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FOVE Debuts Latest Design for Eye Tracking VR Headset

Road to VR

FOVE, the company behind the eponymous eye-tracking VR headset, today announced that they will be showing off a new industrial design at both Comic-Con and SIGGRAPH 2016 where attendees will have a chance to demo the new headset design themselves. FOVE’s new design showing Vive-like strap system.

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Hands-On With Rewind’s Eye-Tracking Shooter, ‘Project Falcon’ for FOVE 0

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When the UK-based VR studio, Rewind, asked me if I wanted to come and see a demo of its eye-tracking tech demo for the upcoming FOVE 0 headset, I was intrigued. Project Falcon , as this new demo is called, is an on-rails first-person shooter that uses eye-tracking as an aiming system for noisy machine guns and explosive rockets.

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‘Sword Art Online’ Experience Comes to FOVE 0

Road to VR

Sword Art Online (SAO), the VR-centric manga and anime series, will soon be gracing the eyeballs of Fove 0 owners in a new VR experience featuring the series’ female protagonist, Asuna. Looking at her right in the eye will elicit a smile, but ignore her and she’ll get upset.

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Emteq Aims to Humanize VR by Capturing Your Facial Expressions

Road to VR

See Also: FOVE Debuts Latest Design for Eye Tracking VR Headset. FOVE VR is able to track a user’s eye movements allowing for people to take actions through eye gaze and blinking. Emteq joins a small but growing range of companies that hope to bring the user’s facial expressions into VR applications.

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FOVE Launches Pre-Orders For Eye-Tracking VR Headset FOVE 0, Starting at $549

Road to VR

It’s been a long road for FOVE , the creators of the eye-tracking VR headset that hit Kickstarter last summer, but today the company launches pre-orders for their first commercially available product, the FOVE 0. Pre-orders start at a special discount price of $549, available from today until November 9 at 8 a.m.

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A Brief History of Virtual Reality at CES

Road to VR

The demonstration included the now familar Unreal Engine 3 powered citadel area, one which would become the setting for one of the most famous early VR applications of all time, Rift Coaster. We’ve not heard anything of them since. That said, the joy of CES is that you never can tell what might happen.