time you couldn’t think about it before. Daniel Beauchamp (Image by Daniel Beauchamp).
Nreal becomes XREAL One of the new brand images of XREAL (Image by XREAL) Nreal, which is one of the most interesting AR startups around, entered into a dispute with Epic Games for its name being too close to “Unreal” , which is a well-known name in our ecosystem. So the Nreal management took the right decision.
For example, captions are provided on videos for people in the deaf and hard of hearing communities as well as those who may not be native speakers of a language. Can you give us some examples of good ones in this sense? Mozilla Hubs is one of the good accessibility example provided by Regine. You can find it here: [link].
A few examples include: Squadpods: Private, secure office space for teams to customize, meet and collaborate with work tools they know and love. HeadOffice.Space announced their premier space for connection, it’s the world’s first metaverse on the moon designed for the ever-changing way remote teams work, play, learn, and explore together.
Although gaming is certainly a great use case and example of what immersive VR experiences can deliver, the possibilities are endless,” said Vindevogel. He gave examples of some applications of VR that have nothing to do with gaming, such as house tours, and meetings. ” He expects Meta to continue pushing the narrative for VR.
Last year at Oculus Connect 2015, Epic revealed the Bullet Train tech demo for Oculus Touch. Now at Connect 2016, the company has revealed Robo Recall , an Oculus Touch exclusive arcade FPS and spiritual successor to that tech demo. SEE ALSO 'Bullet Train' on the Latest Oculus Touch Makes You a Bullet-Catching Badass.
Utilizing Unreal Engine 4, the team eventually aims to recreate every room of NCC-1701-D, including areas not shown during the original program. Stage 9 currently supports HTC Vive and Oculus Rift headsets. Stage 9 itself is our way of paying respect to something we all love.”.
Rendered 100% in real-time using the Unreal Engine 4, this VR experience takes users on a stroll through a 3D model of the rappers new palace, giving you a small taste of how the better half live. . The company hopes to further demonstrate the many use-cases for virtual reality when combined with video games and the Unreal Engine.
First of all, AI can be important to improve the quality of VR, and DLSS is a clear example of it. NVIDIA makes available a few examples of using services to build applications using Omniverse Kit, for instance Omniverse Create, View, and Machinima but developers can build their own applications using Kit as well.
Every year, for example, it selects a handful of companies to join its Disney Accelerator program. The other company on the list is Epic Games, the creators of the Unreal Engine platform that many developers use to build both VR and traditional games. There are a lot of sides to Disney beyond the movies and merchandising.
References found in the Oculus Quest 2 firmware by users Reggy04 and Basti564 highlight how the Quest 2 Pro should have: Eyes tracking Facial expressions tracking Eye relief knob Granular IPD adjustment External charging station. Top news of the week. Image by Facebook). References found in Quest 2 firmware hint to Quest Pro features.
Now the tech is available to all Unreal Engine developers in version 4.14 Graphically rich indeed, Robo Recall , which Epic announced last month as an Oculus Rift exclusive shooter for Touch, has some of the best looking graphics you’ll find in VR right now. SEE ALSO Watch: 12 Minutes of 'Robo Recall' Gameplay with Oculus Touch.
Epic Games is using the Game Developers Conference (GDC) to give an advanced preview of the latest additions to its Unreal Engine VR Editor, which allows creatives to build worlds in a virtual reality environment using the full capabilities of the editor toolset combined with interaction models designed specifically for VR world building.
Apparently, the new games will be interactive and, according to the IGN piece, rendered with the Unreal engine – which hopefully lays to rest any assumptions these are merely some sort of branching 360 video abomination. “The Walking Dead, it all comes back to moral choice and what would you do as the player.
An example? Lucy is the first example of this new path and well, she is fantastic. It is an incredibly polished experience, developed with Unreal Engine. High quality is not something new for Fable: the studio has been founded by people that were inside Oculus Studio (RIP), the studio behind Henry and Dear Angelica.
Whiting oversees the development of the award-winning Unreal Engine 4’s virtual reality efforts. Epic’s Unreal Engine 4 is one of the leading tools for VR game development. A simple example is in the architecture and construction industries. Oculus’ Head of Content, Jason Rubin. Nick Whiting.
Small startups can’t compete with big companies, so usually, startups produce expensive headsets at a smaller scale to survive : see VRgineers or Varjo as an example. While Oculus is getting all the glory for the Quest, its competitors are not sleeping. Notwithstanding all this hate, the Oculus Quest 2 is selling very well.
Revive is an application that allows select VR games exclusive to the Oculus Home platform to be played on a rival SteamVR-powered HTC Vive headset. A recent update to Oculus Home crippled Revive , an act that has caused outrage in the VR community. And are Oculus really doing anything wrong anyway? Who’s behind it?
We support all major VR platforms – including Oculus/Meta HMDs and Steam VR, Vive Flow , Nreal and Pico ecosystems – and below you can find a handy image demonstrating a selection of supported creation tools! When do you think web-based XR content can reach the same high level of standalone content made with Unreal or Unity?
In the hopes of enacting meaningful environmental change rather than simply raising awareness for causes, the Nature Conservancy has launched a new experience for Oculus Rift and Gear VR. For example, when you look at the iceberg hulls, they break apart and you can see inside them.
His lab was even visited by Zuckerberg before he decided to acquire Oculus. An iconic image of Jeremy Bailenson wearing an Oculus Rift DK2 (Image taken from Medium). Or Unreal if that’s your language. I am always fascinated when I speak with someone that is here before the Oculus Kickstarter campaign.
Unreal Engine eXtended Reality (XR) Technology Platforms | Source: [link] How to Select Extended Reality (XR) Toolkit? ? Sample Examples ? You can make 3D worlds with HTML and Entity-Components for Virtual Reality headsets like Oculus Quest, Rift or WMR, SteamVR, mobile, desktop. ? Unity Game Engine ?? Supported AR/VR devices ?
Image by Oculus). Facebook is working on a new version of the Oculus Quest. According to a report by Bloomberg, Oculus is working on a new Oculus Quest model, and it has already done prototypes that are lighter and more powerful than the current device. Top news of the week. Mechanical IPD is confirmed.
The real-time 3D engines powering AR/VR/MR applications, like Unreal and Unity, found fame and traction as gaming development tools. For example, Unity is a critical component of the workplace-focused Vision Pro. The gamification trap… XR is always linked to gaming, whether business like it or not.
From the advent of the Oculus Rift in 2012, we saw Oculus attend the show for the first time in 2013 to show off their pre-production Rift headset prototype ahead of the DK1 launch, following their wildly successful Kickstarter campaign. CES 2013 however gave us the first glimpse of Oculus VR operating as a company.
As has been Epic Games’ style for many years, Robo Recall – built on the company’s Unreal Engine 4 – allows you to change the original game via the engine’s editor, giving you the tools you need to mod the title to your heart’s content. Check out the full tutorial over at the Unreal Engine site here.
Fans of the Rift will remember when developer Epic Games took to the stage of the Oculus Connect 2 keynote that year to announce a tech demo for the then-unreleased Oculus Touch controllers, called Bullet Train. Tagged with: Bullet Train , Epic Games , FPS , oculus rift , robo recall , touch , Unreal engine.
Game Maker is one of the most popular examples as it was used to create several hit indie games such as Hotline Miami, Undertale, and Spelunky. Game creation has become a big topic for ease-of-use software applications in recent years. Tagged with: creation , jrpg , smile game builder , smileboom , steam.
National Geographic and Oculus. In the video, you can explore areas of the river not typically accessible to the public, giving the viewer a sense of adventure.This is a great example of using VR on a civic level to educate and incite change. Kids old enough for VR will love this one. Produced by: Felix & Paul.
The HTC Vive and Oculus Rift have good content and roomscale capabilities, but they’re tethered and the resolution isn’t great. The first demo I tried was a basic game-like demo powered by Unreal. I stood stop a skyscraper in Dubai, for example, watching a too video unfold in gogeous detail.
This is the first post in a series of technical posts in which we will be covering the bare bones of a Virtual Reality API (Application Programming Interface) and coding a few examples using it. we can’t use OpenVR and choose to execute directly in Oculus runtime); that will be dictated by the API/SDK we are using instead. .:
WebXR is a technology with enormous potential, but at the moment it offers far worse tools to develop for it than standalone VR , where we all use Unity and Unreal Engine. We all love seeing gray cubes in Unity, and this is what I love to do as tutorials (like for instance in this tutorial on how to get started with Oculus Quest in Unity ).
The news for us of course was that (as an increasing number of projects were) the title was touting Oculus Rift support. Powered by Epic’s Unreal Engine 4, the game looks beautiful with that original Kickstarter concept production design now shining through in sumptuous looking, real-time rendered environments.
And the video trailer showed a guy playing with a gamepad and the Apple headset , like people playing with the Oculus CV1 at launch. Among the examples, I’ve said Disney… and in fact, Disney has been the first announced content partner. What year is it? 2016 or 2023? 2D apps all around you, this is what they are selling.
Looking at Meta's example clip, it's hard to imagine any developer will choose Hard. You can find the documentation for Unity here and for Unreal here. There are two ways developers can implement occlusion: Hard and Soft. Hard is essentially free but has jagged edges, while Soft has a GPU cost but looks better.
Oculus and Epic Games share a strong and fascinating partnership that’s grown over the past few years. Handing him the prize was none other than John Carmack, another videogame industry legend and current CTO of Oculus. Last night’s Game Developer Choice Awards showed why. Tagged with: GDC , john carmack , Tim Sweeney.
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