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Sony is currently gauging the interest of the XR community with its upcoming but secretive headset. Already, Sony has experience producing VR devices via its PSVR gaming device line-up. While the request may relate to Sony’s existing PSVR portfolio, the developments align with the current status of Sony’s upcoming device.
Sony Corporation announced today that it will invest $250 million in Epic Games, the company well known for its hit game Fortnite and the Unreal Engine game engine that powers it. There’s no better example of this than the revolutionary entertainment experience, Fortnite. Going Beyond Gaming.
While tech giants race to claim their slice of the spatial computing pie, Sony’s new XYN platform (that’s “zin” to you and me, by the way) is on the cusp of its full release. Yiotis Katsambas, VP of Technology at Sony Pictures Animation said: With XYN, Sony is entering a new dimension of creativity.
Sony held it’s annual State of Play showcase earlier today, revealing a variety of exciting titles on their way to PlayStation VR, including the entire Hitman “World of Assassination” trilogy. Image Credit: Io Interactive, Sony. Play the entire “World of Assassination” trilogy on PSVR January 2021.
Over the weekend, PlayStation VR2's two year anniversary came and passed, with no announcements from Sony then, on Friday, or today. The fact that Sony did not permanently reduce the price two years into the headset's life suggests to me that at $350, Sony wasn't making a profit, and that executives may be unwilling to do this perpetually.
I had the great pleasure to interview SVP of VR at Sony Pictures Jake Zim on his experience with developing, producing, and launching VR games inspired by Sony Pictures’ movies Spider-Man , Jumanji , Groundhog Day , and most recently, Zombieland. Here at Sony Pictures, we publish VR games and experiences across all platforms.
Sony and Lenovo announced they’ve signed a two-year patent license agreement that will allow Lenovo to base a future VR headset off the PSVR industrial design. The post Sony Licenses PSVR Headset Design to Lenovo for New Mirage Solo appeared first on Road to VR.
In addition to eye-tracking and foveated rendering, Sony is supposedly implementing something called “flexible scale rendering” (FSR) on PS5 for its next-gen headset. Next-gen PSVR controllers | Image courtesy Sony. One thing is certain though: Sony previously said it won’t be launching in 2021.
We haven’t had the E3 where Sony doesn’t shut up about VR like it once did 3D, for example, nor the E3 where it seems like everyone and their mothers are making VR games like they once were mobile or motion controlled experiences. Sony’s swift showcase of around six new VR games was just what the doctor ordered.
Examples of Augmented Reality in Action. For example, an AR-enabled voice assistant in your ear can point you in the right direction and remind you about an upcoming business meeting. For example, in 2019, Amazon extended Alexa features to pair with headphones and earbuds. Top 3 Types of AR-Enabled Hearables.
In the Underground Labyrinth, for example, you’ll find an exhibition area featuring an immersive audio-visual experience as well as a four-sided theater that’s been generating tons of buzz on social media. This free event is available to VR users and gaming PC users. For an additional fee, you can unlock even more exciting content to enjoy.
Virtual reality is commonly associated with the gaming industry, as major companies like Meta, HTC, Sony, and others are creating VR-based video games , which typically appeal to a younger audience. For example, the Meta Quest device is not suitable for children under 13 years old , according to its Safety Center website.
Just to make an example, I was there when there was the Netscape vs Internet Explorer war, but now the leading web browser is Google Chrome. Hero view of PSVR 2 (Image by Sony Interactive Entertainment). At the end of this year or the beginning of the next one, Sony is going to launch its new gaming VR device, dubbed PSVR 2.
As [an] example, flying into a stormcloud, you’ll feel the rain dropping onto your face," states the studio on PlayStation Blog. Mare's release joins a group of five PlayStation VR2 reveals today from Sony. Masters of Light is receiving a PS VR2 port on December 18, and Trombone Champ: Unflattened will reach Sony's headset next week.
A Hubris producer said Sony is working on reprojection improvements for PSVR 2. During this AMA, Van den Steen then claimed that Sony is currently working on "future improvements to their reprojection system" for PSVR 2. We've asked Sony for an official comment and will update this article if we learn more.
We've often heard stories in the past about increased sales on Meta's standalone platform compared to PC VR versions, for example, including Superhot VR and Eye of the Temple. The Shortcut reported that the hefty summer discount saw PlayStation VR2 sales skyrocket with one retailer, but Sony hasn't shared further details.
South Korean news outlet The Elec instead reports that Samsung will use Sonys new 1.35-inch inch 35523840 micro-OLED display, the same used in Sonys own SRH-S1 standalone headset. Sony also provides the screens for the Apple Vision Pro, but these ones for the Samsung headset would be from a new generation.
The leading producers of VR headsets like Sony, Oculus, Google, HTC, and Samsung, mainly focus on creating cost-effective devices. Sony, Nintendo, and Microsoft are expected to reduce the prices for their game products in the coming years.
Sony also announced that the Playstation VR, which will work with your Playstation 4, will have 50 different games to choose from at launch, with quite a few industry favorite studios in the mix. Created in partnership with indie developer studio Impulse Gear, Sony gave a sneak peek of their PS VR Aim controller. And it will cost $399.
Sony has acquired Insomniac Games. Sony has acquired Insomniac Games , one of the most talented game studios among the ones focused on Virtual Reality. The studio will so become part of the Sony Worldwide Studios. More info (Facebook’s post on Insight) More info (Insight on AR glasses). Become a Patron!
Naturally, Sony has engaged in an all-out media blitz in advance of the much anticipated release. ” “Sony Pictures has deepened and enriched the Spider-Man experience with the innovative work they’ve produced with Trigger and 8th Wall, and powered by AWS. “Spider-Man is in our DNA.
If you know your game console history, you’ll know that Sony coined the name ‘DualShock’ for its first haptic controllers introduced all the way back in 1997 on the original PlayStation console. In Astro’s Playroom this is used, for example, to give a sensation of ‘crushing’ an object.
This week, at AWE 2024, Sony Electronics introduced new 3D visualisation tools that enable users to see and interact with XR content without smart glasses via the ELF-SR2 (27-inch) and ELF-SR1 (15.6-inch) Sony Electronics will display the system on the expo floor at AWE 2024, ready to showcase how XR goes far beyond headsets.
Feelreal , which is a multisensory mask, is one such example. Take the Easter Bunny , for example. For The Forest , starring Natalie Dormer, Sony made a VR trailer. It enables filmmakers to replicate real-world environments or build ones from scratch, where they can take users on horrifying adventures.
Sony’s VP Tools Sony’s Crystal LED display technology and Venice camera capture technology create a unified RT3D backdrop solution which projects immersive and reactive visuals with the firm’s high brightness, wide colour gamut, and high contrast ratio promise.
That’s why the Virtual Production Toolset [Sony’s virtual set planning system] with the virtual Venice camera is a great tool to have access to. Establishing XR-Powered Production Tools While VP tools have experienced a slow emergence over the past few years, Sony more recently doubled down on its commitment to the VP space.
Image Credit: Sony. For example, a design patent can cover a new specific curve on a pre-existing hairbrush. Regarding inclusivity, on April 4, 2019, the USPTO published a new patent for Sony that was filed in December 2017. Image Credit: Sony/USPTO. Patent for wireless PSVR technology. Glasses-friendly VR headset design.
Image by Sony). Sony believes in VR, and we definitely believe at some point in the future, VR will represent a meaningful component of interactive entertainment. So, PSVR2 probably won’t launch before 2022 : Sony can afford that also because it has no competition in the console VR space , so there is no need to rush.
One example of what this can look like is a project focusing on adolescent depression intervention, which came about when Harvard researchers found that web-based intervention methods could be very effective at decreasing depressive symptoms.
Sony, for example, has a mature console ecosystem, with a huge relative advantage in game prices (3x), sales channels and customer base (10x+) over Quest. It’s likely that Sony and Microsoft start to actually make money on the massive quantities of identical hardware by mid-cycle. They make it up on the games.
Not that that’s a problem for Sony, with a tidy 50 million units sold in just over three years on the market. But all the shrewdness Sony has displayed in the past few years makes the risk of PlayStation VR all the more baffling. Sony had its work cut out if it was going to get the ball rolling, and E3 was only a few months away.
Veronica Orvalho created the platform based off her research in computer graphics, which have been used by Universal Studios, Sony, Microsoft, Amazon and other European-funded research projects. ” The company has previous worked with companies such as Sony, Amazon, CeekVR, and Farfetch via pilot programs.
Project Morpheus prototype | Photo courtesy Sony. SEE ALSO On the Hunt for VR's Killer App with Sony's Head of PlayStation Magic Lab, Richard Marks. He points towards Resident Evil 7 (2017) , whose VR mode is currently exclusive to PSVR, as a good example of a game that works on both screen and headset.
As the studio behind the excellent PlayStation VR Worlds , Sony Interactive Entertainment’s London Studio has been at the forefront of VR game design since before PSVR even shipped back in 2016. ” Image courtesy Sony London Studio. Image courtesy Sony London Studio.
Because hardware sales figures aren’t disclosed ( except from Sony ), this becomes an ongoing exercise in piecing together known quantities to extrapolate unknown ones. For example, it doesn’t fully reflect PSVR, nor Oculus Quest. For an indexed collection of data and reports, subscribe to ARtillery Pro.
The technology allows media production specialists and heads of departments to save time and money using XR, for example, by displaying real-time 3D (RT3D) environments as an immersive backdrop. Sony Volume Stages and Virtual Production Tools Sony is attempting to get ahead in the virtual production marketplace.
Other members of the e-board have backgrounds including Magic Leap and Sony. For example, the characters can recall past conversations. Gelfenbeyn was a co-founder of API.AI, which was purchased by Google and now exists as Dialogflow. Gibbs was formerly at DeepMind , a company using AI to help solve problems.
Media Molecule has also provided several example experiences built using the Dreams VR tool set to help better show the immense potential of the platform. You’ll then have the opportunity to jump into a handful of different tutorials designed to familiarize you with the Dreams VR interface.
Or it could be the excitement about new headsets coming from Sony, Apple, Pico, and HTC that is keeping potential buyers on the sidelines. Despite the seemingly downward trend, a flood of new VR headsets is coming from Sony, Pico , Apple, HTC, and more. It is worth noting that the market is not as bleak as it appears.
Examples include the live action remake of The Lion King and Jungle Book. Customers will be expecting much more from live events, with examples like this, especially as an alternate option as the world meets face to face again. mon GO has shown how augmented reality brings stories into the real world. The studio was ahead of its time.
In total, I counted something like 32 games, which is ok to start with, but then Sony should be fast in collecting more content to not make the PSVR2 players get bored fast for the lack of playable games. But still, the fact that all the PSVR 1 content won’t be available for the new headset gives Sony a good challenge on the content side.
UploadVR Henry Stockdale As revealed by Sony's SIGGRAPH Asia 2024 booth, PlayStation VR2's hand tracking runs at 60Hz. With PlayStation VR2, I find the system fairly often gets the direction of my finger curls wrong, showing them curling outwards instead of inwards for example. 0:00 / 0:21 1 PlayStation VR2 does not, for the most part.
As the partnership between Sony Films and Krikey continues to towards the third AR game in the planned trilogy, it’s undeniable that Hollywood has begun to recognize the possibilities of AR and VR as next-level marketing tools capable of delivering meaningful advertisements that extend further than simple TV spots and print ads. and Canada.
Some are easy like VivePort, which is basically a Steam build with the Steam stuff removed, but then on the other hand you have Sony’s eldritch submission process and things like Quest performance optimizations. Quest for example has sold more than 5 times than PCVR put together. You mentioned about VRTK.
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