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Zengence Mixes VR Breathing Exercises With An Action Shooter Developed by DeepWell DTx, Zengence: Take Aim with Every Breath describes itself as "part action shooter and part breathing management exercise." Unity, the leading engine for VR game development, appointed Matthew Bromberg as its new CEO. Additionally, realities.io
. “That might sound a little counterintuitive to folks,” remarked Wright, who also noted that Campfire is observing that customers are buying the Quest 3 for consumer needs like gaming or exercise, but after that initial purchase, those buyers will take the device to work and discover new use cases.
So you don’t know anything about coding, Unity, Unreal. Alan: So how do you then get people to learn how to do Unreal and Unity without teaching them? So the traditional way to do it is to use Unreal or Unity. Maybe I guess the Unity asset store would be the same. It stands for effortless. Affordable.
So you don’t know anything about coding, Unity, Unreal. Alan: So how do you then get people to learn how to do Unreal and Unity without teaching them? So the traditional way to do it is to use Unreal or Unity. Maybe I guess the Unity asset store would be the same. It stands for effortless. Affordable.
So you don't know anything about coding, Unity, Unreal. Alan: So how do you then get people to learn how to do Unreal and Unity without teaching them? So the traditional way to do it is to use Unreal or Unity. Maybe I guess the Unity asset store would be the same. It stands for effortless. So that's the first one.
We talk a lot about the business use cases of XR on this podcast, but any good business comes with a great fitness plan or exercise room. You talked about exercising in VR. Give us some examples of some of the ways people are using VR to exercise. You were talking about exercise and fitness. Unity is always my top one.
We talk a lot about the business use cases of XR on this podcast, but any good business comes with a great fitness plan or exercise room. You talked about exercising in VR. Give us some examples of some of the ways people are using VR to exercise. You were talking about exercise and fitness. Unity is always my top one.
We talk a lot about the business use cases of XR on this podcast, but any good business comes with a great fitness plan or exercise room. You talked about exercising in VR. Give us some examples of some of the ways people are using VR to exercise. You were talking about exercise and fitness. Unity is always my top one.
Being able to simulate hazardous environments without putting anybody in harm’s way during a training scenario or training exercise is the ideal situation. Alan: Interesting. Raj: Which is really exciting. I’ve found one use case very compelling and very exciting, and I’ve talked about it numerous times.
Being able to simulate hazardous environments without putting anybody in harm’s way during a training scenario or training exercise is the ideal situation. Alan: Interesting. Raj: Which is really exciting. I’ve found one use case very compelling and very exciting, and I’ve talked about it numerous times.
Being able to simulate hazardous environments without putting anybody in harm's way during a training scenario or training exercise is the ideal situation. Companies like MagicLeap and Hololens, those are great devices where most of the compute is done on the headset. well MagicLeap is actually done on a pack that's wired in.
They’re a Unity authorized training partner and their team of 20 people is giving professionals the skills they need to build value-driven XR experiences. Like, “Unity 101: here’s how to make a model.” Are they building stuff for MagicLeap? Alan: So how did you begin?
They’re a Unity authorized training partner and their team of 20 people is giving professionals the skills they need to build value-driven XR experiences. Like, “Unity 101: here’s how to make a model.” Are they building stuff for MagicLeap? Alan: So how did you begin?
They're a Unity authorized training partner and their team of 20 people is giving professionals the skills they need to build value-driven XR experiences. Like, "Unity 101: here's how to make a model." Are they building stuff for MagicLeap? From this journey, Circuit Stream's 10-week online course emerged.
They're a Unity authorized training partner and their team of 20 people is giving professionals the skills they need to build value-driven XR experiences. Like, "Unity 101: here's how to make a model." Are they building stuff for MagicLeap? From this journey, Circuit Stream's 10-week online course emerged.
This week’s episode goes all the way back to last year’s Curiosity Camp, when Alan shared a ride with Unity Lab’s Timoni West and Vapor IO CEO Cole Crawford, recording a podcast along the way. Timoni: Director of XR in Unity Labs. Alan: Director of XR at Unity Labs, and Cole Crawford, CEO of Vapor IO. Or virtual reality?
This week’s episode goes all the way back to last year’s Curiosity Camp, when Alan shared a ride with Unity Lab’s Timoni West and Vapor IO CEO Cole Crawford, recording a podcast along the way. Timoni: Director of XR in Unity Labs. Alan: Director of XR at Unity Labs, and Cole Crawford, CEO of Vapor IO. Or virtual reality?
This week’s episode goes all the way back to last year’s Curiosity Camp, when Alan shared a ride with Unity Lab’s Timoni West and Vapor IO CEO Cole Crawford, recording a podcast along the way. Timoni: Director of XR in Unity Labs. Alan: Director of XR at Unity Labs, and Cole Crawford, CEO of Vapor IO. Or virtual reality?
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