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Ndreams announced Synapse 2, but only for Google Cardboard, and Voodoo DE showed a preview of a very futuristic device. More info Some developers are working to make PSVR 2 eyetracking work on PC A developer known with the handle whatdahopper has managed to make a prototype where he is able to read eye-tracking data from PSVR 2 on PC.
Top news of the week (Image by Google) AI models to generate 3D scenes start to surface This week we had the announcement of two AI models dedicated to the generation of 3D worlds. These glasses should be built in partnership with Google and Qualcomm and have a similar form factor to the successful Ray-Ban Meta glasses.
That’s why we rejoiced when Apple launched its headset: while Google and Microsoft can discard new technologies pretty easily, Apple is slower at deciding to take a step, but when it makes it, it commits to it. Following the movements of the eyes, they were able to reliably detect the passwords the user was typing in the headset.
Samsung has partnered with Google to make an XR headset, although the South Korean tech giant hasn’t tipped its hand on what to expect just yet. The answer may be Google, but only if it can commit. What we do know is the company is working with Google to provide software, and Qualcomm for its XR chip expertise.
We heard rumor awhile ago that Google is working on a standalone virtual reality headset that’ll also serve as a platform for augmented reality applications. Joining that rumor is a new spat of sources claiming this standalone VR/AR headset will include eye-tracking technology.
More info (Review on Road To VR) More info (Review on Upload VR) More info (Editorial about PSVR showing its age) More info (Tips&Tricks for Iron Man VR). Google acquires North. Let’s see if Google will use this acquisition to revive its original vision of the Google Glasses. Facebook showcases AI 16x supersampling.
More info Researchers perform eyetracking with audio waves The research project of the week has been for sure the one carried on at Cornell University, where the researchers have been able to perform eyetracking using sonar waves.
This week, reports revealed that Google is laying off a significant portion of its 1P AR hardware team, casting doubts upon its in-house XR product portfolio. In a statement, Google announced: A few hundred roles are being eliminated in DSPA, with the majority of impacts on the 1P AR Hardware team.
On the server-side, it is being integrated with Microsoft Azure, and it is also coming in the future for Google Cloud and Tencent Cloud. This means that foveated rendering for VR applications will be possible using eye-tracking devices embedded into the headset. Google is hiring waveguide developers for AR.
They’re packed with tech other companies still aren’t tipping into, like EMG capabilities. This, combined with eye-tracking technology that allows you to use your gaze as a kind of “cursor,” makes navigating virtual content feel incredibly intuitive. However, we think Meta will need to act fast.
According to The Verge, the top executives from Facebook are working on a rebrand of the company, most probably to create a parent company that owns all the various businesses controlled by Facebook … something similar to what Google made when it created Alphabet. Positional Tracking : SteamVR 2.0/1.0 Positional Tracking : SteamVR 2.0/1.0
If Microsoft will improve the WMR ecosystem with at least 4 tracking cameras, this can be an headset to look at with much attention. GTC digital is online, NVIDIA shows cheap eyetracking. This is intriguing because a system made by only LEDs is very very cheap, and could help the widespread of eyetracking in XR headsets.
Apple acquires computer vision company, the hidden 3D feature in iOS 11 beta, Google experiments with ads in VR, a new VC fund is focusing on VR/AR, the investment and funding wrapup, and more… 1.APPLE GOOGLE PLAYS WITH ADS IN VR. APPLE DOESN’T WANT YOU TO KNOW ABOUT THIS ACQUISITION. APPLE’S SECRET FEATURE HIDDEN IN IOS.
While not swapping anything out, Google is attempting to make the world an ad through its visual search app–Google Lens. Just imagine a world where Siri, Alexa and Google Assistant have bodies. Once the rival ad is burned, a Burger King ad is shown in its place. Virtual humans are getting more and more real.
It sounds fantastical, but the more I learn about BCI, the more I’ve come to realize that this wish list of functions is really only the tip of the iceberg. Now AR/VR headsets have near perfect eye-tracking, on-board AI that does object recognition and convincingly speaks to you like a personal assistant.
The chipset also helps boost consumer and enterprise-grade XR use cases on headsets and smartglasses by leveraging partnerships with Samsung, Google, Tobii, and Goertek to provide visual clarity for gaming and productivity applications.
This week saw Microsoft, Google, Samsung, Qualcomm, Meta, and Sony move to optimize their product offerings and business operations. Qualcomm is positioning the XR2+ Gen 2 as a tipping point in XR hardware design and innovation due to its breakthrough features and specs combined with its launch partners.
And the next generation of headsets that will come out in the next 24 months will all have eyetracking and head tracking. One of their announcements the other day was this amazing ability to create 3D objects and 3D products, and then have the back end to source and serve them up for programmatic ads on Facebook, on Google.
And the next generation of headsets that will come out in the next 24 months will all have eyetracking and head tracking. One of their announcements the other day was this amazing ability to create 3D objects and 3D products, and then have the back end to source and serve them up for programmatic ads on Facebook, on Google.
Augmented reality kits seem to be everywhere, from well-known options like Apple’s ARKit and Google ARCore to Apple’s new collection of AR development tools. You can leverage everything from persistent cloud anchors to streetscape geometry, powered by Google’s data, to create comprehensive immersive experiences. Valued at $57.26
Unluckily, we have not much more than that and to discover more the UI of the OS and its apps, we need to wait for more material to be shared by Google. And these glasses for the first time eve r feature eyetracking. It is fun but hard!
And the next generation of headsets that will come out in the next 24 months will all have eyetracking and head tracking. One of their announcements the other day was this amazing ability to create 3D objects and 3D products, and then have the back end to source and serve them up for programmatic ads on Facebook, on Google.
There is also a surprise: beyond (pun intended) the Bigscreen Beyond 2, there is also a model called Bigscreen Beyond 2e, which features eye-tracking. Eyetracking is great to have a more human-looking avatar if you are into VRChat. an integration with OpenCV so that you can track Aruco markers from the Quest).
GB: Google Glass. I look at Google Glass and it was really interesting. Or it’s a Google problem. You can make it feel like people are tipping left and right, so you can steer them down the hall that way. With hand tracking and eyetracking built into the headset, I can be playing with my friends across the world.
This special version of the headset features additional sensors that can get more data about the user: A heart rate sensor on the forehead; Two additional cameras that track the lower part of the face of the user, so that to read his facial expressions; Eye-tracking cameras , that can also detect the dimension of the pupil.
Facebook reportedly has a deal with Ray-Ban, which is part of eye-wear giant Luxottica, which also owns LensCrafters, Sunglass Hut, prescription lens makers and many of your favorite brands. FWIW, Google had also partnered with Luxottica but never shipped a more fashionable version of Glass.]. 2023+: EyeTracking and beyond.
References found in the Oculus Quest 2 firmware by users Reggy04 and Basti564 highlight how the Quest 2 Pro should have: Eyestracking Facial expressions trackingEye relief knob Granular IPD adjustment External charging station. References found in Quest 2 firmware hint to Quest Pro features.
Varag: It's actually pretty cool that you say that, because that is one of the use cases that comes in often inbound to us, as companies -- it hasn't happened yet -- but those companies definitely brainstorming around how you track the hands even with just a smartphone, like overlaying something. Alan: We actually did it. It would sit weird.
Varag: It's actually pretty cool that you say that, because that is one of the use cases that comes in often inbound to us, as companies -- it hasn't happened yet -- but those companies definitely brainstorming around how you track the hands even with just a smartphone, like overlaying something. Alan: We actually did it. It would sit weird.
The headset has a very nice design and features these specifications: Standalone 6DOF headset 1600×1600 resolution per eye 90Hz refresh rate 90° FOV RGB AR passthrough Innovative lenses that make the headset more compact Integrated audio Controller-free hand-trackingEye-tracking 6GB of RAM 128GB of storage WiFi 6 (802.11ax), Bluetooth 5.0,
Varag: It's actually pretty cool that you say that, because that is one of the use cases that comes in often inbound to us, as companies -- it hasn't happened yet -- but those companies definitely brainstorming around how you track the hands even with just a smartphone, like overlaying something. Alan: We actually did it. It would sit weird.
If the rumor is true, probably this is the Del Mar headset , and the Jedi controllers may be like the Oculus Touch but more comfortable and maybe with full finger tracking. Or eyetracking?). I hope that a future rumor clarifies a bit more what is Facebook’s strategy. (Thanks Alessio Palumbo for the tip!).
My favorite ones have been: Sony Interactive Entertainment has revealed that the next PSVR headset will be called PSVR 2 and will feature 2K x 2K per eye, up to 120 Hz framerate, and 110° FOV. It will be the first consumer headset with eye-tracking and foveated rendering, and also the first one to feature haptics directly on the headset.
It’s good news by the way that there is continuous IPD adjustment (and with a wider range than before) and that thanks to eyetracking sensors, the headset can tell you if you have positioned it well on your head. There is also an eye-relief dial, so you can put the lenses very close to your eyes, for added field of view.
And aside from some of the economic challenges of universities, that’s one of the challenges around curriculum that they have, where they are obviously doing research, but may not be working directly in industry, which is really tip of the spear when it comes to XR, which is kind of forward in terms of computing itself.
And aside from some of the economic challenges of universities, that’s one of the challenges around curriculum that they have, where they are obviously doing research, but may not be working directly in industry, which is really tip of the spear when it comes to XR, which is kind of forward in terms of computing itself.
And aside from some of the economic challenges of universities, that's one of the challenges around curriculum that they have, where they are obviously doing research, but may not be working directly in industry, which is really tip of the spear when it comes to XR, which is kind of forward in terms of computing itself.
And aside from some of the economic challenges of universities, that's one of the challenges around curriculum that they have, where they are obviously doing research, but may not be working directly in industry, which is really tip of the spear when it comes to XR, which is kind of forward in terms of computing itself.
Pico 4 Pro should feature next-gen functionalities like RGB passthrough, eyetracking, face tracking, and automatic IPD adjustment. The specifications of the device are really high, and I wonder for instance how the XR2 can support such a high-resolution screen without eyetracking. News worth a mention.
As of January 2016, Google Cardboard has shipped over 5 million units. Sadly, it seems this may be the tip of the iceberg on the issue. Fove has created an eye-tracking headset, which other headset manufacturers may seek to include in future iterations. VR Consumption, 2016. Oculus has sold an estimated 250k Rifts.
French startup Lynx announced some months ago a quite interesting headset featuring pass-through augmented reality , hands tracking, eyetracking, and an innovative lens design. Both Facebook and Google have decided to double down on AR effects inside calls. Thanks Clemente for the tip!) Learn more. Some XR fun.
It was 2015, right after Google Glass, quote/unquote failed. So I know AGCO is using Google Glass all over. So what are some of the tips that you would give to people listening? Google has some easy tools. But there’s a lot going on. And there were all these headlines, “Glasshole” articles. Alan: Really?
It was 2015, right after Google Glass, quote/unquote failed. So I know AGCO is using Google Glass all over. So what are some of the tips that you would give to people listening? Google has some easy tools. But there’s a lot going on. And there were all these headlines, “Glasshole” articles. Alan: Really?
If we miss any apps on this list, please email tips@uploadvr.com and let us know. It supports color passthrough as well as the Touch Pro pen tips for writing on surfaces. The app also supports Quest Pro’s face and eyetracking features. Here’s a list of some of the first ones you can check out. Gravity Sketch.
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