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While StadiaGoogle’s short-lived cloud game streaming serviceis probably the most recognizable example in recent years, the XR industry already has first-hand experience with the practice. ” Izadi further highlighted the buy-in of Samsung and Qualcomm as close-knit partners on Android XR. It’s an Android vertical.”
This week, unity, a leading XR and RT3D content creation engine, unveiled a new partnership with 3D content streaming experts Vagon. A typical example is Airlink for the Quest 2. To access a high-quality and sophisticated XR experience, a headset must comply with, at times, high-end technical requirements to operate optimally.
Top news of the week (Image by Samsung) Samsung XR headset may launch in Q3 2025 Two new reports gave us potential updates on the Samsung Project Moohan headset. South Korean news outlet The Elec instead reports that Samsung will use Sonys new 1.35-inch Of course, they are rumors, so take them with a grain of salt.
Spatial Hits Big at GDC 2023 In March, at the Game Developers Conference (GDC) 2023 in San Francisco, Spatial announced the platform’s new Unity Creator Toolkit is entering its beta stages. For example, Spatial’s Unity Creator Toolkit beta model powered the 2023 Metaverse Fashion Week on Spatial between 28 to 31 March.
Examples of how apps could use this include scanning and tracking QR codes, detecting a game board on a table to add virtual characters and objects to it, detecting physical objects for enterprise guide experiences, or integrating the visual AI functionality of cloud-hosted large language models (LLMs).
Developers looking to use ARCore to create augmented reality apps can start building right now on both the Pixel line and Samsung S8 line. Built with Unity and ARCore. Built by Jane Friedhoff with friends at Google Creative Lab using Unity and ARCore. It was made as a quick example of how to combine openFrameworks and ARCore.
More info John Riccitiello steps down from its role as Unity CEO The last chapter of the drama about Unity’s pricing change is that John Riccitiello has left his role of CEO at the company. Meta refused to answer any questions, and this makes me think that the game may have been abandoned or at least been in an uncertain situation.
Taking much of what they learned and built already with Tango since 2014, Google’s ARCore doesn’t require any additional hardware and works with Java/OpenGL, Unity and Unreal. And if you own a Pixel or Samsung S8, running 7.0 Nougat and above, ARCore is ready to run on your device starting today. So what’s possible with ARCore?
The real-time 3D engines powering AR/VR/MR applications, like Unreal and Unity, found fame and traction as gaming development tools. For example, Unity is a critical component of the workplace-focused Vision Pro. The gamification trap… XR is always linked to gaming, whether business like it or not.
Conversely, REMOSHOTs content creation platform leverages the famed Unity and Unreal Engine frameworks to deliver RT3D XR solutions for firms such as the National Medical Center, the National Fire Agency, and the National Police Agency. For example, in 2022, South Koreas Ministry of ICT, Science, and Future Planning pledged roughly $186.7
Elizabeth McSheery, business developer at PhaseSpace, says that while these examples are mostly used in demonstration environments, PhaseSpace is “looking towards allowing customers to purchase access to these games when they gain access to our API SDK that makes our system work easily with the Unity game engine.”.
You can see those examples in action below. The SDK is already functional with the Unity engine, and support for Samsung’s Galaxy phones is also planned for the near future. It can recognize more than 30 gestures users make with their hands, allowing for controller-free navigation of experiences.
Unfortunately, when it comes to immersive experiences, WebVR sits backstage, while VR headsets from HTC, Oculus, Playstation VR, Google and Samsung soak up all the limelight. Here is Yagiz Mungan’s (San Francisco) entry into the competition as an example of some of the concepts being entered.
But in China, they are very famous, and now they are also organizing a big event about XR called FBEC with hosts from all the major VR companies (HTC, Unity, Alibaba, Huawei, etc…). For example, we invited senior executives from HUAWEI, JBD, HTC, Alibaba, iQIYI, Qualcomm, Microsoft, and so on.
Apelab has developed a series of a Spatial Story platform on top of Unity in order to handle this type of gaze-triggered, interactive narrative. Emilie says that in some Unity scenes that there are over 150 different triggers and both subtle local agency flavorings of control, but also decisions that send you off into different scenes.
An older, but interesting example of marker-based AR is the PlayStation 3 Wonderbook, a gaming ‘peripheral’ that allows players to view a spell book on their screen. For example, an app that can digitally change the color of your couch could be considered superimposition AR. This technique is useful for cause-and-effect demonstrations.
For example, firms like Walmart and Ikea have smartphone applications for customers to position new furniture items in their homes or try on clothes. Google now supports numerous Android smartphones such as Asus, Lenovo, LG, Moto, Motorola, OnePlus, Samsung, Sony, Vivo, Infinix, Tecno, Sharp, and Xiaomi. operating system or later.
This trend will continue in 2021 : the new LiDAR sensor, which is rumored to be installed in all future iPhones, will for sure be copied also by Android phones (Samsung?) There are vaiours solutions to also export Unity XR projects to the web (Image by Mozilla). and I can expect more realistic filters with depth occlusion to come soon.
The HoloLens, for example, is Microsoft’s AR platform while the HP and Acer headsets are their VR platform (although they refer to them as “Immersive” headsets in documentation, but whatever, they’re clearly VR headsets.) Right off the bat let’s clarify that verbiage.
As the XR shark tank grows with AndriodXR, Samsung’s Moohan, and other competitive players entering the immersive space race, the Quest innovator and the general XR industry are looking to retain their foothold on the lucrative market. It’s another major month for Meta. Other features of the Meta XR Core SDK Version 74.1
One example of the increased exposure in New York City is VR In The Sky, a two-day event focused on the ads, brands, and media communities in the city. 10:15 am – 10:45 am | Keynote: The World’s Most Compelling New Experiences (Unity). Tony Parisi | Head of VR/AR Strategy, Unity.
Alon Or-bach (Samsung Electronics), Kaye Mason (Google). It’s not often you get both Oculus and Valve together days, let alone Google and Samsung, with bonus helpings of Epic Games, Owlchemy Labs, and Sensics. Liz Mercuri (Unity). Friday, March 3rd, 10:45am – 11:15am. Room 2005, West Hall.
Just in time for E3 2016, WorldViz will bring support for Unreal Engine 4 and Unity 5 on most popular devices such as Google Daydream VR, HTC Vive, Oculus Rift, Samsung Gear VR, and Sony PlayStation VR. meters i.e. 26,910 sq. feet are covered with a single device.
Companies such as Itsme , Morph3D and Loom , for example, are bringing technology to market looking to enable users to do just that. They already captured about 8,000 people so far during a five-city tour of Canada with Samsung. Currently there are over 400 3D characters available to use in VR applications on their platform.
Instead, it is not for people wanting: An affordable device ( Rift S is much better in this sense); A portable device ( Oculus Quest or Vive Focus Plus are the way to go); A super-big screen resolution ( Varjo VR-1 or HP Reverb are better in this sense); An easy-to-use headset (again, Rift S or WMR devices like the Samsung Odyssey are better).
Likewise, the VR presentation on the Microsoft booth at the education show was muted – rather than the bewildering array of Windows MR headsets seen two years ago, the company promoted the virtual learning systems on only one provider, with the Samsung Odyssey on display giving an example of the education content. Image credit: KWP.
Moreover, Apple is also pushing its Vision Pro SDK to support its first-party and Unity-supported third-party immersive applications, again in a bid to create a sophisticated piece of hardware with a system-selling lineup of integrated applications and hardware. It felt like I was part of the app.”
This is-- Steelcase is a good example of an early adopter of this technology. A good example of that is Crate & Barrel. You don't have to mention any names, but just maybe examples of how people are using it. Ben: Yeah, like we work with-- Pukka is a good example, they make custom hats. Alan: Oh, it's fine.
This is-- Steelcase is a good example of an early adopter of this technology. A good example of that is Crate & Barrel. You don't have to mention any names, but just maybe examples of how people are using it. Ben: Yeah, like we work with-- Pukka is a good example, they make custom hats. Alan: Oh, it's fine.
This is-- Steelcase is a good example of an early adopter of this technology. A good example of that is Crate & Barrel. You don't have to mention any names, but just maybe examples of how people are using it. Ben: Yeah, like we work with-- Pukka is a good example, they make custom hats. Alan: Oh, it's fine.
He’s built AR system prototypes for Samsung, and had long executive and technical careers in mobile software infrastructure before jumping into AR back in 2009. It’s exactly the same use case as the IKEA couch example, but it’s a different industry, and the ROI is much, much faster. firm investing in AR solutions.
He’s built AR system prototypes for Samsung, and had long executive and technical careers in mobile software infrastructure before jumping into AR back in 2009. It’s exactly the same use case as the IKEA couch example, but it’s a different industry, and the ROI is much, much faster. firm investing in AR solutions.
You’ve done everything from IBM Watson, to Google, to HTC, Samsung. And in that way, we have an SDK for Android, an SDK for iOS, and then also an SDK for Unity, which you can use to deploy cross-platform that will allow you to interpret and read data from the sensors to do things like recognize gestures.
You’ve done everything from IBM Watson, to Google, to HTC, Samsung. And in that way, we have an SDK for Android, an SDK for iOS, and then also an SDK for Unity, which you can use to deploy cross-platform that will allow you to interpret and read data from the sensors to do things like recognize gestures.
There are other customer-facing use cases, like advertising or social media, for example. So for example, I have a chair — and let’s just use the chair for an example — and it comes in 10 different colors. Let’s just take it, for example, in comparison to YouTube. What do I do with that?
There are other customer-facing use cases, like advertising or social media, for example. So for example, I have a chair -- and let's just use the chair for an example -- and it comes in 10 different colors. Let's just take it, for example, in comparison to YouTube. I know there's architectural models, for example.
He’s built AR system prototypes for Samsung, and had long executive and technical careers in mobile software infrastructure before jumping into AR back in 2009. It’s exactly the same use case as the IKEA couch example, but it’s a different industry, and the ROI is much, much faster. firm investing in AR solutions.
You've done everything from IBM Watson, to Google, to HTC, Samsung. And in that way, we have an SDK for Android, an SDK for iOS, and then also an SDK for Unity, which you can use to deploy cross-platform that will allow you to interpret and read data from the sensors to do things like recognize gestures. Michael: Glad you liked it.
There are other customer-facing use cases, like advertising or social media, for example. So for example, I have a chair — and let’s just use the chair for an example — and it comes in 10 different colors. Let’s just take it, for example, in comparison to YouTube. What do I do with that?
But to summarize, the most important XR-related tidbits have been: Google confirmed that is still working with Qualcomm and Samsung to build an XR headset. More information about it is coming “later this year” Project Starline , the booth to have volumetric 1-to-1 calls has been improved and optimized. All without leaving your editor.
Samsung, Nokia entered with their OZO, Jaunt — which recently just got sold to Verizon — they had their Jaunt One camera. Well, I mean, just in the past couple of years, we’ve seen things that like for example, like if you look at production and pre-production, there’s a growing number of use cases for 360 there.
Samsung, Nokia entered with their OZO, Jaunt — which recently just got sold to Verizon — they had their Jaunt One camera. Well, I mean, just in the past couple of years, we’ve seen things that like for example, like if you look at production and pre-production, there’s a growing number of use cases for 360 there.
Anyway, with the end of the life of Quest 2, this cycle finished and a new one started with Quest 3, Apple Vision Pro, Google and Samsung announcing their own headset, and other companies chasing them (e.g. with Xiaomi, Oppo, Samsung, etc…) to convince hardware manufacturers to create headsets powered by Android XR.
But otherwise we’re using the Samsung Gear VR. Alan: Yeah, I think device management with VR is a bit of a pain in the butt, because you have to keep them charged, especially with the Samsung Gear VR’s great, because you can just swap out the phones. And doing activations so we can import any Unity scene. Anne: Yeah.
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