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A report from MacRumors provides compelling evidence that Apple has quietly acquired SMI, also known as SensoMotoric Instruments, a company specializing in eye-tracking technology. German-based SMI has specialized in eye-tracking since its founding in 1991.
Tobii, a global leader in eye-tracking, announced it’s currently in talks with Sony to include its tech in the upcoming PlayStation VR2. ” It was first revealed that Sony would include eye-tracking in PSVR 2 back in May 2021, with the mention that it will provide foveated rendering for the next-gen VR headset. .”
A report from Bloomberg citing unnamed sources points to a Holiday 2022 launch of Sony’s next-gen PSVR headset. The post Report: Sony Targeting Holiday 2022 Launch for Next-gen PSVR with OLED Display appeared first on Road to VR. PSVR’s OLED display | Photo courtesy iFixit ( BY-NC-SA ).
More info (Sony MR headset — Road To VR) More info (Sony MR headset — Upload VR) Shiftall reveals MeganeX Superlight Shiftall (remember to read the f before the t) revealed at CES a new headset: the MeganeX Superlight. It features two 120Hz eye-tracking cameras and one 60Hz lower face-tracking camera.
Dubbed Pico Neo 3 Pro, the headset is going to cost $699, and its Pico Neo 3 Pro Eye variant, featuring eye-tracking by Tobii, is going to cost $899. Image by HTC Vive). HTC new products may be the Vive Pro 2 and the Vive Focus 3. In the West, it will be sold only as an enterprise device. Other relevant news.
Oculus has acquired an eye-tracking startup known as The Eye Tribe , a company spokesman confirmed to UploadVR this morning. According to The Eye Tribe’s website, its technology, allows “eye control for consumer devices that enables simplified and enhanced user experiences.
More info (Valve Deckard to be released in 2025 for $1200) More info (The headset could come with a Half-Life demo app) Other relevant news (Image by Sony Interactive Entertainment) Sony permanently slashes the price of PSVR 2 Finally, Sony has permanently cut the price of the PSVR 2 headset.
The upcoming PlayStation VR2 headset will use eyetracking from specialist group, Tobii. This follows on from a February 2022 announcement that the company was “in negotiation” with Sony to be integrated into the new headset. In 2019, Tobii technology was integrated into the HTC Vive Pro Eye.
In v1 it was only possible to enhance the central part of the frame, while in this new version, VRSS integrates dynamic gaze tracking, and will be able to move its high-quality region so that to make it stay where the user is looking. HTC is going to launch its headset on May, 11th. Epic Games is paving the road towards the Metaverse.
In short, Kuo posits that Meta is slowing down investment in VR hardware due to looming economic recession, but this will provide others opportunity to play catchup as market share shifts away from Meta to companies such as Sony, Valve, Pico, and HTC. It’s not VR, its Meta’s core business that’s taking a hit.
PlayStation VR 2 isn’t here quite yet, but at the very start of 2022 Sony revealed the first detailed specs for the headset. Comparing PSVR vs. PSVR 2 specs side-by-side shows us how much has changed since Sony’s first consumer headset released in 2016. 2,000 × 2,040 (4.1MP) per-eye, OLED, HDR. Resolution.
A few days ago, Sony Interactive Entertainment has announced that PSVR 2 will launch for $549. The bundle between PSVR 2 and Horizon (Image by Sony Interactive Entertainment). Lateral view of PSVR 2 and controller (Image by Sony Interactive Entertainment). PSVR 2 launch. The price has been one of the most debated topics online.
HTCHTC is about to release its offering in the form of the VIVE XR Elite with a release date of February 25 and an entry-level price of $1,099. HTC is doubling down on VR glasses for smaller experiences like in-car journey entertainment and movie watching through the VIVE Flow.
PlayStation VR 2 Logo (Image by Sony Interactive Entertainment). HTC Vive Wrist Tracker. HTC Vive Wrist Tracker. HTC Vive Wrist Tracker (Image by HTC). HTC has made an announcement at this CES and it has been a pretty cool one. Click to read the thread on Twitter… it is worth it. Further references.
The integrated Tobii eye-tracking operating at 120hz made a noticeable difference to headset setup and optical comfort, as well as lowering the rendering workload in games compatible with dynamic foveated rendering. The eye-tracking system is provided by Tobii, who is the market leader in eye-tracking technology.
Sony Launches PlayStation VR 2 Image courtesy Sony The News After uncertainty about the company’s commitment to VR years after the launch of its first PSVR headset in 2016, Sony finally doubled down with PSVR 2. That leaves HTC to fall back to the enterprise sector, the one place where it has long had a strong reputation.
PSVR 2 Hero view of PSVR 2 (Image by Sony Interactive Entertainment) I had big hopes for PSVR 2. I’m pretty sure that Sony is waiting the next few months to make some moves, there’s still the Black Friday and the Christmas Holiday that have to happen, but at the moment I do not see this device as disruptive to our ecosystem.
Unbeknownst to most (with nary a whisper uttered at 2015’s CES), Valve and HTC were working in secret on a virtual reality system that would shake up the fledgling VR industry and present Oculus with their first serious competitor in the PC VR space. The HTC Vive (DK1), SteamVR Controllers and Laser Basestations.
Intended for its own swath of Varjo-branded headsets, the new display configuration promises “unprecedented resolution of VR and AR content limited only by the perception of the human eye itself.” ” According to a hands-on by Tech Crunch , the headset packs a pair of high-resolution Sony MicroOLED displays measuring 0.7
Image by Sony Interactive Entertainment). Sony reveals the design of the PSVR 2. Finally, Sony Interactive Entertainment has unveiled the design of the PlayStation VR 2 headset. HTC released a trailer about his vision for the metaverse. HTC has released a trailer video with his vision of the metaverse.
Truly next-gen VR (featuring a fantastic display and very wide FOV, varifocal resolution, eyetracking, haptics controllers, etc…) will take many years to realize. If you think about it, in the last period, the great years that we remember for headsets are 2016 (Rift CV1, HTC Vive) and 2019 (Oculus Quest, Valve Index).
When we saw the news that JDI, the Japanese display conglomerate founded by Sony, Toshiba and Hitachi, were developing a 1001ppi LCD display for VR headsets , it was clear that the race for ever-higher pixel densities was still alive and well. For comparison, both the Vive and Rift use a pair of 1080 × 1200 displays with a ppi of ~456.
And in fact, some weeks ago Sony has made everyone understand that it has delayed the launch of the PSVR 2 because the market is not there yet. Companies like Pico, HP, Valve, and HTC are already performing very well in this sector. I also imagine them trying to add enterprise-oriented features like eye-tracking in all their devices.
29-Year-Old Gamer Leaves Sony Behind to Bring Eye-Tracking to Virtual Reality Kojima, 29, is convinced the technology will become commonplace in VR devices. That also explains why others are getting into the game, from Eyefluence, backed by LeapPad founder Jim Marggraff, to Eye Tribe, which makes a desktop eye-tracker for $200.
PSVR 2 will have eye-tracking from Tobii and maybe a detachable cable. First of all, its eye-tracking technology will be provided by Tobii , one of the market leaders in the field. More info (Tobii will provide eyetracking to PSVR 2) More info (PSVR 2 cable is detachable) More info (First PSVR 2 picture in the wild?—?Road
Digital Trends recently published a report entitled ‘VR is in a tailspin, and the sales numbers prove it’ It seems HTC has taken umbrage with the article’s thesis in its newest blog post however, which pushes back against some of the article’s claims, saying it’s “not the whole story.”
Regarding technologies, the Metaverse will incorporate artificial intelligence (AI), virtual, augmented, and mixed reality (VR/AR/MR), the internet of things (IoT), and hand and eyetracking tools. Theme and amusement parks have begun incorporating VR technologies from HTC VIVE for novel attractions. VR Theme Parks.
JDI), a display conglomerate created by Sony, Toshiba, and Hitachi, debuted their high pixel density display at Display Week, showing off the 3.25-inch, Japan Display Inc. inch, 2,160 × 2,432 resolution TFT-LCD (120Hz). JDI’s panel features 1,001 PPI.
The headset has a very nice design and features these specifications: Standalone 6DOF headset 1600×1600 resolution per eye 90Hz refresh rate 90° FOV RGB AR passthrough Innovative lenses that make the headset more compact Integrated audio Controller-free hand-trackingEye-tracking 6GB of RAM 128GB of storage WiFi 6 (802.11ax), Bluetooth 5.0,
Last year we had nReal showing us that AR can be trendy, and HTC making us dream with the Vive Cosmos. Yes, the biggest companies were not there with a booth (Oculus will probably target the OC6, HTC the VEC, etc…), but it is the first time that I read the XR news from CES and I dont’ remain surprised.
We recently went hands on with Vive Focus Vision, HTC's newest headset that launches today. If you missed the announcement last month amidst all the Meta and Pico news, Vive Focus Vision is a refresh of Vive Focus 3 with color passthrough, eyetracking, more RAM, and support for lossless PC VR via a DisplayPort adapter.
When Qualcomm announced Snapdragon XR2+ Gen 2 in January, a higher-end variant of the chipset used in Meta Quest 3, the company told UploadVR that it will power Immersed's Visor , Samsung's upcoming Google-powered headset , a yet-to-be-announced new HTC Vive headset, a YVR headset in China, and a fifth headset from a currently undisclosed company.
Enterprise-grade XR collaboration and guidance applications enable a workforce to engage with one another at an increased level, using integrated technology like avatars, gesture-tracking, eye-tracking, and spatial audio. VR headsets firms include advanced integrated technology like eye and hand-tracking at affordable prices.
The big difference between the Quest and the Go is that the Quest can handle the advanced tracking that allows more immersive VR applications. As we’ll see in the next section, HTC’s VIVE line focuses on models that require a computer. HTC’s VIVE is lining itself up as the Cadillac of VR headsets. HTC Vive PRO.
I’m sure that after April, 20th, the Meta Quest ecosystem will appear even richer than it is now , creating a wider gap with other companies that may think about competing with the Quest, that is Pico, HTC, and even Apple. Image by Sony Interactive Entertainment). Other relevant news. News worth a mention.
Some time ago, the most important companies of the XR ecosystem (HTC, Oculus, Microsoft, etc…) joined the Khronos Group to discuss a standard to end the fragmentation of the XR space. An eye-tracking accessory built for Vive should work with Rift as well, and so on. Top news of the week. Image by Khronos Group).
In two days there will be the Facebook Connect, an Apple event and a Sony event about PS5! Geekbench has just published the scores for a new Vive Focus headset , indicating that a new standalone headset by HTC is coming. What is interesting is that this device is based on the amazing Qualcomm Snapdragon XR2 platform.
The devices that will be based on this reference design will have amazing specifications like: 2K x 2K display resolution per each eye ; Have up to 7 cameras used simultaneously, including the ones for tracking, mixed reality and eye-tracking; High-quality passthrough augmented reality with high resolution and framerate.
This week saw Microsoft, Google, Samsung, Qualcomm, Meta, and Sony move to optimize their product offerings and business operations. Furthermore, to continue its OEM success, Qualcomm is developing an MR & VR reference design, which Goertek helped create and Tobii assisted by integrating its eye-tracking technology.
Although, an emerging presence in the development space is hand and eyetracking. AR/VR/MR headsets are increasingly equipped with hand and eyetracking technology. Previously, commercial XR devices like the Meta Quest had experimented with hand-tracking features which improved as the device matured.
Eyetracking solutions firm Tobii announced it had inked a major deal on Tuesday with US startup HeadVantage to provide athletes with cameras, sensors, and cutting-edge eyetracking technologies. Tobii’s solutions have also been widely used for Pico Interactive and HTC VIVE headsets.
Road To VR reported about Manus VR’s new Quantum Metagloves with very precise hand tracking for enterprise use (cost: $9000). Upload reported that Sony showcased PlayStation to some selected partners , but no one could speak about what he/she has seen. HTC adds more parental control tools to its headsets. Other relevant news.
The report surveyed respondents from September last year to June to discuss findings across some of the world’s top firms, including Unity Technologies, HTC, manufacturers such as Jaguar Land Rover, and media firm Yahoo, among many others. What’s the Deal on Data?
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