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This enhancement allows learners to improve their situational awareness, dexterity, and coordination during simulation exercises. Moreover, as the digital training sector moves towards hand-tracking and haptic gloves, the need for controllers and the difficulty of worker VR hardware familiarity will decrease.
The last big breakthrough we saw in ease-of-use interactivity was the launch of handtracking and gesture recognition on enterprise and consumer VAR devices. How do astronauts exercise in space? It was a trust exercise. The open-sourced Watson Unity SDK can be found on GitHub. What is this thing, what does that do?
With eye-tracking solutions, software can be designed to effectively render the content users are viewing according to their specific needs, reducing bandwidth use and improving clarity. With hand-tracking capabilities, innovators can remove the need for teams to utilize external controllers and devices when interacting with digital content.
More info (Eye+hand interface) More info (My doubts on Apple Vision Pro’s UX) Still talking about UX, but on the development side, I loved reading the article where Realities.io They also talk about the current difficulties of using Unity to develop for the Vision Pro. describes how they ported Puzzling Places to the Vision Pro.
On Thursday, May 27th, key players from the haptics, handtracking, and VR training industries gathered to discuss the scaling of haptics in VR training applications. The development of high-fidelity handtracking interactions and haptic feedback can take a very long time and be complicated. Trending AR VR Articles: 1.
. “That might sound a little counterintuitive to folks,” remarked Wright, who also noted that Campfire is observing that customers are buying the Quest 3 for consumer needs like gaming or exercise, but after that initial purchase, those buyers will take the device to work and discover new use cases.
Daniel is an XR professional that has become very famous this year for his mindblowing experiments with the handstracking of the Oculus Quest , where every prototype of his is focused on an interaction that is so crazy that most of the time you couldn’t think about it before. Networked handtracking!
In the Unity scene hierarchy, each sculpture object needs to have a collection of components. Besides the LeapMeshGraphic, the InteractionBehavior component makes an object interactable with hands. In turn, it requires the presence of a Unity physics Rigidbody and a Collider component.
Numerous innovations continue to enhance the smart glasses industry for enterprise workers, including developments in handtracking, device management, software platforms, and interoperability. Global teams are now intricately connected with remote engineers and experts, leading to a streamlined, agile workforce.
During all these months, I had the occasion of reading on Linkedin about all his cool prototypes and enterprise solutions that he and his colleagues have developed inside the company, ranging from 360 videos to hand-tracked training solutions with the Quest, not to mention XR entertainment solutions for airplane passengers.
For everything else, here are our top five VR news stories we previously missed: VRChat Reworks HandTracking For Cross-Platform Support In the latest developer update , VRChat announced its reworked handtracking support. Unity, the leading engine for VR game development, appointed Matthew Bromberg as its new CEO.
Drakheir Drakheir , a hand-tracking roguelite VR game, will receive a Christmas Edition soon on Quest. The Events at Unity Farm Mixing magic with Lovecraftian horror, The Events At Unity Farm received a new trailer following the recent Magic & Melee update.
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