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Facebook looks to up the Oculus ante by investing in eye-tracking technology. There’s been a host of exciting announcements in the past week alone, but one of the most notable bits of information was just released yesterday: Oculus has acquired eye-tracking technology developer, The Eye Tribe.
With its eye-tracking solution already on the market, Tobii could be a big player in VR going forward. This money will help the company keep up with the rate at which eye-tracking is expected to advance in the coming years. Today, the company announced investment plans that it hopes will make that happen.
Oculus has acquired an eye-tracking startup known as The Eye Tribe , a company spokesman confirmed to UploadVR this morning. According to The Eye Tribe’s website, its technology, allows “eye control for consumer devices that enables simplified and enhanced user experiences.
Google starts testing its AR glasses in the wild. Google has announced that it is going to start to test the prototypes of its AR glasses in the wild. What is relevant about this piece of news is that Google has just confirmed its strong commitment to augmented reality. More info (Google testing AR glasses?—?Official
This Korean company confirmed it is implementing eye-tracking into the reference design. We don’t know what Samsung’s plans for the device are just yet but given that this is a prototype for potential future products it’s very possible any consumer products that come out of this design sport eye-tracking too.
Top news of the week (Image by Google) AI models to generate 3D scenes start to surface This week we had the announcement of two AI models dedicated to the generation of 3D worlds. These glasses should be built in partnership with Google and Qualcomm and have a similar form factor to the successful Ray-Ban Meta glasses.
Proton Pulse , originally created for the Oculus Rift DK1 development kit in 2013, has been re-released on Apple Vision Pro this week. Practically untouched from its original head-tracked input scheme, the game marks a soft reset in XR game development as developers assess how to approach Vision Pro’s lack of controllers.
Image courtesy Oculus. His predictions for headset capabilities in the year 2021 were 4K × 4K resolution per-eye, a 140 degree field of view, and variable depth of focus. SEE ALSO Google & LG Detail Next-Gen 1,443 PPI OLED VR Display, 'especially ideal for standalone AR/VR'. Image courtesy Oculus.
Oculus has revealed that the standalone, entry-level mobile VR headset Oculus Go will support refresh rates up to 72Hz and will make use of fixed foveated rendering. One of the many snippets of news was more detail on how the company’s upcoming mobile, standalone VR headset Oculus Go handles rendering and on its display.
And as I promised you, I’m sharing with you all my impressions , so you will feel as if you were here with me… Today I will talk with you about the WCVRI event, the RealMax AR glasses and the Droolon F1 eyetracking accessory! It has very sharp visuals, and with eyetracking, it is super-powerful.
Image by Oculus). The other bombshell news is that Resident Evil 4 is coming to the Oculus Quest 2. On April, 21st, Oculus will host its first Gaming Showcase , with news on ‘Lone Echo II’, ‘Star Wars: Galaxy’s Edge’, and many other titles. Top news of the week. Facebook announces Wi-Fi streaming and Resident Evil 4 for Quest.
On the other side, this is massive for Apple, that mixing the data of Apple Maps together with all these point clouds detected by the rear cameras when in use, will be able to create an AR Cloud ecosystem probably even before Facebook, Microsoft, and Google. Let’s see if Facebook will be a worthier opponent than Google. Image by Acer).
Another amazing research project showcased by Oculus this week can enable high-resolution displays for the next generation of Oculus Quest. Oculus Quest v18 adds colored Guardian and voice commands. One of the most impressive features of the Oculus Quest is the speed of the updates that Oculus is rolling out for it.
What made the VR 820 so compelling was that it had 6-DoF tracking as well as integrated compute (Snapdragon 820) which was on par with all the latest flagship phones. It even had support for eyetracking, which we now know was through a partnership with none other than SMI.
Namely, the new Bigscreen Beyond 2 adds independent adjustment of lens placement directly in front of each eye. UploadVR David Heaney "Independent monocular IPD was made for your eyes Ian," Shankar wrote over email. Beyond 2 is slated to start shipping in April starting at $1019 with an eye-tracking model to follow for $1219.
SEE ALSO Pico Unveils Neo 2 Standalone Headset with Integrated Eye-tracking. It seems with the upcoming release Mozilla is making a continued effort to widen its reach into the standalone headset segment, as it most recently brought Firefox Reality to Oculus Quest last summer.
Oculus Quest gets hand tracking. Last week, the runtime v12 of Oculus Quest has been rolled out , and this took with it lots of interesting updates. To start, now the Oculus Link is more stable and it is compatible with some AMD GPUs. Oculus Quests have started getting vocal commands in the menu.
Both JDI and Google are presenting high-pixel-density displays at SID Display Week, with Google showing their 1443ppi OLED on-glass display there as well. Because INT hasn’t detailed the size of the panel, it’s impossible to say where it fits on the spectrum of VR hardware.
Just to make an example, I was there when there was the Netscape vs Internet Explorer war, but now the leading web browser is Google Chrome. Google Chrome, for instance, has been helped a lot by the fact that it is the pre-installed browser on all Android phones. Google Glass v2. What will happen? Honestly, I don’t know.
According to at least one objective analysis , the Samsung and Oculus-developed device is projected to sell upward of 2 million units by the end of this year. Positional tracking, face mapping and eyetracking are all highlighted in this single patent titled “Image Processing for Head Mounted Display Devices.”
Our friends over at UploadVR also have an interesting piece on Google And LG’s new 1,443 PPI VR display , also debuted at SID earlier this week. The post Here’s a Look Inside Both Samsung & JDI’s High Pixel Density VR Panels appeared first on Road to VR.
Oculus devices will require a Facebook login. The enormous piece of news of the week is tha t Facebook has communicated that from October, 20th, all people that want to use an Oculus device for personal use will have to use their personal Facebook account to log in. Top news of the week. Image by Tweakanalogy). The same on Twitter.
Samsung has partnered with Google to make an XR headset, although the South Korean tech giant hasn’t tipped its hand on what to expect just yet. The answer may be Google, but only if it can commit. What we do know is the company is working with Google to provide software, and Qualcomm for its XR chip expertise.
More info Researchers perform eyetracking with audio waves The research project of the week has been for sure the one carried on at Cornell University, where the researchers have been able to perform eyetracking using sonar waves.
Image leaked from Oculus runtime). The design of Oculus Quest 2 Pro and controllers has been leaked. The negative reputation could stick with the social network, but not influence products like Oculus headsets, for instance. Aero still features an impressive resolution and pixel density, and also integrated eye-tracking.
This means that you may just wear your plain Oculus Go , without using any additional sensor, and the Virtuleap software may be able to “read your mind” I can read in your mind that you are intrigued, so keep reading… How Virtuleap has born. How can I offer biometric data on a cheap device like Oculus Go?”
Honestly, I find it a smart idea for this moment, but I also think that HTC has to invest more to have more content on Viveport on the long term if it plans to fight with Oculus and its upcoming Quest. The 8 modes of the Vive Focus Plus. Some interesting highlights are: Foveated rendering is being implemented into the Vive Wave SDK.
If you see the classification, you notice that there are some issues, like the mention of the Oculus website, that is no more. The device includes an upgraded sensor suite, including an RGB camera, position-tracking cameras, eye-tracking cameras, spatial microphones, IMUs, barometer, magnetometer, GNSS, and custom Meta silicon.
He works at FOVE which is making a VR headset with eye-tracking, but wanted to speak to me on his own behalf about some of the deeper philosophical questions and conceptual frameworks around the types of intimate data that will become available to VR headsets. Support Voices of VR. Subscribe on iTunes.
For years, the company has been helping brands to unlock next-level promotional opportunities with AR ad campaign creation, and Oculus experiences. Among the biggest technology brands in the world, and a major name for any company interested in advertising within the digital world, Google has plenty to offer in XR promotion.
T he use of the Exynos chips makes me think even more that this is an old device : Samsung has recently announced that it is going to build its headset with Google and Qualcomm, so it is impossible that the to-be-released device doesn’t have a Qualcomm chip. The startup just raised $1.6 million as pre-seed to build virtual characters (e.g.
per eye at 90Hz or 2.7K per eye at 120Hz for the base XR2 Gen 2. Finally, the chip includes support for up to 12 concurrent cameras, up from 10 on the base XR2 Gen 2, to enable headsets with a plethora of face and eyetracking sensors. That compares to up to 3.1K Details here: UploadVR David Heaney
Trainees can use Oculus or Google Glasses to learn in a virtual rendering of the facility from almost anywhere around the world. The headset was appealing to REACT Neuro due to the Tobii EyeTracking. Pfizer uses VR in its $450M injectables factory. Lumeto Inc.
The Digital Markets Act is a law that the European Parliament and Commission are discussing since 2020 and has the purpose of limiting the excessive power of the major tech giants like Apple, Microsoft, Amazon, Google, and Meta. And the same holds for Google, which is applying similar restrictions.
The company is still heavily involved with VR development however, and are expected to present some new technology with Google at Display Week 2018 in May. Developer Neat Corp has appeared at GDC 2018 to show their progress on Budget Cuts , confirming a May 16th release date on SteamVR and Oculus Home. Magic Leap announcements.
If Microsoft will improve the WMR ecosystem with at least 4 tracking cameras, this can be an headset to look at with much attention. GTC digital is online, NVIDIA shows cheap eyetracking. This is intriguing because a system made by only LEDs is very very cheap, and could help the widespread of eyetracking in XR headsets.
Google’s ARCore technology was used for the augmented reality overlays, the Google Cloud Vision AI API for object detection, as well as early access to some of Google’s cutting-edge Human Sensing Technology that could detect emotional expressions of the participants.
Slim and light XR glasses capable of fluidly serving up novel and meaningful interactions are basically the holy grail in tech right now, with Apple, Meta, Google, Qualcomm, and many more laying down the groundwork to one day make them a reality. To think, HTC and Oculus were once competitors back in the early days of consumer VR.
In the meanwhile, the community is still rioting about the Facebook login , and /r/Oculus should now be called /r/FacebookBannedMyAccount because this is the only topic people are talking about. Facebook will have its own Cloud Gaming Service, entering so the field of the future of gaming where other companies like Google (Stadia!),
Maybe with eye-tracking, AI, 5G connection, and a battery that lasts all day. It will be a great time for us, as when there was the Oculus Share, and every experiment could have big visibility easily. Niantic and Google releasing their geolocalized AR SDKs have made been possible the birth of new interesting projects.
The devices that will be based on this reference design will have amazing specifications like: 2K x 2K display resolution per each eye ; Have up to 7 cameras used simultaneously, including the ones for tracking, mixed reality and eye-tracking; High-quality passthrough augmented reality with high resolution and framerate.
Every year I like to write a detailed report about all the major news from Oculus/Facebook/Meta Connect. But maybe we can compare it to the moment Palmer Luckey launched the Kickstarter of the Oculus DK1 : it’s the start of something new. I think the comparison with the early Oculus DK1 prototype holds for many things.
In 2018 it partnered with Google on the $400 Mirage Solo , the first standalone headset with positional tracking launched outside China – though it was overshadowed by Facebook’s $200 rotation-only Oculus Go. And in 2019 it partnered with Facebook on Oculus Rift S. Lenovo has a relatively long history in VR.
7invensun for eyetracking addons). The document is divided into nine parts: I will report them here, as a small summary of mine, together with the full text translated with Google Translate (so, RIP English), if you want to read it. 7Invensun’s aGlass DK II eyetracking addon. Introduction.
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