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Meta Quest developers looking to port their Unity-based apps to Google’s newly unveiled Android XR operating system shouldn’t have a tough time of it, Unity says, as the game engine creator today released all of the tools devs need to get cracking. “This is as simple a port as youre ever going to encounter.
Samsung's first standalone headset is coming in 2025, running Google's new Android XR operating system and powered by Qualcomm's Snapdragon XR2+ Gen 2 chipset. Currently known as "Project Moohan", the headset will feature "state-of-the-art displays", eyetracking and hand tracking. They wanted my feedback.
Demeo got a visual upgrade across all platforms, and now supports mixed reality and eye-tracked foveated rendering on Apple Vision Pro. The move to Unity 6 and the URP has enabled Demeo to leverage eye-tracked foveated rendering, significantly increasing the resolution in the area of the image you're currently looking at.
That’s why we rejoiced when Apple launched its headset: while Google and Microsoft can discard new technologies pretty easily, Apple is slower at deciding to take a step, but when it makes it, it commits to it. Furthermore, he decided that Unity Personal will remain free and the funding ceiling to use it will double from $100k to $200k.
Owlchemy Labs and Resolution Games announced they’re adopting support for Android XR, bringing some of their most popular titles to Google’s upcoming XR operating system. Similar to Apple Vision Pro, Samsung is highlighting Project Moohan’s hand and eye-tracking capabilities.
Google has unveiled its Geospatial Creator for Unity platform, allowing developers to preview 3D assets via the Unity Editor. Viewing spatially-linked assets on a hyperrealistic 3D planet map, the toolkit powers ARCore and Photorealistic 3D Tiles via the Google Maps Platform, it said on its website.
The device comes as a cross-collaboration between Samsung, Qualcomm, and Google, with Qualcomm providing a chipset foundation and Google working to deploy its much-touted AndroidXR framework on the upcoming headset. The company describes it as the next generation of computing.
Among the biggest technology brands in the world, and a major name for any company interested in advertising within the digital world, Google has plenty to offer in XR promotion. Most companies investing in concepts like SEO and content marketing will already have a strong knowledge of Google and the company’s wide range of tech resources.
On the server-side, it is being integrated with Microsoft Azure, and it is also coming in the future for Google Cloud and Tencent Cloud. This means that foveated rendering for VR applications will be possible using eye-tracking devices embedded into the headset. Google is hiring waveguide developers for AR.
T he use of the Exynos chips makes me think even more that this is an old device : Samsung has recently announced that it is going to build its headset with Google and Qualcomm, so it is impossible that the to-be-released device doesn’t have a Qualcomm chip.
This is something Google doesn`t yet have. New Software VisionLib : SDK with super impressive tracking on 3D objects (ready for Unity as well). link] New Hardware Pico Neo 2 eye : eyetracking, vr and ar, hand tracking. This is something AR has been waiting for in a long time. super expensive.
The eye and face tracking can also work via Quest Link (but maybe only for developers). There are new complaints about Meta’s privacy policy on eyetracking , as my friend Avi Bar-Zeev points out. So many exciting things are happening and I’m thankful to you all for the support you are giving me. Other relevant news.
The company is still heavily involved with VR development however, and are expected to present some new technology with Google at Display Week 2018 in May. Magic Leap has launched the SDK for the device’s Lumin OS , with support for Unity and Unreal engines. Magic Leap announcements. image courtesy Magic Leap. Nvidia RTX.
The main scope of this position is to prototype, ship, and support consumer gaming products leveraging visual-inertial tracking (HMD and controllers), camera passthrough, environment understanding, eyetracking, and hand tracking. Google Starline starts real-world testing. Quest Hand Tracking v2.1
Unfortunately, the only Quest headset to offer eyetracking is the Quest Pro which is now discontinued , but theres a good chance Meta will add eyetracking capabilities to future products. Already, its experimenting with advanced tracking solutions, like EMG wrist bands introduced with the Meta Orion prototype.
There is not even an assembly kit like with Google Cardboards. If you have already heard his name, it is probably because he is the author of this famous photo of Sergey Brin wearing Google Glass in the metro. Noah playing around with Unity with the North Star headset. You must buy yourself the various components.
It’s a pretty bold step by the company to do for China what Google is trying to do for the West with Daydream, and it seems the scale is much larger in scope given the number of partners already on board and the types of headsets capable of entry. SEE ALSO HTC Scraps Plans to Bring Daydream-based Vive Focus to Western Markets.
High-precision 6DOF tracking, eyetracking, gesture inputs, with dedicated input controllers The SDK will support Unity , with Unreal coming Soon. eye-tracking analysis to see if you have fallen asleep while driving). The official computational unit runs Android. All APIs have a plain C version.
The third major change came from Unity which recently announced that it will now be serving AR ads on mobile. Unity has one of the world’s largest mobile ad serving businesses and at the end of last year they partnered with Fossil to pilot this new ad format in mobile games. Virtual humans are getting more and more real.
Making Daydream Real – Building for Google’s New VR platform. Nathan Martz, Product Manager, Google. We’re just days away from Google Daydream delivering a brand new ecosystem to what will hopefully one day be millions of smartphone owners. Applications of EyeTracking in Virtual Reality.
The OpenXR standard, that aims at standardizing virtual reality hardware and runtime is keeping improving, and in its latest release, it has added new features like experimental overlays and hand tracking extensions. More info (New features of OpenXR) More info (OpenXR in Unity) More info (OpenXR in Microsoft products).
Although they haven’t deployed on Magic Leap yet, they’re hopeful that because every platform out there is investing in enabling Unity compatibility which enables them to develop cross-platform more easily.
Image by Google). Google completely opensources Cardboard. With a surprise move, Google has announced with a blog post that it ha opensourced completely Cardboard. Google affirms that Cardboard has been a huge success to introduce people into VR, and more than 15 million headsets have been distributed.
Someone invokes saviors like Google and Amazon, but even if they managed to succeed, they are other data-harvesting companies , so in any case, we are f**ked. A big wave of negative comments, memes, threatens of class actions, people canceling their orders of Oculus headsets, people explaining why this is so bad for us all has started.
The report surveyed respondents from September last year to June to discuss findings across some of the world’s top firms, including Unity Technologies, HTC, manufacturers such as Jaguar Land Rover, and media firm Yahoo, among many others. What’s the Deal on Data?
VIVE has a huge range of tools to support different kinds of XR gaming, from the VIVE Flow for wireless wellness, to the VIVE Pro Eye, with built-in eyetracking capabilities. For many developers, not just in the gaming space, but throughout the world, Unity stands as one of the most powerful environments for development.
However, I do think it could benefit from dedicated controllers or more precise tracking capabilities for certain use cases. Theres also no eyetracking included, which means you cant combine your hand movements with your gaze for more precision like you can with the Apple Vision Pro.
The devices that will be based on this reference design will have amazing specifications like: 2K x 2K display resolution per each eye ; Have up to 7 cameras used simultaneously, including the ones for tracking, mixed reality and eye-tracking; High-quality passthrough augmented reality with high resolution and framerate.
Augmented reality kits seem to be everywhere, from well-known options like Apple’s ARKit and Google ARCore to Apple’s new collection of AR development tools. You can leverage everything from persistent cloud anchors to streetscape geometry, powered by Google’s data, to create comprehensive immersive experiences. Valued at $57.26
The typical development environment that they use is Unity, but if the customer requires Unreal because wants a better graphical quality, they can develop using UE4, too. Of course, he said that after having tried Google products, they also took inspiration to improve their ones to try to keep pace, but this was surely a bad news for them.
It’s similar to many of the extended reality developer kits available from companies like Meta, Google, and more. Unity integration: Unity offers comprehensive support for Apple Vision Pro developers, including a visionOS template which forms the foundation of spatial experiences.
Bye will be delivering a keynote at SVVR, as will Nonny de la Peña, CEO of Emblematic Group, Tony Parisi, Head of VR and AR at Unity Technologies, and Rikard Steiber, SVP of VR at HTC. The Once & Future Web – Google. What’s Next for Live Adult VR – Cam4 VR. How Brands Are Engaging in VR – REWIND.
Austin McCasland is a UX prototyper working with Google, and he and Alan chat about the finer points of UX design for AR. He's designed and developed Paint Space AR, named by Apple as one of the best apps of 2017 and currently works full time at Google as an AR Interaction designer. Austin: Thank you for having me, excited to be here.
The reveal that Apple will be using Unity to bring 3D applications and games to Vision Pro was exciting. Their partnership with Unity will get them there quickly. There are already a lot of developers on Unity, so I understand that developing for the Vision Pro will be quite effortless. It remains to be seen.
Unluckily, we have not much more than that and to discover more the UI of the OS and its apps, we need to wait for more material to be shared by Google. And these glasses for the first time eve r feature eyetracking. There is a Unity SDK, so it is also possible to create a VR game (e.g. for fitness) that integrates them!
The approach chosen by Meta is similar to the one that Google promised to take with Android XR. Then the management of the camera will happen through the functionalities exposed by Camera2 in Android and WebCamTexture in Unity, which are the ones developers have always used with smartphones.
Speaking on Midwam’s industry and global partnerships, he explained that real-time 3D (RT3D) platforms such as Unity Technologies and Epic Games’ Unreal Engine had collaborated “for many years” and were “reliable companies.”
I think Microsoft is calling them "world anchors" and I think Google has called them "VPS points" or-- everybody has a solution for it today or is a solution for it. Alan: Actually, I would say all of them are based on Unity or Unreal. The HTC Vive Pro has eyetracking-- or the new one has eyetracking.
I think Microsoft is calling them "world anchors" and I think Google has called them "VPS points" or-- everybody has a solution for it today or is a solution for it. Alan: Actually, I would say all of them are based on Unity or Unreal. The HTC Vive Pro has eyetracking-- or the new one has eyetracking.
Austin McCasland is a UX prototyper working with Google, and he and Alan chat about the finer points of UX design for AR. He’s designed and developed Paint Space AR, named by Apple as one of the best apps of 2017 and currently works full time at Google as an AR Interaction designer.
Austin McCasland is a UX prototyper working with Google, and he and Alan chat about the finer points of UX design for AR. He’s designed and developed Paint Space AR, named by Apple as one of the best apps of 2017 and currently works full time at Google as an AR Interaction designer.
There is also a surprise: beyond (pun intended) the Bigscreen Beyond 2, there is also a model called Bigscreen Beyond 2e, which features eye-tracking. Eyetracking is great to have a more human-looking avatar if you are into VRChat. In the future, Beyond 2e will also feature foveated rendering. Lynch & Co.
I think Microsoft is calling them "world anchors" and I think Google has called them "VPS points" or-- everybody has a solution for it today or is a solution for it. Alan: Actually, I would say all of them are based on Unity or Unreal. The HTC Vive Pro has eyetracking-- or the new one has eyetracking.
As I said a few months ago , we are in the middle of a paradigm change: the cycle that started with the Quest is arriving at an end, and a new cycle driven by new technologies (mixed reality headsets) and new players (Apple, Google) is starting. Google and Samsung Prototype of the Samsung XR headset.
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