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Additionally, the group has added new extensions to the standard to support hand-tracking and eye-tracking. The standard has been in development since April 2017 and is supported by virtually every major hardware, platform, and engine company in the VR industry, including key AR players. .”
Yesterday, XR hardware developer Varjo unveiled two new additions to its lineup of human eye-resolution VR & AR products, the VR-2 and VR-2 Pro. One of the main goals of SteamVR is to support a diverse ecosystem of hardware and software. Varjo expands its product line-up with two enterprise-focused VR headsets.
What made the VR 820 so compelling was that it had 6-DoF tracking as well as integrated compute (Snapdragon 820) which was on par with all the latest flagship phones. It even had support for eyetracking, which we now know was through a partnership with none other than SMI.
Qualcomm and Ultraleap today announced a “multi-year co-operation agreement” that will bring Ultraleap’s controllerless hand-tracking tech (formerly of LeapMotion) to XR headsets based on the Snapdragon XR2 chipset. Ultraleap claims to have the “fastest, most accurate, and most robust hand tracking.”
VRgineers , a Czech-based startup building enterprise VR headsets, today revealed their new ‘XTAL’ headset, an improved version of their prior VRHero “5K” headset, which is smaller, lighter, and builds LeapMotion’s hand tracking tech directly into the headset. Image courtesy VRgineers.
You probably have heard about LeapMotion’s Project North Star , that should be able to offer people affordable augmented reality. Notice a LeapMotion sensor installed on top of it. Project North Star is an opensource augmented reality headset that LeapMotion has designed and gifted to the community.
Qualcomm’s latest VRDK headset is a reference design that the company has positioned to act as a foundation for consumer electronics makers to create their own headsets based on Qualcomm’s Snapdragon VR hardware. SEE ALSO Qualcomm's New Mobile Tech Unlocks Impressive Inside-Out Tracking.
While there’s certainly a range of exciting games and other VR software coming soon to first-generation hardware, it feels like the market is steadily turning its attention toward next-generation technologies, and fostering a renewed sense of excitement and momentum. LeapMotion North Star. Image courtesy LeapMotion.
The SDK will support eye-tracked foveation and fixed foveation (like the one of Oculus Go); The Vive Focus will soon have finger tracking : for every hand, you will be able to have something similar to what LeapMotion offers. Lip Tracking module for the HTC Vive Pro.
Valve has now a hardware production plant and it is already manufacturing the Knuckles by itself, but it is not clear if they are able to produce a VR headset at scale. If it has to be cheap to compete with Oculus, I guess that audio will be normal… EyeTracking. There are no signs of eyetracking in this headset.
While HTC is only releasing the headset in China, and not in the West as previously announced, the company is using Vive Focus as the impetus for its own mobile VR platform that aims to resolve what HTC calls a “highly fragmented” mobile VR market in China, and become a common platform and storefront across disparate hardware vendors.
Think about it as an eye-tracking device that instead of looking into your eyes, reads inside your skull. On the hardware side, the only thing that you have to do (apart from charging the battery), is attaching the sensor to the headband, and put your headband around your head, making sure that the sensor stays on your nape.
There’s a lot that can be said about the Magic Leap One. It’s trying to do a ton—eye-tracking, hand-tracking, 6DoF controllers, real-time meshing and a number of other features that haven’t been seen in a mobile MR device before. Part 1: The Hardware. But what about the diverse forms of input tracking?
I bought my Vive to experiment with 7Invensun eyetracking and I was really enthusiast about trying eye-tracked UX. This way you can exclude some hardware failure. This confirmed that I had some problems with SteamVR installation and was not a matter of hardware. LeapMotion driver and runtime.
This less expensive unit is said to be available by the end of this year while GF-LD with SteamVR Tracking is aiming for availability to developers in the middle of 2018. Both headsets are said to feature a Tegra chip and 2560 x 1440 OLED displays, along with LeapMotion, front-facing stereo cameras and eye-tracking.
The first hardware generation attempting to solve the body feedback problem will likely use full bodysuits with haptic responses aligned to the VR experience. Eyetracking will enable more realistic interactions with both NPCs and human avatars, along with detailed analytics, heatmapping, and privacy concerns. Sensory additions.
HP and Microsoft have a long track in offering enterprise hardware, so this headset may battle HTC on his own land (B2B). The Neo 2 may not be sexy as the Quest, but it is more powerful (thanks to the Snapdragon 845), has a crisper resolution , and in the “Eye” version, it also features embedded eyetracking.
Additionally, the Varjo VR-2 Pro also comes with integrated Ultraleap (formerly LeapMotion) hand tracking technology. With VR-2 and VR-2 Pro, professionals can benefit from the industry’s highest visual fidelity and the most precise eye-tracking joining forces with the leading hand tracking technology.”
Since the OSVR launch in January this year, nearly 250 organizations including Intel, NVIDIA, Xilinx, Ubisoft, LeapMotion, and many others have joined the OSVR ecosystem. Concurrent with the expansion of the OSVR community, the capabilities of the software platform have grown by leaps and bounds. and numerous hardware devices.
The second most important XR news from this F8 has surely been the reveal of the Oculus Half Dome prototype : a tethered headset with varifocal display (that lets you see sharply the objects that in VR are close to your face, for instance), 140 degrees field of view and eyetracking. You can see the announcement in this video.
LeapMotion North Star calibration combines a foundational principle of Newtonian optics with virtual jiggling. Fortunately, by combining the raytracing model with eyetracking, we can compensate for these inconsistencies in real-time for free! [6]
Acer, NVIDIA, Valve, Ubisoft, LeapMotion and many others joined the ecosystem. The OSVR goggle – called the Hacker Development Kit – has seen several major hardware improvements. VR arcades, for instance, might use custom hardware or professional tracking systems. It turns out that others share this vision.
Delivering on the promise of VR with game-changing technology and best-in-class content, VIVE has created the strongest ecosystem for VR hardware and software, bringing VR to consumers, developers and enterprises alike. How do you think this new piece of hardware is going to unlock the enterprise use cases of the technology?
Delivering on the promise of VR with game-changing technology and best-in-class content, VIVE has created the strongest ecosystem for VR hardware and software, bringing VR to consumers, developers and enterprises alike. How do you think this new piece of hardware is going to unlock the enterprise use cases of the technology?
Varag: Yes, so Clay's-- we're hardware agnostic. So we feel -- like you said -- this is software that really needs to be optimized for the hardware that it's working on. And then-- Varag: Especially because every maker has got to print hardware make-up, in a sense. So it'll work across all those types you just said.
Varag: Yes, so Clay's-- we're hardware agnostic. So we feel -- like you said -- this is software that really needs to be optimized for the hardware that it's working on. Varag: Especially because every maker has got to print hardware make-up, in a sense. So it'll work across all those types you just said. It's pretty quick.
This new HoloLens has for sure made a huge leap forward for what concerns comfort. The new HoloLens uses its integrated eyetracking to perform user authentication via iris recognition. The new HoloLens features: Eyetracking Full hands tracking (a la LeapMotion) Voice commands understanding.
I have no idea what will happen with all the hardware that has been sold and all the headsets that integrated an Ultraleap controller. Probably Ultraleap, or even when it was just LeapMotion, should have aimed to be bought by a headset manufacturer before all the major XR brands started developing hand tracking internally.
XTAL is an enterprise headset with incredible specifications, like for instance: 5120 x 1440 display resolution (2560 x 1440 per eye); OLED display Custom non-Fresnel lenses 180° diagonal FOV Spatial 3D sound from a built-in sound card Embedded microphone Embedded eyetracking Auto-IPD adjustment Embedded Leapmotion v2 sensor.
LeapMotion. You may ask why I’m adding LeapMotion here. Well, during 2018, LeapMotion has announced the North Star reference design : a cheap augmented reality connected to PC, that is able to detect your hands very well thanks to LeapMotion’s sensor.
Varag: Yes, so Clay's-- we're hardware agnostic. So we feel -- like you said -- this is software that really needs to be optimized for the hardware that it's working on. Varag: Especially because every maker has got to print hardware make-up, in a sense. So it'll work across all those types you just said. It's pretty quick.
Serious hardware concerns such as fractured exterior shells, sub-par cabling, and weak headphone jacks are all getting a makeover. Promised back in the Kickstarter days, Pimax says that it’s been delayed due to LeapMotion’s acquisition by ULtraHaptics. Image courtesy Pimax.
Well, with this new chip, headsets will: Have a resolution of 3K per eye ; Have up to 7 cameras used simultaneously (12 in total for the device). He made various experiments and hacked a Vive Pro with LeapMotion to make interactions more realistic. I really can’t wait. Superdata releases a new report about AR.
This week has been the week of the Oculus Connect 6 , the biggest yearly event by Oculus where the VR company announces all its most important news, both on hardware and software sides. It is much better than ALVR and other similar solutions (of course, because Oculus can operate at a deeper level on its hardware and runtime).
Let’s start with the specs set, so that you can keep them as a reference: Headset: Display resolution : 1,440 × 1,600 per eye Display type : ultra-low persistence LCD Refresh-rate : 120 Hz (with optional 80/90/144Hz modes) FOV : around 130 degrees IPD Adjustment : hardware. 1x DisplayPort 1.2 What intrigues me are the front cameras.
While the Cosmos is tailored at consumers, the just announced Vive Pro Eye is dedicated to enterprise customer s. It is a slightly improved Vive Pro, that features integrated eyetracking offered by Tobii. Someone said that there have been various crashes during the demos, but when things worked, they were marvelous. (If
Reading the specs of Pimax Reality, every VR enthusiast can only go in awe: there are integrated all the features we have always wanted in a VR headset: amazing visuals, comfort, eyetracking, full-body tracking, hybrid functioning mode, etc… It just needs an integrated coffee maker machine to be perfect. News worth a mention.
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