Remove Exercises Remove Hand tracking Remove Unity
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WEART, MAIZE Partner to Drive Immersive Training Adoption and Innovation

XR Today - Virtual Reality

This enhancement allows learners to improve their situational awareness, dexterity, and coordination during simulation exercises. Moreover, as the digital training sector moves towards hand-tracking and haptic gloves, the need for controllers and the difficulty of worker VR hardware familiarity will decrease.

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How Watson, IBM’s Artificial Intelligence, Is Powering Audio-Interactive VR/AR Environments

VRScout

The last big breakthrough we saw in ease-of-use interactivity was the launch of hand tracking and gesture recognition on enterprise and consumer VAR devices. How do astronauts exercise in space? It was a trust exercise. The open-sourced Watson Unity SDK can be found on GitHub. What is this thing, what does that do?

AR 415
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The XR Eye & Hand Tracking Vendors for 2024

XR Today - Mixed Reality tag

With eye-tracking solutions, software can be designed to effectively render the content users are viewing according to their specific needs, reducing bandwidth use and improving clarity. With hand-tracking capabilities, innovators can remove the need for teams to utilize external controllers and devices when interacting with digital content.

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The XR Week Peek (2024.02.20): Zuckerberg reviews the Vision Pro, Mozilla Hubs shuts down, and more!

The Ghost Howls

More info (Eye+hand interface) More info (My doubts on Apple Vision Pro’s UX) Still talking about UX, but on the development side, I loved reading the article where Realities.io They also talk about the current difficulties of using Unity to develop for the Vision Pro. describes how they ported Puzzling Places to the Vision Pro.

San Diego 429
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Use Cases & Best Practices for Haptics at Scale in VR Training

ARVR

On Thursday, May 27th, key players from the haptics, hand tracking, and VR training industries gathered to discuss the scaling of haptics in VR training applications. The development of high-fidelity hand tracking interactions and haptic feedback can take a very long time and be complicated. Trending AR VR Articles: 1.

Haptic 130
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Campfire CEO Speaks on Apple Vision Pro, Meta Quest 3, Open-Source Development, and Immersive Collaboration

XR Today - Mixed Reality tag

. “That might sound a little counterintuitive to folks,” remarked Wright, who also noted that Campfire is observing that customers are buying the Quest 3 for consumer needs like gaming or exercise, but after that initial purchase, those buyers will take the device to work and discover new use cases.

Apple 121
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Daniel Beauchamp inspires us to do more crazy experiments in VR

The Ghost Howls

Daniel is an XR professional that has become very famous this year for his mindblowing experiments with the hands tracking of the Oculus Quest , where every prototype of his is focused on an interaction that is so crazy that most of the time you couldn’t think about it before. Networked hand tracking!