This site uses cookies to improve your experience. To help us insure we adhere to various privacy regulations, please select your country/region of residence. If you do not select a country, we will assume you are from the United States. Select your Cookie Settings or view our Privacy Policy and Terms of Use.
Cookie Settings
Cookies and similar technologies are used on this website for proper function of the website, for tracking performance analytics and for marketing purposes. We and some of our third-party providers may use cookie data for various purposes. Please review the cookie settings below and choose your preference.
Used for the proper function of the website
Used for monitoring website traffic and interactions
Cookie Settings
Cookies and similar technologies are used on this website for proper function of the website, for tracking performance analytics and for marketing purposes. We and some of our third-party providers may use cookie data for various purposes. Please review the cookie settings below and choose your preference.
Strictly Necessary: Used for the proper function of the website
Performance/Analytics: Used for monitoring website traffic and interactions
The demonstration included the now familar Unreal Engine 3 powered citadel area, one which would become the setting for one of the most famous early VR applications of all time, Rift Coaster. The most infamous example is of course, the legendary 3DHead system.
Sensics and Razer launched OSVR 18 months ago with the intent of democratizing VR. For example, head tracking can come from optical trackers or inertial ones. Many game engines—such as Unity, Unreal, and SteamVR—immediately support it. OSVR is an open source software platform and VR headset. Guest Article by Yuval Boger.
Created by Sensics and Razer, OSVR includes two independent components: 1) the OSVR software platform and 2) the open-source Hacker Development Kit VR headset. In the above example, these devices would be products from Leap Motion, NOD, YEI and Softkinetic. All these devices would expose gestures to the app in a standardized way.
Sensics and Razer launched OSVR 18 months ago with the intent of democratizing VR. For example, head tracking can come from optical trackers or inertial ones. Many game engines – such as Unity, Unreal and SteamVR- immediately support it. For example, DAQRI integrated a plugin that detects objects in a video stream.
from Razer. The result was somewhat disappointing, so Razer assisted to show me their latest model. Razer helped me out of that illusion. For example, you can use the Oculus Rift sensor instead of the OSVR sensor. Razer has chosen a dual lens system. Razer want the user and the developer to be free in their choice.
We organize all of the trending information in your field so you don't have to. Join 3,000+ users and stay up to date on the latest articles your peers are reading.
You know about us, now we want to get to know you!
Let's personalize your content
Let's get even more personalized
We recognize your account from another site in our network, please click 'Send Email' below to continue with verifying your account and setting a password.
Let's personalize your content