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Image by HTC). HTC launches Vive Flow headset for relaxation, priced at $499. After endless teasings and leaks, in the end, HTC has finally unveiled its headset: called Vive Flow, it is a lightweight device for media consumption. I send you good vibes so things go well for you too! Top news of the week. Other relevant news.
NextMind advisor and investor Sune Alstrup told me was intimately connected to the company’s machinelearning algorithms, which analyses and classifies resultant brain waves in real-time to determine what a user is visually focusing on. I was then ushered to an HTC Vive fitted with the TIE Fighter-shaped puck.
As people flock online during quarantine we now find ourselves experimenting with new platforms, pushing immersive technologies to the limits, and collaborating in new ways; from eye-tracking technology and facial tracking to biometrics and brain-control interfaces. Eye-Tracking . Brain-Computer Interfaces.
They sold this money machine to focus on a technology that is currently not making any relevant money. AdHawk is a company whose product is an eye-tracking technology that does not employ optical cameras , but a system with micromirrors that scatter a laser ray on the eye. Its a big bet on the bright future of XR.
HTC Reveals Enterprise-Focused VIVE Focus Vision HTC has revealed a new VIVE headset for enterprise and high-end gaming markets. HTC has stated that the new headset brings “a wealth of improvements” to its VIVE Focus 3 headset, enhancing industrial training, immersive collaboration, and mixed reality applications.
PSVR 2 will have eye-tracking from Tobii and maybe a detachable cable. First of all, its eye-tracking technology will be provided by Tobii , one of the market leaders in the field. More info (Tobii will provide eyetracking to PSVR 2) More info (PSVR 2 cable is detachable) More info (First PSVR 2 picture in the wild?—?Road
Using a pool of 511 participants, their system is said to be capable of identifying 95% of users correctly “when trained on less than 5 min of tracking data per person.” ” So whether you login to a platform holder’s account or not may already be a fairly minor issue in contrast to the wealth of information.
The integrated Tobii eye-tracking operating at 120hz made a noticeable difference to headset setup and optical comfort, as well as lowering the rendering workload in games compatible with dynamic foveated rendering. The eye-tracking system is provided by Tobii, who is the market leader in eye-tracking technology.
I’ve used my eyes to interact with a virtual world before, but startup Neurable just enhanced that experience by reading my thoughts too. At SIGGRAPH this week the Boston-based startup is showing its modified HTC Vive which include EEG ( Electroencephalography ) sensors along the interior of the headstrap.
Last year we had nReal showing us that AR can be trendy, and HTC making us dream with the Vive Cosmos. Yes, the biggest companies were not there with a booth (Oculus will probably target the OC6, HTC the VEC, etc…), but it is the first time that I read the XR news from CES and I dont’ remain surprised. nReal clones.
Feature-wise, it is more or less as we expected it to be, with four cameras for inside-out tracking, haptic feedback, IPD adjustment , eye-tracking, HDR display. HTC released a trailer about his vision for the metaverse. HTC has released a trailer video with his vision of the metaverse. Learn more.
The Quest 2 is a great gaming machine offered at a ridiculous price, and it has totally crushed the competition. In the case of VR, we all remember the competition between HTC and Oculus in 2016, with HTC clearly winning the market until Oculus used Facebook’s money to slash the price of the Rift around 2017.
7invensun for eyetracking addons). Apart from these visual features, there are other areas that must be improved: 3D cameras Inside-out tracking Immersive sound Voice interaction Eyetracking Tactile feedback Emotion recognition Brain-Computer Interfaces. – Near-eye display technology.
I’ve studied at important universities like UC Berkeley, and I’ve worked on many technical projects (for work or personal interest) in electronics, optics, brain-machine interface , natural language processing, etc…. eye-tracking analysis to see if you have fallen asleep while driving). What is Kura’s story?
January saw HTC Vive hold its first developer jam in five years, created in collaboration with Admix, Corsair and VRFocus. Each team had two HTC Vive Pro Eye’s to play with – the company’s latest enterprise-focused headset – meaning eye-tracking needed to feature in some way.
Quest’s ‘Body Tracking’ API isn’t what it looks and sounds like. Body Tracking API was released on Thursday as part of Movement SDK, which also includes EyeTracking API and Face Tracking API for Quest Pro. It’s not actual tracking, and it doesn’t include your legs.
The movements of the arms are calculated via machinelearning algorithms; They have been developed with inclusion in mind, and can represent everyone; They are here to stay: according to Andrew Bosworth, this iteration of Avatars is the best mix for this technological moment and it is not going to be substituted soon by a new version.
HoloLens 2 is an amazing device, with a decent FOV, eyetracking, and hands tracking, that for sure will make many companies happy. HTC is now selling certified refurbished Vive HMDs for $400. HTC has started selling again the OG Vive headset, but this time selling second-hand devices. The hype is rising….
The findings also explore the “interplay” of sensors, data volumes, and machinelearning (ML)-based algorithms and automated systems deployed for shared experiences, avatars, and other use cases. Future of Privacy Forum (@futureofprivacy) October 25, 2022.
According to reports, the upcoming Samsung XR headset will feature a microOLED display, eight tracking cameras, a Time of Flight (ToF) sensor, voice commands, eyetracking, and hand tracking. However, HTC VIVE still believes that controllers hold value.
BMWBlog’s Nico DeMattia attended the Web Summit 2022 in Portugal’s capital city, incorporating Varjo XR-3 headsets synched with movements from one of BMW’s top motor machines. A qualified safety engineer supervised the entire experience, which leverages hand and eyetracking to simulate the virtual, parallel racing space.
When speaking of modern headsets, we can talk about improvements in the characteristics of the screen and the optics, better tracking sensors, as well as an overall increase in the productivity of computers. Lighthouse room tracking for HTC Vive is such a solution and is available on the market today.
The design aims to support OEMs in creating MR/VR devices with high-quality hand-tracking features from Ultraleap’s Gemini framework – Ultraleap describes this as “the fastest, most advanced, and reliable hand tracking” solution on the market.
But this time, Valve has made it without the collaboration of HTC. Maybe with eyetracking and some more screen resolution, it may have been. The specs list is very similar to the one of the HTC Vive Pro. I tried it in Beijing at HTC offices and I was amazed by this possibility. Is the Index the Vive 2?
With remote guidance AR technology, frontline workers can access real-time information about a machine or tool. Additionally, smart glasses are starting to implement hand and eye-tracking from specialists like Tobii to provide a hands-free user experience. Nreal, Meta, and HTC VIVE all have competing AR products.
Turns out, XR tickles the thalamus in ways traditional learning strategies never could, and that’s not us just whistling Dixie. He’s also a learning scientist and a research fellow at Amalgam Insights. You sat there and you talked to the person and it recorded your eyetracking, your hand motions, your head pose.
Turns out, XR tickles the thalamus in ways traditional learning strategies never could, and that’s not us just whistling Dixie. He’s also a learning scientist and a research fellow at Amalgam Insights. You sat there and you talked to the person and it recorded your eyetracking, your hand motions, your head pose.
Qualcomm is working with over 5 OEM partners, including Samsung, HTC Vive, Immersed, and Play for Dream, to leverage the hardware in real-world settings and provide positive outcomes and results from the new technology.
He pops in to talk to Alan about all the experiential learning experiences his company has developed, from digital cadavers to study anatomy, to the VR design process of Bell Helicopters. Alan: You will learn in 3D dramatically better than even just on a 2D screen. It's really, the major focus is to be very much a learning experience.
He pops in to talk to Alan about all the experiential learning experiences his company has developed, from digital cadavers to study anatomy, to the VR design process of Bell Helicopters. Alan: You will learn in 3D dramatically better than even just on a 2D screen. So, what was their baseline learning before? Just a textbook?
He pops in to talk to Alan about all the experiential learning experiences his company has developed, from digital cadavers to study anatomy, to the VR design process of Bell Helicopters. Alan: You will learn in 3D dramatically better than even just on a 2D screen. So, what was their baseline learning before? Just a textbook?
This idea is used in mainline Quests, Pico headsets, Valve Index, HP Reverbs, Oculus Go, and the original Oculus Rift and HTC Vive. Eyetracking is off by default for privacy reasons, but if you enable it you can open a Fit Adjustment guide that measures your IPD and tells you to adjust the lenses to this value.
The latest generation of XR technologies introduces radical new capabilities, from multi-user tracking in massive spaces, to 6DOF standalone headsets, to the ability to track hands, eyes, and lips. As the China President at HTC, he leads all aspects of the company’s VR and smartphone business in the region.
The latest generation of XR technologies introduces radical new capabilities, from multi-user tracking in massive spaces, to 6DOF standalone headsets, to the ability to track hands, eyes, and lips. As the China President at HTC, he leads all aspects of the company’s VR and smartphone business in the region.
Turns out, XR tickles the thalamus in ways traditional learning strategies never could, and that's not us just whistling Dixie. He's also a learning scientist and a research fellow at Amalgam Insights. You sat there and you talked to the person and it recorded your eyetracking, your hand motions, your head pose.
Allen discussed the benefits of immersive learning platforms, citing a company study on the return on investment (ROI) for clients via VR training. Regarding upskilling challenges across multiple verticals, Allen discussed the costs and expenses of creating immersive learning experiences. Oberon Technologies.
He pops in to talk to Alan about all the experiential learning experiences his company has developed, from digital cadavers to study anatomy, to the VR design process of Bell Helicopters. Alan: You will learn in 3D dramatically better than even just on a 2D screen. So, what was their baseline learning before? Just a textbook?
He pops in to talk to Alan about all the experiential learning experiences his company has developed, from digital cadavers to study anatomy, to the VR design process of Bell Helicopters. Alan: You will learn in 3D dramatically better than even just on a 2D screen. It's really, the major focus is to be very much a learning experience.
I ended up at Valve Software running their hardware department, putting the team together that created the HTC Vive. Jeri, at Valve they did have that sort of choice point, and they chose to do Steam VR and get behind the HTC Vive. There’s a lot to learn about how we can start to blend these different experiences into the world.
My interview earlier today was with the president of HTC VIVE, Alvin Wang Graylin, and one of the things that they announced last week at the VIVE conference is that they’re now doing eyetracking, and hand tracking, and lip tracking, and I think these are new — fairly new — technologies.
Their ultimate goal is to enhance the way humans learn (I love that). To learn more about RiVR, you can visit rivr.uk. We also use 360 video to show you at the end of it — for your learning outcome — where the fire actually started. Because now you can learn every which way. ” I love that quote.
Their ultimate goal is to enhance the way humans learn (I love that). To learn more about RiVR, you can visit rivr.uk. We also use 360 video to show you at the end of it — for your learning outcome — where the fire actually started. Because now you can learn every which way. ” I love that quote.
Brian: Well, I think the first thing to do is to go to magicleap.com, learn a little bit more. And previously having been at HTC Vive -- and before that actually HP -- I have an interesting perspective on kind of all three of those. So today, most training content is done through a learning management system. This is the time.
My interview earlier today was with the president of HTC VIVE, Alvin Wang Graylin, and one of the things that they announced last week at the VIVE conference is that they’re now doing eyetracking, and hand tracking, and lip tracking, and I think these are new — fairly new — technologies.
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