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According to a report by UploadVR , Sony’s upcoming next-gen VR headset, the PlayStation VR 2, will feature a 4k improved resolution, built-in haptic technology, and a bevy of other impressive features that promise to take console VR to the next level. The report also indicates the potential inclusion of haptic feedback technology.
A report from UploadVR , citing “multiple sources,” claims that Sony’s next-gen PlayStation VR 2 headset will bring a big jump in resolution, along with eye-tracking, IPD adjustment, and even head-mounted haptics. Here’s the key info claimed in the report: 4.1MP (2,000 × 2,040) per-eye resolution.
Today during Sony’s CES 2022 press conference the company revealed the first details on PlayStation VR 2, including eye-tracking, a “4K” HDR display, and a 110° Field-of-view. Motion controllers (rechargable battery), eye-tracking. Inside-out (no external beacons). On-board cameras. 3.5mm aux output.
Don’t blink, because PSVR 2’s eye-tracking may get you more than you bargained for in the headset’s upcoming on-rails horror shooter The Dark Pictures: Switchback VR, which aims to toss some extra scares your way when you least suspect it.
Pico Interactive, the company behind a number of enterprise-focused standalone VR headsets, unveiled their newest line of Neo 2 headsets, one of which includes integrated eye-tracking from Tobii. Neo 2 has been floating around for a few months now in its prototype form, albeit without the newly unveiled addition of eye-tracking.
Last Friday, Sony Interactive Entertainment, the hardware vendor behind the famous PlayStation gaming console brand, announced a technology partnership with eye-tracking provider Tobii for the Japanese firm’s sophomore virtual reality (VR) gaming headset.
That said, the company has shared a list of specs for the device, revealing a handful of exciting features like eye-tracking, passthrough view, and headset haptics. The headset itself also features haptic technology, offering an additional layer of immersion not seen on competing headsets such as the Valve Index or Meta Quest.
The headset features a 110-degree field-of-view (14-degrees larger than the original PS VR) as well as foveated rendering , a technique in which eye-tracking technology is used to reduce the rendering workload by decreasing the quality of images outside the user peripheral vision. Speaking of eye-tracking… Eye-Tracking.
As was already revealed, the PSVR2 features an internal motor to offer haptic feedback on the head , something that is quite exciting when you play action games. Zooming the lenses of the picture it is also possible to see the tracking rings of the eye-tracking sensors installed on the device. Functionalities.
Each device will also feature “adaptive” triggers that deliver a sense of palpable tension, finger touch detection, and improved haptic feedback using the same technology used in Sony’s Dualsense controllers for PS5. Image Credit: Sony PlayStation. Other than that, we still know very little about the next-generation console VR headset.
As people flock online during quarantine we now find ourselves experimenting with new platforms, pushing immersive technologies to the limits, and collaborating in new ways; from eye-tracking technology and facial tracking to biometrics and brain-control interfaces. Eye-Tracking .
Companies can now track where a users’ gaze wanders and use that data to design fine-tuned experiences. Eye-tracking technology is nothing new in itself, but it is gaining rapidly both in scope and popularity as immersive virtual experiences become more widely used both in business and leisure contexts.
.” Building off the technology featured in the XR-1, the XR-2 features an improved resolution (5760 × 2880) and FOV (157-degrees diagonally) as well as additional upgrades such as eye-tracking. Like the XR-2, the headset is controlled using a pair of motion controllers similar in size and shape to the Oculus Touch controllers.
That said, a handful of patents filed by Sony hint at several potential features, such as 4K visuals, eye-tracking, and built-in haptics. Beyond that, we know little to nothing about the next-gen console headset.
Abrash listed a dozen technological breakthroughs necessary to achieve this goal, including haptics, hand-tracking, eye-tracking, and computer vision just to name a few. Image Credit: Facebook (Meta).
Switchback VR makes interesting use of the PS VR’s eye-tracking technology to immerse you in a horrifying VR experience where every blink matters. “It will work with eye-tracking (in a) completely different way as well.” “This is not the only time you’ll see these mannequins.
Eyetracking is supported for dynamic foveated rendering and that also lets you target enemies "with just a glance." Haptic feedback is also supported for the Sense controllers, while the headset haptic feedback provides "subtle vibrations" during combat.
This past February, Sony offered us our first look at the PlayStation VR2 (PS VR2), a new-and-improved console VR headset boasting a 4K HDR resolution, new sensory features, built-in eye-tracking, redesigned motion controllers, headset-based haptic feedback, and a variety of other game-changing enhancements.
More info Some developers are working to make PSVR 2 eyetracking work on PC A developer known with the handle whatdahopper has managed to make a prototype where he is able to read eye-tracking data from PSVR 2 on PC. If these people succeed in their intent, PSVR 2 could become the cheapest headset featuring eyetracking.
PSVR 2 will officially be the first consumer-oriented VR headset to implement eye-tracking, foveated rendering, and HDR. It has also ergonomic controllers with advanced haptic feedback. Seeing them confirmed is anyway good news. This is an important announcement and shows how PSVR will bring with it some innovations.
As XR technologies become more accessible for companies and consumers alike, the demand for immersive hand and eyetracking solutions is growing. With tracking technologies, companies can build more immersive experiences for XR users. Here are some of our most popular hand and eyetracking tools to guide your purchasing choices.
With PSVR 2, Sony is not just improving on the prior headset, it’s also raising some bars for consumer headsets overall as the first device in its class to bring eye-tracking, HDR, and new haptic capabilities to the market. Continue on Page 2: Audio, Tracking & Controllers, Haptics »
Sony says when playing on PC, the adapter won’t serve up HDR, headset haptics, eye-tracking, adaptive triggers, or haptic feedback other than basic rumble. It will however display its native 2,000 × 2,040 per-eye resolution, 110-degree field of view, finger touch detection, and passthrough view.
Meta Quest Pro: Best for Collaboration The Meta Quest Pro falls behind the Quest 3 in a few areas but it does offer high-quality controllers (with haptic feedback), and exceptional tracking functionality. With the Secure edition, you dont just get exceptional 4K resolution and advanced sensor functionality for body and eyetracking.
Sony is promising that PSVR 2 will offer an innovative VR experience with many features not currently found in other consumer headsets, like eye-tracking, HDR, head-haptics, and advanced trigger haptics.
Gather as much loot as you can, but get too greedy and you may not make it out at all,” the studio says, describing its ‘Singularity’ mode. There’s no word yet whether this will include cross-play with Quest, although we’ve reached out to the studio for more information.
The studio says the PSVR 2 version is slated to use the next-gen headset’s advanced features, including haptic feedback to feel the impact of a ball on their head, and eye-tracking for foveated rendering.
When the $3,500 headset launches in early 2024, this would leave Vision Pro users relying on the headset’s built-in hand and eye-tracking, which admittedly worked very well in our hands-on.
.” At very least, the addition of Sense controllers will certainly up the immersion as users will not only have significantly better controller tracking, but also better haptics all around, which should make punching out of atmo that much more realistic.
Additionally, the device comes with modern immersive technology, like eye-tracking, hand-tracking, spatial audio, and haptics, to enhance VR experiences in a way unseen by console gamers. The PSVR2 can display games at a 4K HDR resolution, running immersive applications at up to 120fps on two 2000 x 2040 OLED displays.
According to the company, the PS VR2 will feature a 4K HDR resolution (2000×2040 per eye) powered by an OLED display, smooth frame rates of 90/120Hz, and a 110-degree field-of-view. Most interestingly of all, Sony has confirmed haptic feedback technology, foveated rendering powered by built-in eye-tracking, and improved motion controls.
Eye and hand tracking technology is quickly evolving from an interesting addition to XR tools, to a must-have innovation. To make XR experiences as immersive and efficient as possible, we need tracking tools to assist us in interacting with virtual content. 3. Haptic Feedback. 1. Photorealistic Avatars.
In the same email, Another Axiom's representative confirmed that "the game will not be optimized for PS VR2 graphics or features like eye-tracking, haptic triggers, or head rumble." Elsewhere, don't expect any enhancements or other major changes on PlayStation VR2. Gorilla Tag arrives on November 7 on PlayStation VR2.
Currently known as "Project Moohan", the headset will feature "state-of-the-art displays", eyetracking and hand tracking. I saw a nice combination of familiar interface ideas in Android XR for resizing windows and moving them around, all usable without eye calibration.
As for the “standard” features, the device makes a big jump forward with regard to the previous model: it has 2K x 2K per eye, 110° FOV (probably diagonal), OLED displays, and up to 120Hz of refresh rate. Haptic technologies were represented at CES very well especially by two companies: OWO and bHaptics.
Hand and eye-tracking tech have been pivotal components of the extended reality industry for a while, transforming how users interact with digital content. As vendors search for ways to enhance immersive experiences, and reduce the need for clunky controllers in the XR landscape, tracking technologies are becoming crucial.
Switchback VR makes use of the PS VR2’s improved haptic technology to immerse you in a next-gen rollercoaster experience that will have you battling ghostly apparitions throughout a haunted Ghost Ship. The new haptics allow you to re-experience Pistol Whip like never before,” said Lucas Sitanski, designer at Cloudhead Games.
This port comes with two control options - 'Enhanced' uses the PS VR2 Sense controllers, while 'Classic' provides an optional eyetracking-only control scheme. 0:00 / 1:09 1× On PlayStation VR2, developer Lonekite Games confirmed the game is running at 90fps, uses foveated rendering, and supports headset haptic feedback. "As
PSVR 2 is rumored to release in early 2023 , so the clock is ticking for studios to make the best use of all the new tech packed into Sony’s next-gen headset, including eye-tracking, face haptics and its new Sense controllers.
Another caveat is PC support doesn’t include a number of features unique to PSVR 2, including HDR, headset feedback, eye-tracking, adaptive triggers, and haptic feedback other than rumble. The post PSVR 2 Works on PC Without the Adapter If You Have the Right Graphics Card appeared first on Road to VR.
The eye and face tracking can also work via Quest Link (but maybe only for developers). There are new complaints about Meta’s privacy policy on eyetracking , as my friend Avi Bar-Zeev points out. HaptX announces the new generation of its haptic gloves. Ars Technica) More info (Meta Quest Pro review?—?Redditor
The company says that a larger surface area would allow them to implement additional features, such as face and eyetracking. Earlier this week, the United States Patent & Trademark Office published a new patent filed by Facebook back in 2019 that showcases a “unique” type of AR headgear. Damn, what a time to be alive.
The Enhanced Edition will feature headset-based controller tracking, eyetracking, and 3D audio support as well as headset and controller-based haptics. The game offers a wide variety of content to explore with the option to purchase new storylines for an additional fee.
The next-gen PSVR is said to include: 4.1MP (2,000 × 2,040) per-eye resolution OLED. Eye-tracking capable of foveated rendering. Inside-out tracking. Head-mounted haptics. Here’s a recap of what we’ve heard so far, and then what’s presented in the new report. IPD adjustment dial.
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