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Google is in "final talks" to acquire AdHawk, a startup that makes ultra-low-power eyetracking tech for headsets and glasses, Bloomberg reports. If it goes through, AdHawk employees will join Google's Android XR team. If it goes through, AdHawk employees will join Google's Android XR team. AdHawk's sensor module.
AR and VR are gearing up for a giant leap forward thanks to advancements in eye-tracking technology. The industry has been experiencing a boom in recent years with hundreds of startups and heavy investment from tech giants including Google, Apple, Samsung, and Facebook. How EyeTracking Supports Immersion.
Like the first-gen device, Gen 2 doesn’t include displays of any type, though it now houses an upgraded sensor suite, including an RGB camera, position-tracking cameras, eye-tracking cameras, spatial microphones, IMUs, barometer, magnetometer, GNSS, and custom Meta silicon.
Unluckily, we have not much more than that and to discover more the UI of the OS and its apps, we need to wait for more material to be shared by Google. And these glasses for the first time eve r feature eyetracking.
And though our hands-on with the headset exclusively used hand-tracking and eye-tracking input, the company says it’s also making first-party motion controllers which will be natively supported as part of Android XR. Samsung’s ‘Project Moohan’ headset will be the first to ship with Android XR next year.
Meta Quest developers looking to port their Unity-based apps to Google’s newly unveiled Android XR operating system shouldn’t have a tough time of it, Unity says, as the game engine creator today released all of the tools devs need to get cracking. “This is as simple a port as youre ever going to encounter.
So no demos beyond those early, closed door hands-ons allowed last month.Check out the video below, courtesy of The Verge : Drawing design and software cues from Meta Quest and Apple Vision Pro, the device features a rigid strap, eye-tracking, pancake lenses, and ergonomic design, which wethought was pretty close to Quest Pro in terms of comfort.
Facebook looks to up the Oculus ante by investing in eye-tracking technology. There’s been a host of exciting announcements in the past week alone, but one of the most notable bits of information was just released yesterday: Oculus has acquired eye-tracking technology developer, The Eye Tribe.
With its eye-tracking solution already on the market, Tobii could be a big player in VR going forward. This money will help the company keep up with the rate at which eye-tracking is expected to advance in the coming years. Today, the company announced investment plans that it hopes will make that happen.
Note: Samsung and Google aren’t yet sharing any key details for this headset like resolution, weight, field-of-view, or price. Hands-on With Samsung Project Moohan Android XR Headset Image courtesy Google Starting from the Project Moohan hardwareit’s a good-looking device, no doubt. We went hands on with an early version.
Aria Gen 2 adds head tracking, eyetracking, hand tracking, and audio to Meta's research glasses, and it's already being tested to help vision impaired people navigate indoors. Meta's Aria glasses are not products, nor are they prototypes of future products. But none of these sensors were processed on-device.
Google starts testing its AR glasses in the wild. Google has announced that it is going to start to test the prototypes of its AR glasses in the wild. What is relevant about this piece of news is that Google has just confirmed its strong commitment to augmented reality. More info (Google testing AR glasses?—?Official
This Korean company confirmed it is implementing eye-tracking into the reference design. We don’t know what Samsung’s plans for the device are just yet but given that this is a prototype for potential future products it’s very possible any consumer products that come out of this design sport eye-tracking too.
Samsung's first standalone headset is coming in 2025, running Google's new Android XR operating system and powered by Qualcomm's Snapdragon XR2+ Gen 2 chipset. Currently known as "Project Moohan", the headset will feature "state-of-the-art displays", eyetracking and hand tracking. They wanted my feedback.
Google heads to the Annecy Film Fest in full force with two, never-before-scene Spotlight Stories. Google returned once again with its interactive Google Spotlight Stories series, delivering a handful of gorgeous, lovingly-crafted VR adventures that push the boundaries of modern animation. spoke Google in a statement.
Oculus has acquired an eye-tracking startup known as The Eye Tribe , a company spokesman confirmed to UploadVR this morning. According to The Eye Tribe’s website, its technology, allows “eye control for consumer devices that enables simplified and enhanced user experiences.
Another is more robust hand and finger tracking , so the incredible variety of quick and precise movements in your hands are accurately represented in a virtual world. A look inside a headset with eyetracking from Tobii. My aim was so-so on the first few throws, but that was without eye-tracking. Make Eye Contact.
Earlier this year, Clay Bavor, VP of VR/AR at Google, revealed a “secret project” to develop a VR-optimised OLED panel capable of 20 megapixels per eye. Bavor went on to explain the performance challenges of 20 MP per eye at 90-120 fps, which works out at unreasonably high data rates of 50-100 Gb/sec.
Google announced at last year’s Society for Information Display (SID) Display Week that the company was actively working on a VR-optimized OLED panel capable of packing in pixels at a density heretofore never seen outside of microdisplays – all at a supposedly ‘wide’ field of view (FOV). inch AMOLEDs at 90Hz.
Ahead of SID Display Week, researchers have published details on Google and LG’s 18 Mpixel 4.3-in ” The researchers attached to the project are Googl’es Carlin Vieri, Grace Lee, and Nikhil Balram, and LG’s Sang Hoon Jung, Joon Young Yang, Soo Young Yoon, and In Byeong Kang. Specification. Upper bound.
And as I promised you, I’m sharing with you all my impressions , so you will feel as if you were here with me… Today I will talk with you about the WCVRI event, the RealMax AR glasses and the Droolon F1 eyetracking accessory! It has very sharp visuals, and with eyetracking, it is super-powerful.
The device comes as a cross-collaboration between Samsung, Qualcomm, and Google, with Qualcomm providing a chipset foundation and Google working to deploy its much-touted AndroidXR framework on the upcoming headset. The company describes it as the next generation of computing.
Top news of the week (Image by Google) AI models to generate 3D scenes start to surface This week we had the announcement of two AI models dedicated to the generation of 3D worlds. These glasses should be built in partnership with Google and Qualcomm and have a similar form factor to the successful Ray-Ban Meta glasses.
This week Google revealed Project Starline, a booth-sized experimental system for immersive video chatting, purportedly using a bevy of sensors, a light-field display, spatial audio, and novel compression to make the whole experience possible over the web. Image courtesy Google. Image courtesy Google.
Just what Google has brewing in their skunkworks, we can’t say for sure, but with their most recent acquisition of Eyefluence , a company that builds eye-tracking technology for VR headsets, it seems Google is getting ever deeper into what’s largely considered ‘the next generation’ of dedicated VR hardware.
Google certainly thinks so as it has just acquired Eyefluence for itself. According to an official statement on the Eyefluence blog announcing the acquisition: “Today, we are excited to announce that the Eyefluence team is joining Google! Google will reportedly be releasing its Daydream View VR headset in the next 2-3 weeks.
Google, however, showed off some impressive research that takes the technology to the next level. Using a collection of techniques, including a modified HTC Vive with SMI eyetracking , Google digitally recreates your face in place of the VR headset that is blocking it. ” Tagged with: Google Research.
Google’s directly competing services aren’t on Vision Pro, but that doesn’t mean the company isn’t doing business on Apple’s headset altogether, as it has now brought two of its most influential VR games to Vision Pro. This technically makes for the first Google-owned apps to release on Vision Pro.
As a Google-owned studio, it's unsurprising to see Owlchemy Labs announce support for Samsung's standalone headset code named 'Project Moohan,' which runs on Google's new Android XR operating system. It's unknown who else is currently planning to port VR or MR games over to Android XR. UploadVR Ian Hamilton
Others prioritize flexibility for instance Google recently announced the creation of its Android XR system, which supports open standards. With the Secure edition, you dont just get exceptional 4K resolution and advanced sensor functionality for body and eyetracking.
First revealed at Google I/O 2017 developer conference, both HTC and Lenovo announced they were building standalone VR headsets for the Daydream platform. Both HTC and Lenovo standalone headsets are basing their work on Qualcomm’s ‘VRDK’ reference device, unveiled at Google I/O in May. image courtesy LetsGoDigital.
As I said a few months ago , we are in the middle of a paradigm change: the cycle that started with the Quest is arriving at an end, and a new cycle driven by new technologies (mixed reality headsets) and new players (Apple, Google) is starting. Google and Samsung Prototype of the Samsung XR headset. Not an easy task.
The company says that a larger surface area would allow them to implement additional features, such as face and eyetracking. According to Facebook, the hat-based form factor would offer a wider range of benefits compared to AR glasses, such as Google Glass, which are limited technologically by their size and form factor.
According to reliable Apple analyst Ming-chi Kuo, it’s possible the headset will eschew handheld controllers in favor of eyetracking and iris recognition. There’s no lack of speculation around Apple’s rumored AR headset, but the latest is the most sci-fi of them all. Read more.
Weve been eagerly awaiting some genuine news about Samsungs impending XR headset for months now ever since the company announced its partnership with Google and Qualcomm. Plus, we now know that the system is going to be powered by Googles brand-new Android XR platform in fact, its the first MR headset designed with Android XR.
Earlier this year, Qualcomm laid the groundwork for the Samsung XR headset by announcing its XR2+ Gen 2 Platform, with Samsung and Google as partners, making this integration logical. Samsung is thrilled to collaborate with Qualcomm Technologies and Google in revolutionizing the mobile industry once more. In addition to offering a 4.3K
Owlchemy Labs and Resolution Games announced they’re adopting support for Android XR, bringing some of their most popular titles to Google’s upcoming XR operating system. Similar to Apple Vision Pro, Samsung is highlighting Project Moohan’s hand and eye-tracking capabilities.
Over the last 12 months or so we’ve been keeping an eye on Google’s aggressive hiring for its AR/VR team which, among other things, suggested that the company was working on new “mass production” hardware that would go beyond the simple smartphone snap-in Daydream headsets. No pictures were allowed.
This Face Tracking add-on magnetically attaches to the facial interface of the device, and it adds to it both eyetracking and face tracking. It features two 120Hz eye-tracking cameras and one 60Hz lower face-tracking camera. This does not mean that Google is not still committed to AR, though.
Before Google shuttered its Project Iris AR glasses, Google was teasing real-time translation as an important add-on that does essentially what I described above. That’s not to say it would be perfect, but it could be hypothetically implemented right now with some degree of success.
What made the VR 820 so compelling was that it had 6-DoF tracking as well as integrated compute (Snapdragon 820) which was on par with all the latest flagship phones. It even had support for eyetracking, which we now know was through a partnership with none other than SMI.
Samsung announced last year that it’s working with both Google and Qualcomm on an XR device. Alongside the announcement of the new Snapdragon XR2+ Gen 2 chip, Qualcomm also revealed its latest reference headset, a mixed reality device that’s likely the foundation of Samsung’s upcoming headset.
The device’s specifications include a 3840 x 3840 pixels per eye resolution, 72Hz/90Hz/120Hz (QLED version)/70Hz/90Hz (micro-OLED 70Hz/90Hz) refresh rate, glass aspheric lenses (QLED version)/glass pancake lenses (micro-OLED), and eyetracking. Its removed features include the Super’s modular design and integrated eyetracking.
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