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Not to be left out of the reference design fun (with Intel, Qualcomm, and more already offering headset blueprints for others to build upon), Samsung has revealed its VR headset reference design. Visual Camp , a Korean firm focusing on eye-tracking technology, announced that its tech would be built into the headset.
All-in-one VR headsets are set to become a reality by the end of the year, and Samsung has finally revealed its take on the concept. This Korean company confirmed it is implementing eye-tracking into the reference design. We’ve reached out to Samsung to ask for more information on the device.
UploadVR’s Ian Hamilton was on the scene, and managed to get a pretty good capture of both Samsung’s and JDI’s panels with his iPhone 8 camera. Samsung showed off their 2.43-inch, As opposed to Samsung’s display, attendees were treated to a moving scene. inch, 2,160 × 2,432 resolution TFT-LCD (120Hz).
Alongside the announcement of the new Snapdragon XR2+ Gen 2 chip, Qualcomm also revealed its latest reference headset, a mixed reality device that’s likely the foundation of Samsung’s upcoming headset. Samsung announced last year that it’s working with both Google and Qualcomm on an XR device.
On stage at Vive Developer Conference in Beijing, HTC today unveiled their upcoming standalone VR headset, Vive Focus. Image courtesy HTC. HTC says the Vive Wave VR SDK offers an open interface enabling interoperability between numerous mobile VR headsets and accessories.
Bloomberg has a decent track record regarding the accuracy of its VR sources. As the Bloomberg report notes, the majority of modern VR headsets have moved to LCD displays, but the next-gen PSVR may use a Samsung-made OLED display, just like the first-gen PSVR.
The main one regards the 4 devices we were waiting for this year , which in our opinion should have changed everything: Quest 3, Apple Vision Pro, Google-Samsung Headset, and PSVR 2. Google and Samsung Prototype of the Samsung XR headset. I have this impression for a few reasons. Long story short: things are not good.
HTC Vive Wrist Tracker. HTC Vive Wrist Tracker (Image by HTC). HTC has made an announcement at this CES and it has been a pretty cool one. The company has just revealed the Vive Wrist Tracker, which is an external 6DOF tracking unit that can be put on the wrist of the user or also on external props.
Half Dome, Facebook’s high field of view (FOV) varifocal prototype headset, fits in a Rift-like size format, and contains a veritable wish list of features including eye-tracking, varifocal display, and a 140 degree FOV. Image courtesy Facebook.
Currently the market leaders in pixel density are Samsung Odyssey and HTC Vive Pro, both with the same Samsung-built panel at ~615 ppi. For comparison, both the Vive and Rift use a pair of 1080 × 1200 displays with a ppi of ~456.
What made the VR 820 so compelling was that it had 6-DoF tracking as well as integrated compute (Snapdragon 820) which was on par with all the latest flagship phones. It even had support for eyetracking, which we now know was through a partnership with none other than SMI.
.” Standalone headsets have largely made use of SoCs originally designed for smartphones, including the Snapdragon 835 chipset, which services a number of the latest and penultimate-gen flagship smartphones including Samsung’s Galaxy S8, Google Pixel 2, and HTC U11. image courtesy Qualcomm.
FOVE, the company behind the eponymous eye-tracking VR headset, today announced that they will be showing off a new industrial design at both Comic-Con and SIGGRAPH 2016 where attendees will have a chance to demo the new headset design themselves. Previous FOVE design | See Also: FOVE’s Eye-tracking VR Headset Was the Next Best at CES.
2015’s CES was the first for Samsung’s ‘Oculus powered’ mobile VR headset ‘Gear VR’ having been unveiled and impressing a few months earlier at IFA Berlin. The HTC Vive (DK1), SteamVR Controllers and Laser Basestations. The Oculus Rift Crescent Bay Prototype. The final Oculus Rift consumer edition.
This Face Tracking add-on magnetically attaches to the facial interface of the device, and it adds to it both eyetracking and face tracking. It features two 120Hz eye-tracking cameras and one 60Hz lower face-tracking camera. The device costs $200 and it is available starting today.
FOVE has announced that their first eye-tracking VR headset, the FOVE 0, will open for pre-orders on November 2nd, and has also released the final specifications of the device. Tracking: Head Tracking. EyeTracking. Accessories: Positional tracking camera, face cushion. Rotational. Positional.
We now have the Quest 3 and Quest 3S , not to mention countless impressive headsets from the likes of HTC VIVE, Pico, and Varjo. When the rumor mill began churning out insights into other upcoming headsets from companies like Apple and, more recently, Samsung , we had a few more insights.
If correct, it has a clear advantage over even the highest resolution panels seen in current headsets such as the Samsung Odyssey or the upcoming HTC Vive Pro, both of which pack dual 1440 × 1600 resolution, 3.5 .” Such a display, OLED-Info postulates, could land somewhere around a resolution of 5500 × 3000. inch AMOLEDs at 90Hz.
per eye at 90Hz or 2.7K per eye at 120Hz for the base XR2 Gen 2. Finally, the chip includes support for up to 12 concurrent cameras, up from 10 on the base XR2 Gen 2, to enable headsets with a plethora of face and eyetracking sensors. That compares to up to 3.1K
Truly next-gen VR (featuring a fantastic display and very wide FOV, varifocal resolution, eyetracking, haptics controllers, etc…) will take many years to realize. If you think about it, in the last period, the great years that we remember for headsets are 2016 (Rift CV1, HTC Vive) and 2019 (Oculus Quest, Valve Index).
Firms such as AWS, Samsung, and HTC VIVE took to the event to showcase the future of work and paradigm-shifting immersive technology. Samsung Enters XR Device Marketplace A massively noteworthy piece of MWC 2024 news was that Samsung officially entered the XR headset marketplace after months of rumours.
Last year we had nReal showing us that AR can be trendy, and HTC making us dream with the Vive Cosmos. Yes, the biggest companies were not there with a booth (Oculus will probably target the OC6, HTC the VEC, etc…), but it is the first time that I read the XR news from CES and I dont’ remain surprised.
Notably, the reshuffle is occurring following a partnership with Qualcomm and Samsung to leverage the newly announced Snapdragon XR2+ Gen 2 chipset for empowering smart glasses. Is Google Delecating its Hardware Interest to Samsung? However, not all may be lost for Google’s AR roadmap. In addition to the 4.3K
He has been a believer in VR since the DK1 days but became sold on the current iteration of VR with the HTC Vive prototype. While Samsung’s Gear VR headset has been leading the way in mobile VR, it’s based on a smartphone inside of an HMD which has limited capability and cannot be implemented by anyone other than Samsung.
29-Year-Old Gamer Leaves Sony Behind to Bring Eye-Tracking to Virtual Reality Kojima, 29, is convinced the technology will become commonplace in VR devices. That also explains why others are getting into the game, from Eyefluence, backed by LeapPad founder Jim Marggraff, to Eye Tribe, which makes a desktop eye-tracker for $200.
If this partnership is exclusive, Meta has just got a huge edge over its competitors like Samsung or Google. But a new report in Korean magazine “Daily Korea” states that Samsung may not be in a hurry to release its headset anymore, because Meta canceled its Quest Pro 2 plans with LG, and Apple is postponing its Vision Pro 2.
When Qualcomm announced Snapdragon XR2+ Gen 2 in January, a higher-end variant of the chipset used in Meta Quest 3, the company told UploadVR that it will power Immersed's Visor , Samsung's upcoming Google-powered headset , a yet-to-be-announced new HTC Vive headset, a YVR headset in China, and a fifth headset from a currently undisclosed company.
Mister President launching the Vive Focus (Image by HTC). Samsung has also teased to be interested in releasing a new AR/VR standalone device. That’s why the other companies, like HTC and Pico, have decided to aim at the enterprise market. The Odyssey has anyway the problem of the non-optimal tracking of controllers.
The headset has some wholly unique capabilities not seen on other consumer VR headsets, like eye-tracking, head-haptics, and adaptive triggers. However, Vive XR Elite’s $1,100 price-point put it more in line with Meta’s Quest Pro which was initially priced at $1,500 before Meta undercut HTC by dropping it to $1,000.
Many of the biggest companies on the planet, from Samsung and HTC, to Facebook, Amazon, and Google, and even all the way to Ford, Mercedez, and countless startups, all gather in the desert at the start of the year to unveil the latest and greatest advancements in consumer electronics.
Feature-wise, it is more or less as we expected it to be, with four cameras for inside-out tracking, haptic feedback, IPD adjustment , eye-tracking, HDR display. HTC released a trailer about his vision for the metaverse. HTC has released a trailer video with his vision of the metaverse.
This special version of the headset features additional sensors that can get more data about the user: A heart rate sensor on the forehead; Two additional cameras that track the lower part of the face of the user, so that to read his facial expressions; Eye-tracking cameras , that can also detect the dimension of the pupil.
HTC has maybe been the virtual reality company that has shown the most interesting things at this MWC. From the talk, it is clear that HTC is betting a lot on these new technologies and envisions a future where all of us will wear these devices every day. Samsung S9. The beautiful Samsung Galaxy S9, in all its colors.
And so here we are again: Oculus vs HTC, America vs China, Hugo Barra vs Alvin Wang Graylin. HTC has also been smart because every time someone says “Focus” during some VR event, he’s doing some hidden advertisement for its product. Both headsets feature a pentile AMOLED display with 1440×1600 resolution per eye.
The market is evolving rapidly, with new solutions from world-leading companies like Apple and Samsung appearing alongside niche solutions from newer companies like BigScreen Beyond and MeganeX. Plus, VIVE headsets benefit from excellent tracking capabilities, like state-of-the-art eyetracking for foveated rendering.
So, this may be what Oculus will make people try: Rift 2 : eyetracking , varifocal display, 140° FOV. I think the time has come… it is not possible that HTC is the only company offering something like that, and that is really loved by its custome r s. It will also feature new controllers.
Major Firms Enter the XR Market During a launch event at MWC 2024, Samsung showcased a new XR headset developed in collaboration with Google and Qualcomm. At the event, Samsung also unveiled other innovative tech products, such as an immersive device, a smart ring, and an assistive mobility robotics device.
The chipset also helps boost consumer and enterprise-grade XR use cases on headsets and smartglasses by leveraging partnerships with Samsung, Google, Tobii, and Goertek to provide visual clarity for gaming and productivity applications. Snapdragon XR2+ Gen 2: What’s New?
As the two premiere VR hardware manufacturers, Oculus Rift and HTC Vive both recognize this impediment to adoption and are lowering the price to play, albeit in different ways. HTC Vive has launched their own financing program which relieves the upfront pricing burden of their system– although still maintaining the total cost at $800.
The timing of this new reference design with Goertek reflects the demand for natural interaction that we are seeing all across the XR industry, which will enable OEMs to reduce time-to-market for their next-generation VR headset with brilliant hand tracking interactions.
All the other major companies (Samsung, Huawei, etc…) are working on AR and Apple for sure can’t stop experimenting with if it doesn’t want to miss the next communication platform as Microsoft did with Windows Phone. A new job listing points out to the fact that Oculus is planning to integrate eyetracking in its next devices.
A Bluetooth-enabled controller is what sets the Daydream HMD apart from other current smartphone-powered VR headsets (the Samsung Gear VR is really the only true competitor in this quality tier, distinctly above a Cardboard-style headset). Although not as robust as the HTC Vive controllers, the wand-like controller is easy to use… and fun.
HTC has sold an estimated 100k Vives. Samsung Gear VR expected 3.5 Fove has created an eye-tracking headset, which other headset manufacturers may seek to include in future iterations. Gen Z is the the most passionate segment in VR. Average time spent in headset is 25 minutes. VR Consumption, 2016. million units in 2016.
Eye-tracking startup Eyefluence, which raises $14 million this month, is acquired about a year later by Google. Samsung starts off the month debuting its VR Internet browser for Gear VR, becoming the first to offer a VR browser. HTC also announces a $100 million VR investment fund. December 2015. January 2016.
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