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More info The Vive Focus Vision has been released HTC has decided to release the Vive Focus Vision the same week as the Quest 3S. It seems that HTC has invested a lot in providing a standalone headset that is great for PCVR and so it features a lossless wired Displayport connection, very high display resolution, and integrated eyetracking.
In China I met the company 7Invensun , that is a worldwide leader for what concerns eyetracking. Being them very kind, they gave me as a gift an aGlass DK II eyetracking add on for HTC Vive and I used it to experiment with eyetracking interfaces. aGlass DK II box on top of HTC Vive one.
HTC today announced it’s releasing both facial and eye-tracking units for its Vive Focus 3 standalone VR headset. ” The unit, which attaches to the headset’s USB-C port, is built around a mono tracking camera clocked at 60Hz. Image courtesy HTC. Image courtesy HTC.
In v1 it was only possible to enhance the central part of the frame, while in this new version, VRSS integrates dynamic gaze tracking, and will be able to move its high-quality region so that to make it stay where the user is looking. NVIDIA DLSS (Deep Learning Super Sampling) will be natively supported for HDRP in Unity 2021.2.
Varjo’s professional-grade headset features retina-grade resolution and eye-tracking functionality. Combined with the headsets integrated eye-tracking functionality, users can supposedly expect lifelike virtual content featuring levels of detail not currently offered by other major providers. FOV: 87 Degrees.
Eyetracking is, in my opinion, a technology that will disrupt completely the VR ecosystem , exactly as room-scale did with the first HTC Vive. All VR interfaces will change with the introduction of eyetracking, becoming more intuitive. FOV: >110° (adapted to HTC Vive). Isn’t it a cool device?
Then the management of the camera will happen through the functionalities exposed by Camera2 in Android and WebCamTexture in Unity, which are the ones developers have always used with smartphones. This is something absolutely impossible to have with Unity or Unreal. This will let Google enrich its content library pretty fast.
While tech giants continue to invest in and acquire eye-tracking firms like Eye Tribe , BinaryVR is pushing on with its facial tracking solution for VR. Developer kits cost $349 and also come with a Unity plugin SDK. Tagged with: binaryvr , Facial tracking , htc vive , oculus rift.
Meta recently announced the arrival of a popular architectural tool “ Unity Reflect ” in the Meta Quest environment for 2022. HTC Vive stands out as one of the market leaders among companies creating XR solutions specifically for the enterprise and business landscape. There are even tools available with built-in hand and eyetracking.
On stage at Vive Developer Conference in Beijing, HTC today unveiled their upcoming standalone VR headset, Vive Focus. Image courtesy HTC. HTC says the Vive Wave VR SDK offers an open interface enabling interoperability between numerous mobile VR headsets and accessories.
FOVE, the company behind the eponymous eye-tracking VR headset, today announced that they will be showing off a new industrial design at both Comic-Con and SIGGRAPH 2016 where attendees will have a chance to demo the new headset design themselves. Previous FOVE design | See Also: FOVE’s Eye-tracking VR Headset Was the Next Best at CES.
The integrated Tobii eye-tracking operating at 120hz made a noticeable difference to headset setup and optical comfort, as well as lowering the rendering workload in games compatible with dynamic foveated rendering. The eye-tracking system is provided by Tobii, who is the market leader in eye-tracking technology.
The same luck has not happened to employees at Niantic at Unity. Unity, instead, is firing 4% of its employees, and this may seem weird considering that in the last months it has proceeded to hundred-millions-dollars acquisitions. PSVR 2 will have eye-tracking from Tobii and maybe a detachable cable. Other relevant news.
I’ve used my eyes to interact with a virtual world before, but startup Neurable just enhanced that experience by reading my thoughts too. At SIGGRAPH this week the Boston-based startup is showing its modified HTC Vive which include EEG ( Electroencephalography ) sensors along the interior of the headstrap.
Tobii Pro brings eye-tracking research to VR The eyetracking company is integrating its technology into the HTC Vive business edition headset for commercial and academic research. It’s also becoming apparent that eyetracking within VR can have a role to play in helping to understand human behavior.
This is the same confusion that created issues for HTC in the past with the Vive Pro, for instance. The eye and face tracking can also work via Quest Link (but maybe only for developers). There are new complaints about Meta’s privacy policy on eyetracking , as my friend Avi Bar-Zeev points out.
Some new additions to the headset are features such as pupil and eyetracking, heart rate, and facial tracking with an extra mounted unit. The Unity Cube is an experiment from developer Tony “SkarredGhost” Vitillo to test the limits of what Oculus will allow into the App Lab program. That’s right, baby.
Regarding technologies, the Metaverse will incorporate artificial intelligence (AI), virtual, augmented, and mixed reality (VR/AR/MR), the internet of things (IoT), and hand and eyetracking tools. Theme and amusement parks have begun incorporating VR technologies from HTC VIVE for novel attractions. VR Theme Parks.
This is because the sales have not been enormous, and the content for it is not exploiting completely its new features (there are some cool uses of eyetracking, but that’s it). The Unity Beta to develop for the Vision Pro is still not available, so many devs like me can’t even play with the emulator.
Image courtesy HTC. HTC have finally revealed the price and release date of the anticipated Vive Pro , opening preorders globally at Vive.com and other retailers. Magic Leap has launched the SDK for the device’s Lumin OS , with support for Unity and Unreal engines.
The MRTK is a set of components with plugins, samples, and documentation designed to help the development of MR applications using gaming engines from either Unreal Engine or Unity, providing two versions of the solution – MRTK-Unity and MRTK for Unreal. Understanding the MRTK-Unity Toolkit for MR Developers.
In the end, I still believe in the old predictions of Unity CEO John Riccitiello: Look at this graph shown by Mr. Riccitiello in 2017: the purple line is the one of the analysts, while the white one is the one forecasted by him. HTC will focus more on the enterprise market.
I’m sure that after April, 20th, the Meta Quest ecosystem will appear even richer than it is now , creating a wider gap with other companies that may think about competing with the Quest, that is Pico, HTC, and even Apple. Unity talked about PlayStation VR 2 at GDC. Unity had a talk about developing for PlayStation VR 2 at GDC 2022.
More info (Snap announces new Spectacles glasses — Road To VR) More info (Snap announces new Spectacles glasses — Upload VR) More info (Ian Hamilton reviewing the device) More info (A comment on the launch video of the device) HTC announces Vive Focus Vision HTC has announced its latest standalone headset: the Vive Focus Vision.
Pico Neo 3 Pro, and its sibling Pico Neo 3 Pro Eye (featuring eye-tracking), are the latest enterprise headsets by Pico. Vive Focus 3 has an expensive cooling system that can keep the Snapdragon XR2 cold enough to perform its operations at the best temperatures (Image by HTC Vive). Pico Neo 3 Pro. Production quality.
Last Thursday, leading hand-tracking firm SpectreXR announced a strategic collaboration with XR headset vendor HTC VIVE via its Linkedin account to drive innovation, immersion, and realistic interaction on the latter’s product portfolio. HTC VIVE also offers a rich resource hub for XR adoption and understanding.
From time to time, I like to look at the adoption graph of XR shown by John Riccitiello (the CEO of Unity) in 2017 , where you can see that the real acceleration of immersive technologies should start around 2022-2023. Companies like Pico, HP, Valve, and HTC are already performing very well in this sector. The rise of enterprise.
Before leaving you to the best news of the week, I would like to highlight two notable things about my work: My crazy trolling game “The Unity Cube” has been featured in a video by Upload VR! Image by HTC Vive). HTC Vive Air is a design concept for a fitness-focused VR headset. Unity developers will get this joke Funny link.
Beyond that, Metas headsets support: Wireless, standalone capabilities Unlike other companies such as Varjo and HTC VIVE, which primarily offer tethered devices, Meta focuses on convenient, standalone functionality. Already, its experimenting with advanced tracking solutions, like EMG wrist bands introduced with the Meta Orion prototype.
The OpenXR working group includes all the major companies in the industry, including Meta, Pico, HTC, Valve, Varjo, and Unity - but notably not Apple. Local Floor (promoted from XR_EXT_local_floor), adding a third LOCAL_FLOOR tracking coordinate space type in addition to the existing LOCAL and STAGE. The OpenXR 1.0
Some time ago, the most important companies of the XR ecosystem (HTC, Oculus, Microsoft, etc…) joined the Khronos Group to discuss a standard to end the fragmentation of the XR space. An eye-tracking accessory built for Vive should work with Rift as well, and so on. Top news of the week. Image by Khronos Group).
Last year we had nReal showing us that AR can be trendy, and HTC making us dream with the Vive Cosmos. Yes, the biggest companies were not there with a booth (Oculus will probably target the OC6, HTC the VEC, etc…), but it is the first time that I read the XR news from CES and I dont’ remain surprised.
January saw HTC Vive hold its first developer jam in five years, created in collaboration with Admix, Corsair and VRFocus. Each team had two HTC Vive Pro Eye’s to play with – the company’s latest enterprise-focused headset – meaning eye-tracking needed to feature in some way.
Mirror Lake includes holographic lenses, reverse passthrough (people can see your eyes when you wear it), varifocal, and eye-tracking in a single very lightweight device. Image by HTC Vive). HTC launches Vive Flow Business Edition. It would be great if Meta managed to create a cool device of this kind.
It has become one of the headset manufacturers with the biggest worldwide market, and the market leader (together with HTC) in the B2B virtual reality sector. Its latest headset, the Pico Neo 3 , was a very good Oculus Quest 2 clone , that also brought some innovations, like the DP Cable to connect it to the PC for a true PCVR experience.
I bought my Vive to experiment with 7Invensun eyetracking and I was really enthusiast about trying eye-tracked UX. Otherwise, contact HTC support to have your Vive fixed (good luck with that). In my case, the controllers weren’t detected in any app, not even in Unity when developing for VR.
And so here we are again: Oculus vs HTC, America vs China, Hugo Barra vs Alvin Wang Graylin. HTC has also been smart because every time someone says “Focus” during some VR event, he’s doing some hidden advertisement for its product. The never-ending story. Vive Focus has just a single 3 DOF controller.
These new features would include eye-tracking, dynamic foveated rendering, IPD auto-adjustment, and stand-alone mod e: these will be enabled through future software updates. There are also additional IPD “offset” adjustments available in the Pimax PC client, on a per-eye basis, to allow further fine-tuning.
However, there are plenty of other competitors worth considering too, such as: HTC VIVE: Powerful Headsets for Enterprises The HTC VIVE team has been focused on developing VR, AR, and mixed-reality solutions for business users for some time now. Think about the setup process first. Next, consider the user experience.
Eye and hand tracking technologies embedded into wearable devices, or delivered through external sensors, provide the feedback that applications need to optimize the immersive experience for each user. The Swedish company has produced a number of eye-tracking solutions, including the Tobii Pro Glasses 3.
The devices that will be based on this reference design will have amazing specifications like: 2K x 2K display resolution per each eye ; Have up to 7 cameras used simultaneously, including the ones for tracking, mixed reality and eye-tracking; High-quality passthrough augmented reality with high resolution and framerate.
There is a lot at stakes, because if these two companies won’t settle (and I think that they are just firing big shots before finding an agreement), Unreal Engine developers won’t be able to develop properly for Apple XR devices, and they will have all to migrate to Unity. The same on Twitter. Other relevant news. Image by Epic Games).
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