This site uses cookies to improve your experience. To help us insure we adhere to various privacy regulations, please select your country/region of residence. If you do not select a country, we will assume you are from the United States. Select your Cookie Settings or view our Privacy Policy and Terms of Use.
Cookie Settings
Cookies and similar technologies are used on this website for proper function of the website, for tracking performance analytics and for marketing purposes. We and some of our third-party providers may use cookie data for various purposes. Please review the cookie settings below and choose your preference.
Used for the proper function of the website
Used for monitoring website traffic and interactions
Cookie Settings
Cookies and similar technologies are used on this website for proper function of the website, for tracking performance analytics and for marketing purposes. We and some of our third-party providers may use cookie data for various purposes. Please review the cookie settings below and choose your preference.
Strictly Necessary: Used for the proper function of the website
Performance/Analytics: Used for monitoring website traffic and interactions
Sony Corporation announced today that it will invest $250 million in Epic Games, the company well known for its hit game Fortnite and the Unreal Engine game engine that powers it. There’s no better example of this than the revolutionary entertainment experience, Fortnite. Going Beyond Gaming.
Sony held it’s annual State of Play showcase earlier today, revealing a variety of exciting titles on their way to PlayStation VR, including the entire Hitman “World of Assassination” trilogy. Image Credit: Io Interactive, Sony. Play the entire “World of Assassination” trilogy on PSVR January 2021.
Sony and Lenovo announced they’ve signed a two-year patent license agreement that will allow Lenovo to base a future VR headset off the PSVR industrial design. The post Sony Licenses PSVR Headset Design to Lenovo for New Mirage Solo appeared first on Road to VR.
In addition to eye-tracking and foveated rendering, Sony is supposedly implementing something called “flexible scale rendering” (FSR) on PS5 for its next-gen headset. Next-gen PSVR controllers | Image courtesy Sony. One thing is certain though: Sony previously said it won’t be launching in 2021.
I had the great pleasure to interview SVP of VR at Sony Pictures Jake Zim on his experience with developing, producing, and launching VR games inspired by Sony Pictures’ movies Spider-Man , Jumanji , Groundhog Day , and most recently, Zombieland. Here at Sony Pictures, we publish VR games and experiences across all platforms.
We haven’t had the E3 where Sony doesn’t shut up about VR like it once did 3D, for example, nor the E3 where it seems like everyone and their mothers are making VR games like they once were mobile or motion controlled experiences. Sony’s swift showcase of around six new VR games was just what the doctor ordered.
Examples of Augmented Reality in Action. For example, an AR-enabled voice assistant in your ear can point you in the right direction and remind you about an upcoming business meeting. For example, in 2019, Amazon extended Alexa features to pair with headphones and earbuds. Top 3 Types of AR-Enabled Hearables.
In the Underground Labyrinth, for example, you’ll find an exhibition area featuring an immersive audio-visual experience as well as a four-sided theater that’s been generating tons of buzz on social media. This free event is available to VR users and gaming PC users. For an additional fee, you can unlock even more exciting content to enjoy.
Virtual reality is commonly associated with the gaming industry, as major companies like Meta, HTC, Sony, and others are creating VR-based video games , which typically appeal to a younger audience. For example, the Meta Quest device is not suitable for children under 13 years old , according to its Safety Center website.
Just to make an example, I was there when there was the Netscape vs Internet Explorer war, but now the leading web browser is Google Chrome. Hero view of PSVR 2 (Image by Sony Interactive Entertainment). At the end of this year or the beginning of the next one, Sony is going to launch its new gaming VR device, dubbed PSVR 2.
For example, Rule #2: The double-tap. In an official press release, Jake Zim, SVP, virtual reality, Sony Pictures Entertainment said, “With this VR game, we’re bringing the zombie apocalypse right to you in a totally new way while preserving the humor and wit of the hit movie franchise.” Image Credit: SPVR, XR Games.
Sony reveals new VR games and exciting updates during its latest PS VR Showcase event. Today marked yet another PS VR Showcase by Sony, during which the company revealed new games for the PlayStation VR as well as exciting updates on several highly-anticipated titles. Feature Image Credit: Sony PlayStation.
A Hubris producer said Sony is working on reprojection improvements for PSVR 2. During this AMA, Van den Steen then claimed that Sony is currently working on "future improvements to their reprojection system" for PSVR 2. We've asked Sony for an official comment and will update this article if we learn more.
The leading producers of VR headsets like Sony, Oculus, Google, HTC, and Samsung, mainly focus on creating cost-effective devices. Sony, Nintendo, and Microsoft are expected to reduce the prices for their game products in the coming years.
While tech giants race to claim their slice of the spatial computing pie, Sony’s new XYN platform (that’s “zin” to you and me, by the way) is on the cusp of its full release. Yiotis Katsambas, VP of Technology at Sony Pictures Animation said: With XYN, Sony is entering a new dimension of creativity.
Sony also announced that the Playstation VR, which will work with your Playstation 4, will have 50 different games to choose from at launch, with quite a few industry favorite studios in the mix. Created in partnership with indie developer studio Impulse Gear, Sony gave a sneak peek of their PS VR Aim controller. And it will cost $399.
Naturally, Sony has engaged in an all-out media blitz in advance of the much anticipated release. ” “Sony Pictures has deepened and enriched the Spider-Man experience with the innovative work they’ve produced with Trigger and 8th Wall, and powered by AWS. “Spider-Man is in our DNA.
If you know your game console history, you’ll know that Sony coined the name ‘DualShock’ for its first haptic controllers introduced all the way back in 1997 on the original PlayStation console. In Astro’s Playroom this is used, for example, to give a sensation of ‘crushing’ an object.
Sony is currently gauging the interest of the XR community with its upcoming but secretive headset. Already, Sony has experience producing VR devices via its PSVR gaming device line-up. While the request may relate to Sony’s existing PSVR portfolio, the developments align with the current status of Sony’s upcoming device.
Feelreal , which is a multisensory mask, is one such example. Take the Easter Bunny , for example. For The Forest , starring Natalie Dormer, Sony made a VR trailer. It enables filmmakers to replicate real-world environments or build ones from scratch, where they can take users on horrifying adventures.
Giants such as Oculus, HTC, Sony, Microsoft, Samsung, Walmart, and many others have been implementing their technologies in this field for a long time. For example, the anatomical features of the human body, the work of various mechanisms, etc. See Also: 4 Inventive Examples of Virtual Reality in Education. Visibility.
Sony’s VP Tools Sony’s Crystal LED display technology and Venice camera capture technology create a unified RT3D backdrop solution which projects immersive and reactive visuals with the firm’s high brightness, wide colour gamut, and high contrast ratio promise.
Image Credit: Sony. For example, a design patent can cover a new specific curve on a pre-existing hairbrush. Regarding inclusivity, on April 4, 2019, the USPTO published a new patent for Sony that was filed in December 2017. Image Credit: Sony/USPTO. Patent for wireless PSVR technology. Glasses-friendly VR headset design.
One example of what this can look like is a project focusing on adolescent depression intervention, which came about when Harvard researchers found that web-based intervention methods could be very effective at decreasing depressive symptoms.
Not that that’s a problem for Sony, with a tidy 50 million units sold in just over three years on the market. But all the shrewdness Sony has displayed in the past few years makes the risk of PlayStation VR all the more baffling. Sony had its work cut out if it was going to get the ball rolling, and E3 was only a few months away.
This week, at AWE 2024, Sony Electronics introduced new 3D visualisation tools that enable users to see and interact with XR content without smart glasses via the ELF-SR2 (27-inch) and ELF-SR1 (15.6-inch) Sony Electronics will display the system on the expo floor at AWE 2024, ready to showcase how XR goes far beyond headsets.
Because hardware sales figures aren’t disclosed ( except from Sony ), this becomes an ongoing exercise in piecing together known quantities to extrapolate unknown ones. For example, it doesn’t fully reflect PSVR, nor Oculus Quest. For an indexed collection of data and reports, subscribe to ARtillery Pro.
Media Molecule has also provided several example experiences built using the Dreams VR tool set to help better show the immense potential of the platform. You’ll then have the opportunity to jump into a handful of different tutorials designed to familiarize you with the Dreams VR interface.
Other members of the e-board have backgrounds including Magic Leap and Sony. For example, the characters can recall past conversations. Gelfenbeyn was a co-founder of API.AI, which was purchased by Google and now exists as Dialogflow. Gibbs was formerly at DeepMind , a company using AI to help solve problems.
Or it could be the excitement about new headsets coming from Sony, Apple, Pico, and HTC that is keeping potential buyers on the sidelines. Despite the seemingly downward trend, a flood of new VR headsets is coming from Sony, Pico , Apple, HTC, and more. It is worth noting that the market is not as bleak as it appears.
Project Morpheus prototype | Photo courtesy Sony. SEE ALSO On the Hunt for VR's Killer App with Sony's Head of PlayStation Magic Lab, Richard Marks. He points towards Resident Evil 7 (2017) , whose VR mode is currently exclusive to PSVR, as a good example of a game that works on both screen and headset.
Sony, for example, has a mature console ecosystem, with a huge relative advantage in game prices (3x), sales channels and customer base (10x+) over Quest. It’s likely that Sony and Microsoft start to actually make money on the massive quantities of identical hardware by mid-cycle. They make it up on the games.
That’s why the Virtual Production Toolset [Sony’s virtual set planning system] with the virtual Venice camera is a great tool to have access to. Establishing XR-Powered Production Tools While VP tools have experienced a slow emergence over the past few years, Sony more recently doubled down on its commitment to the VP space.
As the studio behind the excellent PlayStation VR Worlds , Sony Interactive Entertainment’s London Studio has been at the forefront of VR game design since before PSVR even shipped back in 2016. ” Image courtesy Sony London Studio. Image courtesy Sony London Studio.
Examples include the live action remake of The Lion King and Jungle Book. Customers will be expecting much more from live events, with examples like this, especially as an alternate option as the world meets face to face again. mon GO has shown how augmented reality brings stories into the real world. The studio was ahead of its time.
Image by Sony). Sony believes in VR, and we definitely believe at some point in the future, VR will represent a meaningful component of interactive entertainment. So, PSVR2 probably won’t launch before 2022 : Sony can afford that also because it has no competition in the console VR space , so there is no need to rush.
We honestly believe any studio could take a good shot at bringing their game to Sony’s headset regardless of features and, with an install base of over 40 million PS4s, it’s in their best interest to. With that in mind, here are five Oculus Rift and HTC Vive games we’d love to see on PlayStation VR. Minecraft, from Mojang.
This number pales in comparison with the 2 million units that Sony prepared for launch according to a previous report always by Bloomberg. Imagining that Sony could sell 2 million PSVR 2 in just one month seems to me a bit irrealistic, especially at that price and with the present economic conditions.
For example, HP sells gaskets and meter cables for their Reverb headset. Sony makes some of the coolest VR accessories of any company out there. When we talk about VR accessories and peripheries today, we’re looking at those that change the way that the headset is used in a significant and novel way.
While there already is an official Fruit Ninja VR game available on PlayStation VR, Fruit Shinobi VR is an excellent example of the technical capabilities afforded by the Dreams VR game creator. Image Credit: Sony PlayStation. Plus, you can never have a enough VR ninja simulators if you ask me. Dreams is available now for $39.99
Although gaming is certainly a great use case and example of what immersive VR experiences can deliver, the possibilities are endless,” said Vindevogel. He gave examples of some applications of VR that have nothing to do with gaming, such as house tours, and meetings.
One example of what this can look like is a project focusing on adolescent depression intervention, which came about when Harvard researchers found that web-based intervention methods could be very effective at decreasing depressive symptoms.
SVP of Emerging Technology and Innovation Strategy Tony Driscoll, Sony SVP of VR Jake Zim, Paramount Futurist Ted Schilowitz, and Arcadium President Marcie Jastrow. For example, film companies now know that editors don’t necessarily need to travel to location to work on a film. The world is coming to us,” said Schilowitz.
Some are easy like VivePort, which is basically a Steam build with the Steam stuff removed, but then on the other hand you have Sony’s eldritch submission process and things like Quest performance optimizations. Quest for example has sold more than 5 times than PCVR put together. You mentioned about VRTK.
We organize all of the trending information in your field so you don't have to. Join 3,000+ users and stay up to date on the latest articles your peers are reading.
You know about us, now we want to get to know you!
Let's personalize your content
Let's get even more personalized
We recognize your account from another site in our network, please click 'Send Email' below to continue with verifying your account and setting a password.
Let's personalize your content