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A report from MacRumors provides compelling evidence that Apple has quietly acquired SMI, also known as SensoMotoric Instruments, a company specializing in eye-tracking technology. German-based SMI has specialized in eye-tracking since its founding in 1991.
Pre-orders for the FOVE 0 head-mounteddisplay begin November 2nd. Originally labeled just FOVE , the FOVE 0 (yeah now we’re talking) has been making waves in the virtual reality community due in large part to its unique built-in eye-tracking technology.
Oculus has acquired an eye-tracking startup known as The Eye Tribe , a company spokesman confirmed to UploadVR this morning. According to The Eye Tribe’s website, its technology, allows “eye control for consumer devices that enables simplified and enhanced user experiences.
1443-ppi 120-Hz OLED Display for Wide-Field-of-View High-Acuity Head-MountedDisplays.” ” Such a display, OLED-Info postulates, could land somewhere around a resolution of 5500 × 3000. The talk is named simply “18 Mpixel 4.3-in. inch AMOLEDs at 90Hz.
Among three keynotes to be held during SID DisplayWeek 2018 , Douglas Lanman, director of computational imaging at Oculus Research, will present his session titled Reactive Displays: Unlocking Next-Generation VR/AR Visuals with EyeTracking on Tuesday, May 22nd. An eye-tracking addon for the HTC Vive.
The integrated Tobii eye-tracking operating at 120hz made a noticeable difference to headset setup and optical comfort, as well as lowering the rendering workload in games compatible with dynamic foveated rendering. The eye-tracking system is provided by Tobii, who is the market leader in eye-tracking technology.
Some of the leading companies like Meta Platforms, Pico Interactive, HTC VIVE, Lenovo, and Varjo Technologies, among others, have been leading global markets with their devices. Meta, Pico, HTC VIVE, and Varjo headsets all incorporate this new technology.
The news comes as companies such as Tobii and Varjo Technologies have begun exploring eye-tracking tools capable of deeper immersion and analytics. CORTEXR’s latest solutions have offered global headset providers a world-first solution for tracking headsets, no matter the device or medium.
HTC Vive has been doing it for a while” He later quotes D an O’Brien, President, Americas, HTC , stating use case data from the Taoyuan-based firm. You can add facial tracking, you can add eyetracking, you can add accessories and peripherals.
According to reports, the upcoming Samsung XR headset will feature a microOLED display, eight tracking cameras, a Time of Flight (ToF) sensor, voice commands, eyetracking, and hand tracking. However, HTC VIVE still believes that controllers hold value.
Examples of head measurements (Image by Rob Cole). Other examples are scuba diving masks or full-face motorcycle helmets, although neither of these have the added complication of housing a head-mounteddisplay that relies on a good fit for the correct optical presentation of the display to the eyes.
Following the release of the Meta Quest Pro, HTC VIVE XR Elite, and Pico 4 Enterprise, the firm’s massive windfall in hardware options has empowered its clients with expansive support. Expanding into this is Apple’s head-mounteddisplay (HMD), the Apple Vision Pro. Enter the Apple Vision Pro: The Game-Changing Headset?
With a wide field of view (FoV), the head-mounteddisplay (HMD) offers drivers a trove of features. With the new system, drivers can remain unobstructed in their view of the real world in their heads up displays (HUD). This additionally offers drivers low latency, real-time hand and eye-tracking solutions.
The HTC Vive is arguably the best out there, but having to buy a souped-up laptop just to run it, paying full price for brief games that feel more like demos, and trailing a huge cable off your head and fumbling to mount trackers on your ceiling…it’s not ideal. Let’s move to the top of the head. Sensory additions.
There are several virtual reality (VR) headsets competing in the higher end enterprise sector such as the HTC Vive Pro Eye, VRgineers’ XTAL and Varjo’s VR-1. “One of the main goals of SteamVR is to support a diverse ecosystem of hardware and software.
Specifically, I am aware of plans and work in progress to support Intel Realsense, Tobii eye trackers, NOD devices, Leap Motion camera, HTC Vive and others. Eyetracking: to convert pupil camera images into pupil coordinates. Direct to HMD Mode is available for both Direct3D and OpenGL applications.
It should run on top of an M2 chipset, which is much more powerful than the processing unit of the Quest 2, 4K displays per eye with strong HDR (a rumor talks about a 5000-nits display, about which many are lost in the optical path), a quite nice FOV. But the big question is the “how”. How is Apple going to sell this headset?
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