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Regarding the photon-to-photon latency of the passthrough, Optofidelity confirmed with a test that it is below 12 ms, as Apple claims. They also talk about the current difficulties of using Unity to develop for the Vision Pro. describes how they ported Puzzling Places to the Vision Pro.
Some games have clarity issues and some has latency issues. Unity-tutorial ?—?This This tutorial from unity can help you from setting up for development to basic Oculus development. sometime you may end-up in wrong exercise. Other games i tried was Gunraiders (Personally i liked it a lot), Echo, pavlov.
The company’s core solution, the VR Builder, is a platform intended to save businesses time and money when developing immersive content using Unity technologies. The VR development toolkit simplifies complex processes, assisting businesses with creating events, demonstrations, and artistic experiences in the metaverse.
This week’s episode goes all the way back to last year’s Curiosity Camp, when Alan shared a ride with Unity Lab’s Timoni West and Vapor IO CEO Cole Crawford, recording a podcast along the way. Timoni: Director of XR in Unity Labs. Alan: Director of XR at Unity Labs, and Cole Crawford, CEO of Vapor IO. Alan, you mentioned 5G.
This week’s episode goes all the way back to last year’s Curiosity Camp, when Alan shared a ride with Unity Lab’s Timoni West and Vapor IO CEO Cole Crawford, recording a podcast along the way. Timoni: Director of XR in Unity Labs. Alan: Director of XR at Unity Labs, and Cole Crawford, CEO of Vapor IO. Alan, you mentioned 5G.
This week’s episode goes all the way back to last year’s Curiosity Camp, when Alan shared a ride with Unity Lab’s Timoni West and Vapor IO CEO Cole Crawford, recording a podcast along the way. Timoni: Director of XR in Unity Labs. Alan: Director of XR at Unity Labs, and Cole Crawford, CEO of Vapor IO. Alan, you mentioned 5G.
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